238,080 research outputs found

    Multi-Agent Only Knowing

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    Levesque introduced a notion of ``only knowing'', with the goal of capturing certain types of nonmonotonic reasoning. Levesque's logic dealt with only the case of a single agent. Recently, both Halpern and Lakemeyer independently attempted to extend Levesque's logic to the multi-agent case. Although there are a number of similarities in their approaches, there are some significant differences. In this paper, we reexamine the notion of only knowing, going back to first principles. In the process, we simplify Levesque's completeness proof, and point out some problems with the earlier definitions. This leads us to reconsider what the properties of only knowing ought to be. We provide an axiom system that captures our desiderata, and show that it has a semantics that corresponds to it. The axiom system has an added feature of interest: it includes a modal operator for satisfiability, and thus provides a complete axiomatization for satisfiability in the logic K45.Comment: To appear, Journal of Logic and Computatio

    Multi-Agent Only-Knowing Revisited

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    Levesque introduced the notion of only-knowing to precisely capture the beliefs of a knowledge base. He also showed how only-knowing can be used to formalize non-monotonic behavior within a monotonic logic. Despite its appeal, all attempts to extend only-knowing to the many agent case have undesirable properties. A belief model by Halpern and Lakemeyer, for instance, appeals to proof-theoretic constructs in the semantics and needs to axiomatize validity as part of the logic. It is also not clear how to generalize their ideas to a first-order case. In this paper, we propose a new account of multi-agent only-knowing which, for the first time, has a natural possible-world semantics for a quantified language with equality. We then provide, for the propositional fragment, a sound and complete axiomatization that faithfully lifts Levesque's proof theory to the many agent case. We also discuss comparisons to the earlier approach by Halpern and Lakemeyer.Comment: Appears in Principles of Knowledge Representation and Reasoning 201

    Multi-Agent Only Knowing on Planet Kripke

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    International audienceThe idea of only knowing is a natural and intuitive notion to precisely capture the beliefs of a knowledge base. However, an extension to the many agent case, as would be needed in many applications , has been shown to be far from straightforward. For example, previous Kripke frame-based accounts appeal to proof-theoretic constructions like canonical models, while more recent works in the area abandoned Kripke semantics entirely. We propose a new account based on Moss' characteristic formulas, formulated for the usual Kripke semantics. This is shown to come with other benefits: the logic admits a group version of only knowing , and an operator for assessing the epistemic en-trenchment of what an agent or a group only knows is definable. Finally, the multi-agent only knowing operator is shown to be expressible with the cover modality of classical modal logic, which then allows us to obtain a completeness result for a fragment of the logic

    Motion Coordination Problems with Collision Avoidance for Multi-Agent Systems

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    This chapter studies the collision avoidance problem in the motion coordination control strategies for multi-agent systems. The proposed control strategies are decentralised, since agents have no global knowledge of the goal to achieve, knowing only the position and velocity of some agents. These control strategies allow a set of mobile agents achieve formations, formation tracking and containment. For the collision avoidance, we add a repulsive vector field of the unstable focus type to the motion coordination control strategies. We use formation graphs to represent interactions between agents. The results are presented for the front points of differential-drive mobile robots. The theoretical results are verified by numerical simulation

    Learnability with PAC Semantics for Multi-agent Beliefs

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    The tension between deduction and induction is perhaps the most fundamental issue in areas such as philosophy, cognition and artificial intelligence. In an influential paper, Valiant recognised that the challenge of learning should be integrated with deduction. In particular, he proposed a semantics to capture the quality possessed by the output of Probably Approximately Correct (PAC) learning algorithms when formulated in a logic. Although weaker than classical entailment, it allows for a powerful model-theoretic framework for answering queries. In this paper, we provide a new technical foundation to demonstrate PAC learning with multi-agent epistemic logics. To circumvent the negative results in the literature on the difficulty of robust learning with the PAC semantics, we consider so-called implicit learning where we are able to incorporate observations to the background theory in service of deciding the entailment of an epistemic query. We prove correctness of the learning procedure and discuss results on the sample complexity, that is how many observations we will need to provably assert that the query is entailed given a user-specified error bound. Finally, we investigate under what circumstances this algorithm can be made efficient. On the last point, given that reasoning in epistemic logics especially in multi-agent epistemic logics is PSPACE-complete, it might seem like there is no hope for this problem. We leverage some recent results on the so-called Representation Theorem explored for single-agent and multi-agent epistemic logics with the only knowing operator to reduce modal reasoning to propositional reasoning

    Adaptive, Doubly Optimal No-Regret Learning in Strongly Monotone and Exp-Concave Games with Gradient Feedback

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    Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonicity assumptions: (1) in the single-agent setting, it achieves an optimal regret of Θ(logT)\Theta(\log T) for strongly convex cost functions; and (2) in the multi-agent setting of strongly monotone games, with each agent employing OGD, we obtain last-iterate convergence of the joint action to a unique Nash equilibrium at an optimal rate of Θ(1T)\Theta(\frac{1}{T}). While these finite-time guarantees highlight its merits, OGD has the drawback that it requires knowing the strong convexity/monotonicity parameters. In this paper, we design a fully adaptive OGD algorithm, \textsf{AdaOGD}, that does not require a priori knowledge of these parameters. In the single-agent setting, our algorithm achieves O(log2(T))O(\log^2(T)) regret under strong convexity, which is optimal up to a log factor. Further, if each agent employs \textsf{AdaOGD} in strongly monotone games, the joint action converges in a last-iterate sense to a unique Nash equilibrium at a rate of O(log3TT)O(\frac{\log^3 T}{T}), again optimal up to log factors. We illustrate our algorithms in a learning version of the classical newsvendor problem, where due to lost sales, only (noisy) gradient feedback can be observed. Our results immediately yield the first feasible and near-optimal algorithm for both the single-retailer and multi-retailer settings. We also extend our results to the more general setting of exp-concave cost functions and games, using the online Newton step (ONS) algorithm.Comment: Accepted by Operations Research; 47 page
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