1,650 research outputs found

    Scalable Dense Non-rigid Structure-from-Motion: A Grassmannian Perspective

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    This paper addresses the task of dense non-rigid structure-from-motion (NRSfM) using multiple images. State-of-the-art methods to this problem are often hurdled by scalability, expensive computations, and noisy measurements. Further, recent methods to NRSfM usually either assume a small number of sparse feature points or ignore local non-linearities of shape deformations, and thus cannot reliably model complex non-rigid deformations. To address these issues, in this paper, we propose a new approach for dense NRSfM by modeling the problem on a Grassmann manifold. Specifically, we assume the complex non-rigid deformations lie on a union of local linear subspaces both spatially and temporally. This naturally allows for a compact representation of the complex non-rigid deformation over frames. We provide experimental results on several synthetic and real benchmark datasets. The procured results clearly demonstrate that our method, apart from being scalable and more accurate than state-of-the-art methods, is also more robust to noise and generalizes to highly non-linear deformations.Comment: 10 pages, 7 figure, 4 tables. Accepted for publication in Conference on Computer Vision and Pattern Recognition (CVPR), 2018, typos fixed and acknowledgement adde

    Non-Rigid Structure from Motion

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    This thesis revisits a challenging classical problem in geometric computer vision known as "Non-Rigid Structure-from-Motion" (NRSfM). It is a well-known problem where the task is to recover the 3D shape and motion of a non-rigidly moving object from image data. A reliable solution to this problem is valuable in several industrial applications such as virtual reality, medical surgery, animation movies etc. Nevertheless, to date, there does not exist any algorithm that can solve NRSfM for all kinds of conceivable motion. As a result, additional constraints and assumptions are often employed to solve NRSfM. The task is challenging due to the inherent unconstrained nature of the problem itself as many 3D varying configurations can have similar image projections. The problem becomes even more challenging if the camera is moving along with the object. The thesis takes on a modern view to this challenging problem and proposes a few algorithms that have set a new performance benchmark to solve NRSfM. The thesis not only discusses the classical work in NRSfM but also proposes some powerful elementary modification to it. The foundation of this thesis surpass the traditional single object NRSFM and for the first time provides an effective formulation to realise multi-body NRSfM. Most techniques for NRSfM under factorisation can only handle sparse feature correspondences. These sparse features are then used to construct a scene using the organisation of points, lines, planes or other elementary geometric primitive. Nevertheless, sparse representation of the scene provides an incomplete information about the scene. This thesis goes from sparse NRSfM to dense NRSfM for a single object, and then slowly lifts the intuition to realise dense 3D reconstruction of the entire dynamic scene as a global as rigid as possible deformation problem. The core of this work goes beyond the traditional approach to deal with deformation. It shows that relative scales for multiple deforming objects can be recovered under some mild assumption about the scene. The work proposes a new approach for dense detailed 3D reconstruction of a complex dynamic scene from two perspective frames. Since the method does not need any depth information nor it assumes a template prior, or per-object segmentation, or knowledge about the rigidity of the dynamic scene, it is applicable to a wide range of scenarios including YouTube Videos. Lastly, this thesis provides a new way to perceive the depth of a dynamic scene which essentially trivialises the notion of motion estimation as a compulsory step to solve this problem. Conventional geometric methods to address depth estimation requires a reliable estimate of motion parameters for each moving object, which is difficult to obtain and validate. In contrast, this thesis introduces a new motion-free approach to estimate the dense depth map of a complex dynamic scene for successive/multiple frames. The work show that given per-pixel optical flow correspondences between two consecutive frames and the sparse depth prior for the reference frame, we can recover the dense depth map for the successive frames without solving for motion parameters. By assigning the locally rigid structure to the piece-wise planar approximation of a dynamic scene which transforms as rigid as possible over frames, we can bypass the motion estimation step. Experiments results and MATLAB codes on relevant examples are provided to validate the motion-free idea

    Advances in Monocular Exemplar-based Human Body Pose Analysis: Modeling, Detection and Tracking

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    Esta tesis contribuye en el análisis de la postura del cuerpo humano a partir de secuencias de imágenes adquiridas con una sola cámara. Esta temática presenta un amplio rango de potenciales aplicaciones en video-vigilancia, video-juegos o aplicaciones biomédicas. Las técnicas basadas en patrones han tenido éxito, sin embargo, su precisión depende de la similitud del punto de vista de la cámara y de las propiedades de la escena entre las imágenes de entrenamiento y las de prueba. Teniendo en cuenta un conjunto de datos de entrenamiento capturado mediante un número reducido de cámaras fijas, paralelas al suelo, se han identificado y analizado tres escenarios posibles con creciente nivel de dificultad: 1) una cámara estática paralela al suelo, 2) una cámara de vigilancia fija con un ángulo de visión considerablemente diferente, y 3) una secuencia de video capturada con una cámara en movimiento o simplemente una sola imagen estática

    Robust Temporally Coherent Laplacian Protrusion Segmentation of 3D Articulated Bodies

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    In motion analysis and understanding it is important to be able to fit a suitable model or structure to the temporal series of observed data, in order to describe motion patterns in a compact way, and to discriminate between them. In an unsupervised context, i.e., no prior model of the moving object(s) is available, such a structure has to be learned from the data in a bottom-up fashion. In recent times, volumetric approaches in which the motion is captured from a number of cameras and a voxel-set representation of the body is built from the camera views, have gained ground due to attractive features such as inherent view-invariance and robustness to occlusions. Automatic, unsupervised segmentation of moving bodies along entire sequences, in a temporally-coherent and robust way, has the potential to provide a means of constructing a bottom-up model of the moving body, and track motion cues that may be later exploited for motion classification. Spectral methods such as locally linear embedding (LLE) can be useful in this context, as they preserve "protrusions", i.e., high-curvature regions of the 3D volume, of articulated shapes, while improving their separation in a lower dimensional space, making them in this way easier to cluster. In this paper we therefore propose a spectral approach to unsupervised and temporally-coherent body-protrusion segmentation along time sequences. Volumetric shapes are clustered in an embedding space, clusters are propagated in time to ensure coherence, and merged or split to accommodate changes in the body's topology. Experiments on both synthetic and real sequences of dense voxel-set data are shown. This supports the ability of the proposed method to cluster body-parts consistently over time in a totally unsupervised fashion, its robustness to sampling density and shape quality, and its potential for bottom-up model constructionComment: 31 pages, 26 figure

    SEGMENTATION, RECOGNITION, AND ALIGNMENT OF COLLABORATIVE GROUP MOTION

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    Modeling and recognition of human motion in videos has broad applications in behavioral biometrics, content-based visual data analysis, security and surveillance, as well as designing interactive environments. Significant progress has been made in the past two decades by way of new models, methods, and implementations. In this dissertation, we focus our attention on a relatively less investigated sub-area called collaborative group motion analysis. Collaborative group motions are those that typically involve multiple objects, wherein the motion patterns of individual objects may vary significantly in both space and time, but the collective motion pattern of the ensemble allows characterization in terms of geometry and statistics. Therefore, the motions or activities of an individual object constitute local information. A framework to synthesize all local information into a holistic view, and to explicitly characterize interactions among objects, involves large scale global reasoning, and is of significant complexity. In this dissertation, we first review relevant previous contributions on human motion/activity modeling and recognition, and then propose several approaches to answer a sequence of traditional vision questions including 1) which of the motion elements among all are the ones relevant to a group motion pattern of interest (Segmentation); 2) what is the underlying motion pattern (Recognition); and 3) how two motion ensembles are similar and how we can 'optimally' transform one to match the other (Alignment). Our primary practical scenario is American football play, where the corresponding problems are 1) who are offensive players; 2) what are the offensive strategy they are using; and 3) whether two plays are using the same strategy and how we can remove the spatio-temporal misalignment between them due to internal or external factors. The proposed approaches discard traditional modeling paradigm but explore either concise descriptors, hierarchies, stochastic mechanism, or compact generative model to achieve both effectiveness and efficiency. In particular, the intrinsic geometry of the spaces of the involved features/descriptors/quantities is exploited and statistical tools are established on these nonlinear manifolds. These initial attempts have identified new challenging problems in complex motion analysis, as well as in more general tasks in video dynamics. The insights gained from nonlinear geometric modeling and analysis in this dissertation may hopefully be useful toward a broader class of computer vision applications

    Grassmann Learning for Recognition and Classification

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    Computational performance associated with high-dimensional data is a common challenge for real-world classification and recognition systems. Subspace learning has received considerable attention as a means of finding an efficient low-dimensional representation that leads to better classification and efficient processing. A Grassmann manifold is a space that promotes smooth surfaces, where points represent subspaces and the relationship between points is defined by a mapping of an orthogonal matrix. Grassmann learning involves embedding high dimensional subspaces and kernelizing the embedding onto a projection space where distance computations can be effectively performed. In this dissertation, Grassmann learning and its benefits towards action classification and face recognition in terms of accuracy and performance are investigated and evaluated. Grassmannian Sparse Representation (GSR) and Grassmannian Spectral Regression (GRASP) are proposed as Grassmann inspired subspace learning algorithms. GSR is a novel subspace learning algorithm that combines the benefits of Grassmann manifolds with sparse representations using least squares loss §¤1-norm minimization for improved classification. GRASP is a novel subspace learning algorithm that leverages the benefits of Grassmann manifolds and Spectral Regression in a framework that supports high discrimination between classes and achieves computational benefits by using manifold modeling and avoiding eigen-decomposition. The effectiveness of GSR and GRASP is demonstrated for computationally intensive classification problems: (a) multi-view action classification using the IXMAS Multi-View dataset, the i3DPost Multi-View dataset, and the WVU Multi-View dataset, (b) 3D action classification using the MSRAction3D dataset and MSRGesture3D dataset, and (c) face recognition using the ATT Face Database, Labeled Faces in the Wild (LFW), and the Extended Yale Face Database B (YALE). Additional contributions include the definition of Motion History Surfaces (MHS) and Motion Depth Surfaces (MDS) as descriptors suitable for activity representations in video sequences and 3D depth sequences. An in-depth analysis of Grassmann metrics is applied on high dimensional data with different levels of noise and data distributions which reveals that standardized Grassmann kernels are favorable over geodesic metrics on a Grassmann manifold. Finally, an extensive performance analysis is made that supports Grassmann subspace learning as an effective approach for classification and recognition

    Representations for Cognitive Vision : a Review of Appearance-Based, Spatio-Temporal, and Graph-Based Approaches

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    The emerging discipline of cognitive vision requires a proper representation of visual information including spatial and temporal relationships, scenes, events, semantics and context. This review article summarizes existing representational schemes in computer vision which might be useful for cognitive vision, a and discusses promising future research directions. The various approaches are categorized according to appearance-based, spatio-temporal, and graph-based representations for cognitive vision. While the representation of objects has been covered extensively in computer vision research, both from a reconstruction as well as from a recognition point of view, cognitive vision will also require new ideas how to represent scenes. We introduce new concepts for scene representations and discuss how these might be efficiently implemented in future cognitive vision systems

    06241 Abstracts Collection -- Human Motion - Understanding, Modeling, Capture and Animation. 13th Workshop

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    From 11.06.06 to 16.06.06, the Dagstuhl Seminar 06241 ``Human Motion - Understanding, Modeling, Capture and Animation. 13th Workshop "Theoretical Foundations of Computer Vision"\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general
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