58,073 research outputs found

    QUESTION ANSWERING, GROUNDING, AND GENERATION FOR VISION AND LANGUAGE

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    One ultimate goal of AI is to develop an artificial intelligent (AI) system that can communicate with people in a natural way. Such communication includes but is not limited to asking we humans questions, answering our questions, conducting dialogue with human beings, and performing some actions to better serve people. Imagine in the future where the service robot is everywhere, and we could ask our home robot to “grab me the red cup on the table.” To perform this command, the AI system needs to understand this spoken English sentence, perceive the visual world, navigate to the right place “table”, recognize the right object “the red cup”, then grab it and finally return it back to the commander. Just for this single command, it already involves many techniques, such as speech recognition, language understanding, scene understanding, embodied navigation, object recognition, pose estimation, robot manipulation, etc. Each of these techniques are not well solved yet, but we are on a rapid way toward the success. This thesis is in advancing our knowledge to explore various connections between vision, language and even beyond to push forward this ultimate goal. We study 3 popular vision and language tasks, including visual question answering, language grounding, and image-to-text language generation. Inside each, we will introduce our proposed novel task, accompanied with high-quality dataset and well-performing data-driven approaches. Specifically, we first introduce Visual Madlibs for image-based and region-based question answering. Then we introduce referring expressions, where we study both referring expression comprehension and generation, covering both language grounding and generation. Next, we study album summarization, which not only selects the key photos inside an album but also generates a natural language story describing the whole album. Last but not least, we describe multi-target embodied question answering, a task that is even closer to our ultimate goal that requires both language understanding and navigation ability from the AI system.Doctor of Philosoph

    Embodied Question Answering

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    We present a new AI task -- Embodied Question Answering (EmbodiedQA) -- where an agent is spawned at a random location in a 3D environment and asked a question ("What color is the car?"). In order to answer, the agent must first intelligently navigate to explore the environment, gather information through first-person (egocentric) vision, and then answer the question ("orange"). This challenging task requires a range of AI skills -- active perception, language understanding, goal-driven navigation, commonsense reasoning, and grounding of language into actions. In this work, we develop the environments, end-to-end-trained reinforcement learning agents, and evaluation protocols for EmbodiedQA.Comment: 20 pages, 13 figures, Webpage: https://embodiedqa.org

    Multimodal Grounding for Language Processing

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    This survey discusses how recent developments in multimodal processing facilitate conceptual grounding of language. We categorize the information flow in multimodal processing with respect to cognitive models of human information processing and analyze different methods for combining multimodal representations. Based on this methodological inventory, we discuss the benefit of multimodal grounding for a variety of language processing tasks and the challenges that arise. We particularly focus on multimodal grounding of verbs which play a crucial role for the compositional power of language.Comment: The paper has been published in the Proceedings of the 27 Conference of Computational Linguistics. Please refer to this version for citations: https://www.aclweb.org/anthology/papers/C/C18/C18-1197

    HoME: a Household Multimodal Environment

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    We introduce HoME: a Household Multimodal Environment for artificial agents to learn from vision, audio, semantics, physics, and interaction with objects and other agents, all within a realistic context. HoME integrates over 45,000 diverse 3D house layouts based on the SUNCG dataset, a scale which may facilitate learning, generalization, and transfer. HoME is an open-source, OpenAI Gym-compatible platform extensible to tasks in reinforcement learning, language grounding, sound-based navigation, robotics, multi-agent learning, and more. We hope HoME better enables artificial agents to learn as humans do: in an interactive, multimodal, and richly contextualized setting.Comment: Presented at NIPS 2017's Visually-Grounded Interaction and Language Worksho
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