2,966 research outputs found

    Resource-aware IoT Control: Saving Communication through Predictive Triggering

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    The Internet of Things (IoT) interconnects multiple physical devices in large-scale networks. When the 'things' coordinate decisions and act collectively on shared information, feedback is introduced between them. Multiple feedback loops are thus closed over a shared, general-purpose network. Traditional feedback control is unsuitable for design of IoT control because it relies on high-rate periodic communication and is ignorant of the shared network resource. Therefore, recent event-based estimation methods are applied herein for resource-aware IoT control allowing agents to decide online whether communication with other agents is needed, or not. While this can reduce network traffic significantly, a severe limitation of typical event-based approaches is the need for instantaneous triggering decisions that leave no time to reallocate freed resources (e.g., communication slots), which hence remain unused. To address this problem, novel predictive and self triggering protocols are proposed herein. From a unified Bayesian decision framework, two schemes are developed: self triggers that predict, at the current triggering instant, the next one; and predictive triggers that check at every time step, whether communication will be needed at a given prediction horizon. The suitability of these triggers for feedback control is demonstrated in hardware experiments on a cart-pole, and scalability is discussed with a multi-vehicle simulation.Comment: 16 pages, 15 figures, accepted article to appear in IEEE Internet of Things Journal. arXiv admin note: text overlap with arXiv:1609.0753

    Event-based State Estimation: An Emulation-based Approach

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    An event-based state estimation approach for reducing communication in a networked control system is proposed. Multiple distributed sensor agents observe a dynamic process and sporadically transmit their measurements to estimator agents over a shared bus network. Local event-triggering protocols ensure that data is transmitted only when necessary to meet a desired estimation accuracy. The event-based design is shown to emulate the performance of a centralised state observer design up to guaranteed bounds, but with reduced communication. The stability results for state estimation are extended to the distributed control system that results when the local estimates are used for feedback control. Results from numerical simulations and hardware experiments illustrate the effectiveness of the proposed approach in reducing network communication.Comment: 21 pages, 8 figures, this article is based on the technical report arXiv:1511.05223 and is accepted for publication in IET Control Theory & Application

    Event-triggered Learning

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    The efficient exchange of information is an essential aspect of intelligent collective behavior. Event-triggered control and estimation achieve some efficiency by replacing continuous data exchange between agents with intermittent, or event-triggered communication. Typically, model-based predictions are used at times of no data transmission, and updates are sent only when the prediction error grows too large. The effectiveness in reducing communication thus strongly depends on the quality of the prediction model. In this article, we propose event-triggered learning as a novel concept to reduce communication even further and to also adapt to changing dynamics. By monitoring the actual communication rate and comparing it to the one that is induced by the model, we detect a mismatch between model and reality and trigger model learning when needed. Specifically, for linear Gaussian dynamics, we derive different classes of learning triggers solely based on a statistical analysis of inter-communication times and formally prove their effectiveness with the aid of concentration inequalities

    Value of Information in Feedback Control

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    In this article, we investigate the impact of information on networked control systems, and illustrate how to quantify a fundamental property of stochastic processes that can enrich our understanding about such systems. To that end, we develop a theoretical framework for the joint design of an event trigger and a controller in optimal event-triggered control. We cover two distinct information patterns: perfect information and imperfect information. In both cases, observations are available at the event trigger instantly, but are transmitted to the controller sporadically with one-step delay. For each information pattern, we characterize the optimal triggering policy and optimal control policy such that the corresponding policy profile represents a Nash equilibrium. Accordingly, we quantify the value of information VoIk\operatorname{VoI}_k as the variation in the cost-to-go of the system given an observation at time kk. Finally, we provide an algorithm for approximation of the value of information, and synthesize a closed-form suboptimal triggering policy with a performance guarantee that can readily be implemented

    Performance analysis with network-enhanced complexities: On fading measurements, event-triggered mechanisms, and cyber attacks

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    Copyright © 2014 Derui Ding et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.Nowadays, the real-world systems are usually subject to various complexities such as parameter uncertainties, time-delays, and nonlinear disturbances. For networked systems, especially large-scale systems such as multiagent systems and systems over sensor networks, the complexities are inevitably enhanced in terms of their degrees or intensities because of the usage of the communication networks. Therefore, it would be interesting to (1) examine how this kind of network-enhanced complexities affects the control or filtering performance; and (2) develop some suitable approaches for controller/filter design problems. In this paper, we aim to survey some recent advances on the performance analysis and synthesis with three sorts of fashionable network-enhanced complexities, namely, fading measurements, event-triggered mechanisms, and attack behaviors of adversaries. First, these three kinds of complexities are introduced in detail according to their engineering backgrounds, dynamical characteristic, and modelling techniques. Then, the developments of the performance analysis and synthesis issues for various networked systems are systematically reviewed. Furthermore, some challenges are illustrated by using a thorough literature review and some possible future research directions are highlighted.This work was supported in part by the National Natural Science Foundation of China under Grants 61134009, 61329301, 61203139, 61374127, and 61374010, the Royal Society of the UK, and the Alexander von Humboldt Foundation of Germany
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