763 research outputs found

    Multi-population-based differential evolution algorithm for optimization problems

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    A differential evolution (DE) algorithm is an evolutionary algorithm for optimization problems over a continuous domain. To solve high dimensional global optimization problems, this work investigates the performance of differential evolution algorithms under a multi-population strategy. The original DE algorithm generates an initial set of suitable solutions. The multi-population strategy divides the set into several subsets. These subsets evolve independently and connect with each other according to the DE algorithm. This helps in preserving the diversity of the initial set. Furthermore, a comparison of combination of different mutation techniques on several optimization algorithms is studied to verify their performance. Finally, the computational results on the arbitrarily generated experiments, reveal some interesting relationship between the number of subpopulations and performance of the DE. Centralized charging of electric vehicles (EVs) based on battery swapping is a promising strategy for their large-scale utilization in power systems. In this problem, the above algorithm is designed to minimize total charging cost, as well as to reduce power loss and voltage deviation of power networks. The resulting algorithm and several others are executed on an IEEE 30-bus test system, and the results suggest that the proposed algorithm is one of effective and promising methods for optimal EV centralized charging

    Investigating the effect of carbon tax and carbon quota policy to achieve low carbon logistics operations

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    Developing a low-carbon economy and reducing carbon dioxide emission have become a consensus for both academics and practitioners. However, the existing literature did not pay enough attention in interrogating the impacts of Carbon Tax (CT) and Carbon Quota (CQ) policy on distribution costs and carbon dioxide emission in the field of vehicle routing problem. Moreover, the investigated subsidies factor is also incomplete. This research stands on the position of the company to study the impact of CT and CQ policy on aforementioned two aspects. A mathematical model is developed to achieve the best low carbon vehicle routing under the optimal policy. The optimization goal of this research is to minimize the total cost that includes vehicle-using, transportation, CT, CQ, and raw material subsidy costs. An improved optimization algorithm, namely Genetic Algorithm-Tabu Search (GA-TS), is proposed to solve a given business case. In the simulation experiments, GA-TS and a traditional GA are compared and the results show the advantage of GA-TS on reducing the total cost and carbon dioxide emission. Furthermore, the experiments also explore the total cost and carbon dioxide emission under three scenarios (Benchmark, CT and CQ), incorporating four policies: CT, Carbon Tax Subsidy (CTS), CQ, and Carbon Quota Subsidy (CQS). It is concluded that CQS is the ideal policy to minimize distribution cost and carbon dioxide emission. In addition, the impact of vehicles’ capacities on the total cost and carbon dioxide emission is also analyzed in this research. This research also aimed at assisting practitioners in better formulating delivery routes, as well as policy makers in developing carbon policies. Finally, the limitations and the future research directions of this research are also discussed

    Electric vehicle routing, arc routing, and team orienteering problems in sustainable transportation

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    [EN] The increasing use of electric vehicles in road and air transportation, especially in last-mile delivery and city mobility, raises new operational challenges due to the limited capacity of electric batteries. These limitations impose additional driving range constraints when optimizing the distribution and mobility plans. During the last years, several researchers from the Computer Science, Artificial Intelligence, and Operations Research communities have been developing optimization, simulation, and machine learning approaches that aim at generating efficient and sustainable routing plans for hybrid fleets, including both electric and internal combustion engine vehicles. After contextualizing the relevance of electric vehicles in promoting sustainable transportation practices, this paper reviews the existing work in the field of electric vehicle routing problems. In particular, we focus on articles related to the well-known vehicle routing, arc routing, and team orienteering problems. The review is followed by numerical examples that illustrate the gains that can be obtained by employing optimization methods in the aforementioned field. Finally, several research opportunities are highlighted.This work has been partially supported by the Spanish Ministry of Science, Innovation, and Universities (PID2019-111100RB-C21-C22/AEI/10.13039/501100011033, RED2018-102642-T), the SEPIE Erasmus+Program (2019-I-ES01-KA103-062602), and the IoF2020-H2020 (731884) project.Do C. Martins, L.; Tordecilla, RD.; Castaneda, J.; Juan-Pérez, ÁA.; Faulin, J. (2021). Electric vehicle routing, arc routing, and team orienteering problems in sustainable transportation. Energies. 14(16):1-30. https://doi.org/10.3390/en14165131130141

    Non-Cooperative Games for Self-Interested Planning Agents

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    Multi-Agent Planning (MAP) is a topic of growing interest that deals with the problem of automated planning in domains where multiple agents plan and act together in a shared environment. In most cases, agents in MAP are cooperative (altruistic) and work together towards a collaborative solution. However, when rational self-interested agents are involved in a MAP task, the ultimate objective is to find a joint plan that accomplishes the agents' local tasks while satisfying their private interests. Among the MAP scenarios that involve self-interested agents, non-cooperative MAP refers to problems where non-strictly competitive agents feature common and conflicting interests. In this setting, conflicts arise when self-interested agents put their plans together and the resulting combination renders some of the plans non-executable, which implies a utility loss for the affected agents. Each participant wishes to execute its plan as it was conceived, but congestion issues and conflicts among the actions of the different plans compel agents to find a coordinated stable solution. Non-cooperative MAP tasks are tackled through non-cooperative games, which aim at finding a stable (equilibrium) joint plan that ensures the agents' plans are executable (by addressing planning conflicts) while accounting for their private interests as much as possible. Although this paradigm reflects many real-life problems, there is a lack of computational approaches to non-cooperative MAP in the literature. This PhD thesis pursues the application of non-cooperative games to solve non-cooperative MAP tasks that feature rational self-interested agents. Each agent calculates a plan that attains its individual planning task, and subsequently, the participants try to execute their plans in a shared environment. We tackle non-cooperative MAP from a twofold perspective. On the one hand, we focus on agents' satisfaction by studying desirable properties of stable solutions, such as optimality and fairness. On the other hand, we look for a combination of MAP and game-theoretic techniques capable of efficiently computing stable joint plans while minimizing the computational complexity of this combined task. Additionally, we consider planning conflicts and congestion issues in the agents' utility functions, which results in a more realistic approach. To the best of our knowledge, this PhD thesis opens up a new research line in non-cooperative MAP and establishes the basic principles to attain the problem of synthesizing stable joint plans for self-interested planning agents through the combination of game theory and automated planning.La Planificación Multi-Agente (PMA) es un tema de creciente interés que trata el problema de la planificación automática en dominios donde múltiples agentes planifican y actúan en un entorno compartido. En la mayoría de casos, los agentes en PMA son cooperativos (altruistas) y trabajan juntos para obtener una solución colaborativa. Sin embargo, cuando los agentes involucrados en una tarea de PMA son racionales y auto-interesados, el objetivo último es obtener un plan conjunto que resuelva las tareas locales de los agentes y satisfaga sus intereses privados. De entre los distintos escenarios de PMA que involucran agentes auto-interesados, la PMA no cooperativa se centra en problemas que presentan un conjunto de agentes no estrictamente competitivos con intereses comunes y conflictivos. En este contexto, pueden surgir conflictos cuando los agentes ponen en común sus planes y la combinación resultante provoca que algunos de estos planes no sean ejecutables, lo que implica una pérdida de utilidad para los agentes afectados. Cada participante desea ejecutar su plan tal como fue concebido, pero las congestiones y conflictos que pueden surgir entre las acciones de los diferentes planes fuerzan a los agentes a obtener una solución estable y coordinada. Las tareas de PMA no cooperativa se abordan a través de juegos no cooperativos, cuyo objetivo es hallar un plan conjunto estable (equilibrio) que asegure que los planes de los agentes sean ejecutables (resolviendo los conflictos de planificación) al tiempo que los agentes satisfacen sus intereses privados en la medida de lo posible. Aunque este paradigma refleja muchos problemas de la vida real, existen pocos enfoques computacionales para PMA no cooperativa en la literatura. Esta tesis doctoral estudia el uso de juegos no cooperativos para resolver tareas de PMA no cooperativa con agentes racionales auto-interesados. Cada agente calcula un plan para su tarea de planificación y posteriormente, los participantes intentan ejecutar sus planes en un entorno compartido. Abordamos la PMA no cooperativa desde una doble perspectiva. Por una parte, nos centramos en la satisfacción de los agentes estudiando las propiedades deseables de soluciones estables, tales como la optimalidad y la justicia. Por otra parte, buscamos una combinación de PMA y técnicas de teoría de juegos capaz de calcular planes conjuntos estables de forma eficiente al tiempo que se minimiza la complejidad computacional de esta tarea combinada. Además, consideramos los conflictos de planificación y congestiones en las funciones de utilidad de los agentes, lo que resulta en un enfoque más realista. Bajo nuestro punto de vista, esta tesis doctoral abre una nueva línea de investigación en PMA no cooperativa y establece los principios básicos para resolver el problema de la generación de planes conjuntos estables para agentes de planificación auto-interesados mediante la combinación de teoría de juegos y planificación automática.La Planificació Multi-Agent (PMA) és un tema de creixent interès que tracta el problema de la planificació automàtica en dominis on múltiples agents planifiquen i actuen en un entorn compartit. En la majoria de casos, els agents en PMA són cooperatius (altruistes) i treballen junts per obtenir una solució col·laborativa. No obstant això, quan els agents involucrats en una tasca de PMA són racionals i auto-interessats, l'objectiu últim és obtenir un pla conjunt que resolgui les tasques locals dels agents i satisfaci els seus interessos privats. D'entre els diferents escenaris de PMA que involucren agents auto-interessats, la PMA no cooperativa se centra en problemes que presenten un conjunt d'agents no estrictament competitius amb interessos comuns i conflictius. En aquest context, poden sorgir conflictes quan els agents posen en comú els seus plans i la combinació resultant provoca que alguns d'aquests plans no siguin executables, el que implica una pèrdua d'utilitat per als agents afectats. Cada participant vol executar el seu pla tal com va ser concebut, però les congestions i conflictes que poden sorgir entre les accions dels diferents plans forcen els agents a obtenir una solució estable i coordinada. Les tasques de PMA no cooperativa s'aborden a través de jocs no cooperatius, en els quals l'objectiu és trobar un pla conjunt estable (equilibri) que asseguri que els plans dels agents siguin executables (resolent els conflictes de planificació) alhora que els agents satisfan els seus interessos privats en la mesura del possible. Encara que aquest paradigma reflecteix molts problemes de la vida real, hi ha pocs enfocaments computacionals per PMA no cooperativa en la literatura. Aquesta tesi doctoral estudia l'ús de jocs no cooperatius per resoldre tasques de PMA no cooperativa amb agents racionals auto-interessats. Cada agent calcula un pla per a la seva tasca de planificació i posteriorment, els participants intenten executar els seus plans en un entorn compartit. Abordem la PMA no cooperativa des d'una doble perspectiva. D'una banda, ens centrem en la satisfacció dels agents estudiant les propietats desitjables de solucions estables, com ara la optimalitat i la justícia. D'altra banda, busquem una combinació de PMA i tècniques de teoria de jocs capaç de calcular plans conjunts estables de forma eficient alhora que es minimitza la complexitat computacional d'aquesta tasca combinada. A més, considerem els conflictes de planificació i congestions en les funcions d'utilitat dels agents, el que resulta en un enfocament més realista. Des del nostre punt de vista, aquesta tesi doctoral obre una nova línia d'investigació en PMA no cooperativa i estableix els principis bàsics per resoldre el problema de la generació de plans conjunts estables per a agents de planificació auto-interessats mitjançant la combinació de teoria de jocs i planificació automàtica.Jordán Prunera, JM. (2017). Non-Cooperative Games for Self-Interested Planning Agents [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/90417TESI

    Applications of biased-randomized algorithms and simheuristics in integrated logistics

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    Transportation and logistics (T&L) activities play a vital role in the development of many businesses from different industries. With the increasing number of people living in urban areas, the expansion of on-demand economy and e-commerce activities, the number of services from transportation and delivery has considerably increased. Consequently, several urban problems have been potentialized, such as traffic congestion and pollution. Several related problems can be formulated as a combinatorial optimization problem (COP). Since most of them are NP-Hard, the finding of optimal solutions through exact solution methods is often impractical in a reasonable amount of time. In realistic settings, the increasing need for 'instant' decision-making further refutes their use in real life. Under these circumstances, this thesis aims at: (i) identifying realistic COPs from different industries; (ii) developing different classes of approximate solution approaches to solve the identified T&L problems; (iii) conducting a series of computational experiments to validate and measure the performance of the developed approaches. The novel concept of 'agile optimization' is introduced, which refers to the combination of biased-randomized heuristics with parallel computing to deal with real-time decision-making.Las actividades de transporte y logística (T&L) juegan un papel vital en el desarrollo de muchas empresas de diferentes industrias. Con el creciente número de personas que viven en áreas urbanas, la expansión de la economía a lacarta y las actividades de comercio electrónico, el número de servicios de transporte y entrega ha aumentado considerablemente. En consecuencia, se han potencializado varios problemas urbanos, como la congestión del tráfico y la contaminación. Varios problemas relacionados pueden formularse como un problema de optimización combinatoria (COP). Dado que la mayoría de ellos son NP-Hard, la búsqueda de soluciones óptimas a través de métodos de solución exactos a menudo no es práctico en un período de tiempo razonable. En entornos realistas, la creciente necesidad de una toma de decisiones "instantánea" refuta aún más su uso en la vida real. En estas circunstancias, esta tesis tiene como objetivo: (i) identificar COP realistas de diferentes industrias; (ii) desarrollar diferentes clases de enfoques de solución aproximada para resolver los problemas de T&L identificados; (iii) realizar una serie de experimentos computacionales para validar y medir el desempeño de los enfoques desarrollados. Se introduce el nuevo concepto de optimización ágil, que se refiere a la combinación de heurísticas aleatorias sesgadas con computación paralela para hacer frente a la toma de decisiones en tiempo real.Les activitats de transport i logística (T&L) tenen un paper vital en el desenvolupament de moltes empreses de diferents indústries. Amb l'augment del nombre de persones que viuen a les zones urbanes, l'expansió de l'economia a la carta i les activitats de comerç electrònic, el nombre de serveis del transport i el lliurament ha augmentat considerablement. En conseqüència, s'han potencialitzat diversos problemes urbans, com ara la congestió del trànsit i la contaminació. Es poden formular diversos problemes relacionats com a problema d'optimització combinatòria (COP). Com que la majoria són NP-Hard, la recerca de solucions òptimes mitjançant mètodes de solució exactes sovint no és pràctica en un temps raonable. En entorns realistes, la creixent necessitat de prendre decisions "instantànies" refuta encara més el seu ús a la vida real. En aquestes circumstàncies, aquesta tesi té com a objectiu: (i) identificar COP realistes de diferents indústries; (ii) desenvolupar diferents classes d'aproximacions aproximades a la solució per resoldre els problemes identificats de T&L; (iii) la realització d'una sèrie d'experiments computacionals per validar i mesurar el rendiment dels enfocaments desenvolupats. S'introdueix el nou concepte d'optimització àgil, que fa referència a la combinació d'heurístiques esbiaixades i aleatòries amb informàtica paral·lela per fer front a la presa de decisions en temps real.Tecnologies de la informació i de xarxe

    Dynamic pricing services to minimise CO2 emissions of delivery vehicles

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    In recent years, companies delivering goods or services to customers have been under increasing legal and administrative pressure to reduce the amount of CO2 emissions from their delivery vehicles, while the need to maximise profit remains a prime objective. In this research, we aim to apply revenue management techniques, in particular incentive/dynamic pricing to the traditional vehicle routing and scheduling problem while the objective is to reduce CO2 emissions. With the importance of accurately estimating emissions recognised, emissions models are first reviewed in detail and a new emissions calculator is developed in Java which takes into account time-dependent travel speeds, road distance and vehicle specifications. Our main study is a problem where a company sends engineers with vehicles to customer sites to provide services. Customers request for the service at their preferred time windows and the company needs to allocate the service tasks to time windows and decide on how to schedule these tasks to their vehicles. Incentives are provided to encourage customers choosing low emissions time windows. To help the company in determining the schedules/routes and incentives, our approach solves the problem in two phases. The first phase solves time-dependent vehicle routing/scheduling models with the objective of minimising CO2 emissions and the second phase solves a dynamic pricing model to maximise profit. For the first phase problem, new solution algorithms together with existing ones are applied and compared. For the second phase problem, we consider three different demand modelling scenarios: linear demand model, discrete choice demand model and demand model free pricing strategy. For each of the scenarios, dynamic pricing techniques are implemented and compared with fixed pricing strategies through numerical experiments. Results show that dynamic pricing leads to a reduction in CO2 emissions and an improvement in profits
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