67 research outputs found

    The non-smooth and bi-objective team orienteering problem with soft constraints

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    In the classical team orienteering problem (TOP), a fixed fleet of vehicles is employed, each of them with a limited driving range. The manager has to decide about the subset of customers to visit, as well as the visiting order (routes). Each customer offers a different reward, which is gathered the first time that it is visited. The goal is then to maximize the total reward collected without exceeding the driving range constraint. This paper analyzes a more realistic version of the TOP in which the driving range limitation is considered as a soft constraint: every time that this range is exceeded, a penalty cost is triggered. This cost is modeled as a piece-wise function, which depends on factors such as the distance of the vehicle to the destination depot. As a result, the traditional reward-maximization objective becomes a non-smooth function. In addition, a second objective, regarding the design of balanced routing plans, is considered as well. A mathematical model for this non-smooth and bi-objective TOP is provided, and a biased-randomized algorithm is proposed as a solving approach. © 2020 by the authors.This work has been partially supported by the Spanish Ministry of Economy and Competitiveness & FEDER (SEV-2015-0563), the Spanish Ministry of Science (PID2019-111100RB-C21, RED2018-102642-T), and the Erasmus+ Program (2019-I-ES01-KA103-062602)

    Solving Multi‑Objective Team Orienteering Problem with Time Windows Using Adjustment Iterated Local Search

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    One of the problems tourism faces is how to make itineraries more effective and efficient. This research has solved the routing problem with the objective of maximizing the score and minimizing the time needed for the tourist’s itinerary. Maximizing the score means collecting a maximum of various kinds of score from each destination that is visited. The profits differ according to whether those destinations are the favorite ones for the tourists or not. Minimizing time means traveling time and visiting time in the itinerary being kept to a minimum. Those are small case with 16 tourism destinations in East Java, and large case with 56 instances consists of 100 destinations each from previous research. The existing model is the Team Orienteering Problem with Time Window (TOPTW), and the development has been conducted by adding another objective, minimum time, become Flexible TOPTW. This model guarantees that an effective itinerary with efficient timing to implement will be produced. Modification of Iterated Local Search (ILS) into Adjustment ILS (AILS) has been done by replacing random construction in the early phase with heuristic construction, continue with Permutation, Reserved and Perturbation. This metaheuristic method will address this NP-hard problem faster than the heuristic method because it has better preparation and process. Contributing to this research is a multi-objective model that combines maximum score and minimum time, and a metaheuristics method to solve the problem faster and effectively. There are calibration parameter with 17 instances of 100 destinations each, small case test using Mixed Integer Linear Programming, and large case test comparing AILS with Multi-Start Simulated Annealing (MSA), Simulated Annealing (SA), Artificial Bee Colony (ABC), and Iterated Local Search. The result shows that the proposed model will provide itinerary with less number of visited destination 4.752% but has higher total score 8.774%, and 3836.877% faster, comparing with MSA, SA, and ABC. While AILS is compared with ILS, it has less visited destination 5.656%, less total score 56.291%, and faster 375.961%. Even though AILS has more efficient running time than other methods, it needs improvement in algorithm to create better result

    A Constraint Programming Approach for the Team Orienteering Problem with Time Windows

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    The team orienteering problem with time windows (TOPTW) is a NP-hard combinatorial optimization problem. It has many real-world applications, for example, routing technicians and disaster relief routing. In the TOPTW, a set of locations is given. For each, the profit, service time and time window are known. A fleet of homogenous vehicles are available for visiting locations and collecting their associated profits. Each vehicle is constrained by a maximum tour duration. The problem is to plan a set of vehicle routes that begin and end at a depot, visit each location no more than once by incorporating time window constraints. The objective is to maximize the profit collected. In this study we discuss how to use constraint programming (CP) to formulate and solve TOPTW by applying interval variables, global constraints and domain filtering algorithms. We propose a CP model and two branching strategies for the TOPTW. The approach finds 119 of the best-known solutions for 304 TOPTW benchmark instances from the literature. Moreover, the proposed method finds one new best-known solution for TOPTW benchmark instances and proves the optimality of the best-known solutions for two additional instances

    Preventing premature convergence and proving the optimality in evolutionary algorithms

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    http://ea2013.inria.fr//proceedings.pdfInternational audienceEvolutionary Algorithms (EA) usually carry out an efficient exploration of the search-space, but get often trapped in local minima and do not prove the optimality of the solution. Interval-based techniques, on the other hand, yield a numerical proof of optimality of the solution. However, they may fail to converge within a reasonable time due to their inability to quickly compute a good approximation of the global minimum and their exponential complexity. The contribution of this paper is a hybrid algorithm called Charibde in which a particular EA, Differential Evolution, cooperates with a Branch and Bound algorithm endowed with interval propagation techniques. It prevents premature convergence toward local optima and outperforms both deterministic and stochastic existing approaches. We demonstrate its efficiency on a benchmark of highly multimodal problems, for which we provide previously unknown global minima and certification of optimality

    A Fuzzy Simheuristic for the Permutation Flow Shop Problem under Stochastic and Fuzzy Uncertainty

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    [EN] Stochastic, as well as fuzzy uncertainty, can be found in most real-world systems. Considering both types of uncertainties simultaneously makes optimization problems incredibly challenging. In this paper, we analyze the permutation flow shop problem (PFSP) with both stochastic and fuzzy processing times. The main goal is to find the solution (permutation of jobs) that minimizes the expected makespan. However, due to the existence of uncertainty, other characteristics of the solution are also taken into account. In particular, we illustrate how survival analysis can be employed to enrich the probabilistic information given to decision-makers. To solve the aforementioned optimization problem, we extend the concept of a simheuristic framework so it can also include fuzzy elements. Hence, both stochastic and fuzzy uncertainty are simultaneously incorporated in the PFSP. In order to test our approach, classical PFSP instances have been adapted and extended, so that processing times become either stochastic or fuzzy. The experimental results show the effectiveness of the proposed approach when compared with more traditional ones.This work has been partially supported by the Spanish Ministry of Science (PID2019111100RB-C21/AEI/10.13039/501100011033), as well as by the Barcelona Council and the "la Caixa" Foundation under the framework of the Barcelona Science Plan 2020-2023 (grant 21S09355-001).Castaneda, J.; Martín, XA.; Ammouriova, M.; Panadero, J.; Juan-Pérez, ÁA. (2022). A Fuzzy Simheuristic for the Permutation Flow Shop Problem under Stochastic and Fuzzy Uncertainty. Mathematics. 10(10):1-17. https://doi.org/10.3390/math10101760117101

    Orienteering Problem: A survey of recent variants, solution approaches and applications

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    National Research Foundation (NRF) Singapore under International Research Centres in Singapore Funding Initiativ

    Two-Stage Vehicle Routing Problems with Profits and Buffers: Analysis and Metaheuristic Optimization Algorithms

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    This thesis considers the Two-Stage Vehicle Routing Problem (VRP) with Profits and Buffers, which generalizes various optimization problems that are relevant for practical applications, such as the Two-Machine Flow Shop with Buffers and the Orienteering Problem. Two optimization problems are considered for the Two-Stage VRP with Profits and Buffers, namely the minimization of total time while respecting a profit constraint and the maximization of total profit under a budget constraint. The former generalizes the makespan minimization problem for the Two-Machine Flow Shop with Buffers, whereas the latter is comparable to the problem of maximizing score in the Orienteering Problem. For the three problems, a theoretical analysis is performed regarding computational complexity, existence of optimal permutation schedules (where all vehicles traverse the same nodes in the same order) and potential gaps in attainable solution quality between permutation schedules and non-permutation schedules. The obtained theoretical results are visualized in a table that gives an overview of various subproblems belonging to the Two-Stage VRP with Profits and Buffers, their theoretical properties and how they are connected. For the Two-Machine Flow Shop with Buffers and the Orienteering Problem, two metaheuristics 2BF-ILS and VNSOP are presented that obtain favorable results in computational experiments when compared to other state-of-the-art algorithms. For the Two-Stage VRP with Profits and Buffers, an algorithmic framework for Iterative Search Algorithms with Variable Neighborhoods (ISAVaN) is proposed that generalizes aspects from 2BF-ILS as well as VNSOP. Various algorithms derived from that framework are evaluated in an experimental study. The evaluation methodology used for all computational experiments in this thesis takes the performance during the run time into account and demonstrates that algorithms for structurally different problems, which are encompassed by the Two-Stage VRP with Profits and Buffers, can be evaluated with similar methods. The results show that the most suitable choice for the components in these algorithms is dependent on the properties of the problem and the considered evaluation criteria. However, a number of similarities to algorithms that perform well for the Two-Machine Flow Shop with Buffers and the Orienteering Problem can be identified. The framework unifies these characteristics, providing a spectrum of algorithms that can be adapted to the specifics of the considered Vehicle Routing Problem.:1 Introduction 2 Background 2.1 Problem Motivation 2.2 Formal Definition of the Two-Stage VRP with Profits and Buffers 2.3 Review of Literature on Related Vehicle Routing Problems 2.3.1 Two-Stage Vehicle Routing Problems 2.3.2 Vehicle Routing Problems with Profits 2.3.3 Vehicle Routing Problems with Capacity- or Resource-based Restrictions 2.4 Preliminary Remarks on Subsequent Chapters 3 The Two-Machine Flow Shop Problem with Buffers 3.1 Review of Literature on Flow Shop Problems with Buffers 3.1.1 Algorithms and Metaheuristics for Flow Shops with Buffers 3.1.2 Two-Machine Flow Shop Problems with Buffers 3.1.3 Blocking Flow Shops 3.1.4 Non-Permutation Schedules 3.1.5 Other Extensions and Variations of Flow Shop Problems 3.2 Theoretical Properties 3.2.1 Computational Complexity 3.2.2 The Existence of Optimal Permutation Schedules 3.2.3 The Gap Between Permutation Schedules an Non-Permutation 3.3 A Modification of the NEH Heuristic 3.4 An Iterated Local Search for the Two-Machine Flow Shop Problem with Buffers 3.5 Computational Evaluation 3.5.1 Algorithms for Comparison 3.5.2 Generation of Problem Instances 3.5.3 Parameter Values 3.5.4 Comparison of 2BF-ILS with other Metaheuristics 3.5.5 Comparison of 2BF-OPT with NEH 3.6 Summary 4 The Orienteering Problem 4.1 Review of Literature on Orienteering Problems 4.2 Theoretical Properties 4.3 A Variable Neighborhood Search for the Orienteering Problem 4.4 Computational Evaluation 4.4.1 Measurement of Algorithm Performance 4.4.2 Choice of Algorithms for Comparison 4.4.3 Problem Instances 4.4.4 Parameter Values 4.4.5 Experimental Setup 4.4.6 Comparison of VNSOP with other Metaheuristics 4.5 Summary 5 The Two-Stage Vehicle Routing Problem with Profits and Buffers 5.1 Theoretical Properties of the Two-Stage VRP with Profits and Buffers 5.1.1 Computational Complexity of the General Problem 5.1.2 Existence of Permutation Schedules in the Set of Optimal Solutions 5.1.3 The Gap Between Permutation Schedules an Non-Permutation Schedules 5.1.4 Remarks on Restricted Cases 5.1.5 Overview of Theoretical Results 5.2 A Metaheuristic Framework for the Two-Stage VRP with Profits and Buffers 5.3 Experimental Results 5.3.1 Problem Instances 5.3.2 Experimental Results for O_{max R, Cmax≀B} 5.3.3 Experimental Results for O_{min Cmax, R≄Q} 5.4 Summary Bibliography List of Figures List of Tables List of Algorithm

    Exact Algorithm for the Capacitated Team Orienteering Problem with Time Windows

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    The capacitated team orienteering problem with time windows (CTOPTW) is a problem to determine players' paths that have the maximum rewards while satisfying the constraints. In this paper, we present the exact solution approach for the CTOPTW which has not been done in previous literature. We show that the branch-and-price (B&P) scheme which was originally developed for the team orienteering problem can be applied to the CTOPTW. To solve pricing problems, we used implicit enumeration acceleration techniques, heuristic algorithms, and ng-route relaxations
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