2,696 research outputs found
Automated Hardware Prototyping for 3D Network on Chips
Vor mehr als 50 Jahren stellte Intel® Mitbegründer Gordon Moore eine Prognose zum Entwicklungsprozess der Transistortechnologie auf. Er prognostizierte, dass sich die Zahl der Transistoren in integrierten Schaltungen alle zwei Jahre verdoppeln wird. Seine Aussage ist immer noch gültig, aber ein Ende von Moores Gesetz ist in Sicht. Mit dem Ende von Moore’s Gesetz müssen neue Aspekte untersucht werden, um weiterhin die Leistung von integrierten Schaltungen zu steigern. Zwei mögliche Ansätze für "More than Moore” sind 3D-Integrationsverfahren und heterogene Systeme. Gleichzeitig entwickelt sich ein Trend hin zu Multi-Core Prozessoren, basierend auf Networks on chips (NoCs).
Neben dem Ende des Mooreschen Gesetzes ergeben sich bei immer kleiner werdenden Technologiegrößen, vor allem jenseits der 60 nm, neue Herausforderungen. Eine Schwierigkeit ist die Wärmeableitung in großskalierten integrierten Schaltkreisen und die daraus resultierende Überhitzung des Chips. Um diesem Problem in modernen Multi-Core Architekturen zu begegnen, muss auch die Verlustleistung der Netzwerkressourcen stark reduziert werden. Diese Arbeit umfasst eine durch Hardware gesteuerte Kombination aus Frequenzskalierung und Power Gating für 3D On-Chip Netzwerke, einschließlich eines FPGA Prototypen. Dafür wurde ein Takt-synchrones 2D Netzwerk auf ein dreidimensionales asynchrones Netzwerk mit mehreren Frequenzbereichen erweitert. Zusätzlich wurde ein skalierbares Online-Power-Management System mit geringem Ressourcenaufwand entwickelt.
Die Verifikation neuer Hardwarekomponenten ist einer der zeitaufwendigsten Schritte im Entwicklungsprozess hochintegrierter digitaler Schaltkreise. Um diese Aufgabe zu beschleunigen und um eine parallele Softwareentwicklung zu ermöglichen, wurde im Rahmen dieser Arbeit ein automatisiertes und benutzerfreundliches Tool für den Entwurf neuer Hardware Projekte entwickelt. Eine grafische Benutzeroberfläche zum Erstellen des gesamten Designablaufs, vom Erstellen der Architektur, Parameter Deklaration, Simulation, Synthese und Test ist Teil dieses Werkzeugs. Zudem stellt die Größe der Architektur für die Erstellung eines Prototypen eine besondere Herausforderung dar. Frühere Arbeiten haben es versäumt, eine schnelles und unkompliziertes Prototyping, insbesondere von Architekturen mit mehr als 50 Prozessorkernen, zu realisieren. Diese Arbeit umfasst eine Design Space Exploration und FPGA-basierte Prototypen von verschiedenen 3D-NoC Implementierungen mit mehr als 80 Prozessoren
A Model-based Approach for Designing Cyber-Physical Production Systems
The most recent development trend related to manufacturing is called "Industry 4.0". It proposes to transition from "blind" mechatronics systems to Cyber-Physical Production Systems (CPPSs). Such systems are capable of communicating with each other, acquiring and transmitting real-time production data. Their management and control require a structured software architecture, which is tipically referred to as the "Automation Pyramid". The design of both the software architecture and the components (i.e., the CPPSs) is a complex task, where the complexity is induced by the heterogeneity of the required functionalities. In such a context, the target of this thesis is to propose a model-based framework for the analysis and the design of production lines, compliant with the Industry 4.0 paradigm. In particular, this framework exploits the Systems Modeling Language (SysML) as a unified representation for the different viewpoints of a manufacturing system. At the components level, the structural and behavioral diagrams provided by SysML are used to produce a set of logical propositions about the system and components under design. Such an approach is specifically tailored towards constructing Assume-Guarantee contracts. By exploiting reactive synthesis techniques, contracts are used to prototype portions of components' behaviors and to verify whether implementations are consistent with the requirements. At the software level, the framework proposes a particular architecture based on the concept of "service". Such an architecture facilitates the reconfiguration of components and integrates an advanced scheduling technique, taking advantage of the production recipe SysML model. The proposed framework has been built coupled with the construction of the ICE Laboratory, a research facility consisting of a full-fledged production line. Such an approach has been adopted to construct models of the laboratory, to virtual prototype parts of the system and to manage the physical system through the proposed software architecture
Digital twin-enabled human-robot collaborative teaming towards sustainable and healthy built environments
Development of sustainable and healthy built environments (SHBE) is highly advocated to achieve collective societal good. Part of the pathway to SHBE is the engagement of robots to manage the ever-complex facilities for tasks such as inspection and disinfection. However, despite the increasing advancements of robot intelligence, it is still “mission impossible” for robots to independently undertake such open-ended problems as facility management, calling for a need to “team up” the robots with humans. Leveraging digital twin's ability to capture real-time data and inform decision-making via dynamic simulation, this study aims to develop a human-robot teaming framework for facility management to achieve sustainability and healthiness in the built environments. A digital twin-enabled prototype system is developed based on the framework. Case studies showed that the framework can safely and efficiently incorporate robotics into facility management tasks (e.g., patrolling, inspection, and cleaning) by allowing humans to plan, oversee, manage, and cooperate with the robot via the digital twin's bi-directional mechanism. The study lays out a high-level framework, under which purposeful efforts can be made to unlock digital twin's full potential in collaborating humans and robots in facility management towards SHBE
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Enterprise Modelling using Unified Framework supporting Distributed Object Computing
This paper provides a support for the analysis phase in the life cycle of the enterprise distributed computing systems. The major goal of our work is to provide a small but powerful set of enterprise modeling concepts. We will be extending the concept of Enterprise Modeling using EDOC inter-agent system using OPEN Framework
Product to process lifecycle management in assembly automation systems
Presently, the automotive industry is facing enormous pressure due to global competition and ever
changing legislative, economic and customer demands. Product and process development in the
automotive manufacturing industry is a challenging task for many reasons. Current product life
cycle management (PLM) systems tend to be product-focussed. Though, information about
processes and resources are there but mostly linked to the product. Process is an important aspect,
especially in assembly automation systems that link products to their manufacturing resources. This
paper presents a process-centric approach to improve PLM systems in large-scale manufacturing
companies, especially in the powertrain sector of the automotive industry. The idea is to integrate
the information related to key engineering chains i.e. products, processes and resources based upon
PLM philosophy and shift the trend of product-focussed lifecycle management to process-focussed
lifecycle management, the outcome of which is the Product, Process and Resource Lifecycle
Management not PLM only
Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition
Similar to oil that acted as a basic raw material and key driving force of
industrial society, information acts as a raw material and principal mover of
knowledge society in the knowledge production, propagation and application. New
developments in information processing and information communication
technologies allow increasingly complex and accurate descriptions,
representations and models, which are often multi-parameter, multi-perspective,
multi-level and multidimensional. This leads to the necessity of collaborative
work between different domains with corresponding specialist competences,
sciences and research traditions. We present several major transdisciplinary
unification projects for information and knowledge, which proceed on the
descriptive, logical and the level of generative mechanisms. Parallel process
of boundary crossing and transdisciplinary activity is going on in the applied
domains. Technological artifacts are becoming increasingly complex and their
design is strongly user-centered, which brings in not only the function and
various technological qualities but also other aspects including esthetic, user
experience, ethics and sustainability with social and environmental dimensions.
When integrating knowledge from a variety of fields, with contributions from
different groups of stakeholders, numerous challenges are met in establishing
common view and common course of action. In this context, information is our
environment, and informational ecology determines both epistemology and spaces
for action. We present some insights into the current state of the art of
transdisciplinary theory and practice of information studies and informatics.
We depict different facets of transdisciplinarity as we see it from our
different research fields that include information studies, computability,
human-computer interaction, multi-operating-systems environments and
philosophy.Comment: Chapter in a forthcoming book: Information Studies and the Quest for
Transdisciplinarity - Forthcoming book in World Scientific. Mark Burgin and
Wolfgang Hofkirchner, Editor
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