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Understanding the Dynamic Visual World: From Motion to Semantics
We live in a dynamic world, which is continuously in motion. Perceiving and interpreting the dynamic surroundings is an essential capability for an intelligent agent. Human beings have the remarkable capability to learn from limited data, with partial or little annotation, in sharp contrast to computational perception models that rely on large-scale, manually labeled data. Reliance on strongly supervised models with manually labeled data inherently prohibits us from modeling the dynamic visual world, as manual annotations are tedious, expensive, and not scalable, especially if we would like to solve multiple scene understanding tasks at the same time. Even worse, in some cases, manual annotations are completely infeasible, such as the motion vector of each pixel (i.e., optical flow) since humans cannot reliably produce these types of labeling. In fact, living in a dynamic world, when we move around, motion information, as a result of moving camera, independently moving objects, and scene geometry, consists of abundant information, revealing the structure and complexity of our dynamic visual world. As the famous psychologist James J. Gibson suggested, “we must perceive in order to move, but we also must move in order to perceive”. In this thesis, we investigate how to use the motion information contained in unlabeled or partially labeled videos to better understand and synthesize the dynamic visual world.
This thesis consists of three parts. In the first part, we focus on the “move to perceive” aspect. When moving through the world, it is natural for an intelligent agent to associate image patterns with the magnitude of their displacement over time: as the agent moves, far away mountains don’t move much; nearby trees move a lot. This natural relationship between the appearance of objects and their apparent motion is a rich source of information about the relationship between the distance of objects and their appearance in images. We present a pretext task of estimating the relative depth of elements of a scene (i.e., ordering the pixels in an image according to distance from the viewer) recovered from motion field of unlabeled videos. The goal of this pretext task was to induce useful feature representations in deep Convolutional Neural Networks (CNNs). These induced representations, using 1.1 million video frames crawled from YouTube within one hour without any manual labeling, provide valuable starting features for the training of neural networks for downstream tasks. It is promising to match or even surpass what ImageNet pre-training gives us today, which needs a huge amount of manual labeling, on tasks such as semantic image segmentation as all of our training data comes almost for free.
In the second part, we study the “perceive to move” aspect. As we humans look around, we do not solve a single vision task at a time. Instead, we perceive our surroundings in a holistic manner, doing visual understanding using all visual cues jointly. By simultaneously solving multiple tasks together, one task can influence another. In specific, we propose a neural network architecture, called SENSE, which shares common feature representations among four closely-related tasks: optical flow estimation, disparity estimation from stereo, occlusion detection, and semantic segmentation. The key insight is that sharing features makes the network more compact and induces better feature representations. For real-world data, however, not all an- notations of the four tasks mentioned above are always available at the same time. To this end, loss functions are designed to exploit interactions of different tasks and do not need manual annotations, to better handle partially labeled data in a semi- supervised manner, leading to superior understanding performance of the dynamic visual world.
Understanding the motion contained in a video enables us to perceive the dynamic visual world in a novel manner. In the third part, we present an approach, called SuperSloMo, which synthesizes slow-motion videos from a standard frame-rate video. Converting a plain video into a slow-motion version enables us to see memorable moments in our life that are hard to see clearly otherwise with naked eyes: a difficult skateboard trick, a dog catching a ball, etc. Such a technique also has wide applications such as generating smooth view transition on a head-mounted virtual reality (VR) devices, compressing videos, synthesizing videos with motion blur, etc
SALSA: A Novel Dataset for Multimodal Group Behavior Analysis
Studying free-standing conversational groups (FCGs) in unstructured social
settings (e.g., cocktail party ) is gratifying due to the wealth of information
available at the group (mining social networks) and individual (recognizing
native behavioral and personality traits) levels. However, analyzing social
scenes involving FCGs is also highly challenging due to the difficulty in
extracting behavioral cues such as target locations, their speaking activity
and head/body pose due to crowdedness and presence of extreme occlusions. To
this end, we propose SALSA, a novel dataset facilitating multimodal and
Synergetic sociAL Scene Analysis, and make two main contributions to research
on automated social interaction analysis: (1) SALSA records social interactions
among 18 participants in a natural, indoor environment for over 60 minutes,
under the poster presentation and cocktail party contexts presenting
difficulties in the form of low-resolution images, lighting variations,
numerous occlusions, reverberations and interfering sound sources; (2) To
alleviate these problems we facilitate multimodal analysis by recording the
social interplay using four static surveillance cameras and sociometric badges
worn by each participant, comprising the microphone, accelerometer, bluetooth
and infrared sensors. In addition to raw data, we also provide annotations
concerning individuals' personality as well as their position, head, body
orientation and F-formation information over the entire event duration. Through
extensive experiments with state-of-the-art approaches, we show (a) the
limitations of current methods and (b) how the recorded multiple cues
synergetically aid automatic analysis of social interactions. SALSA is
available at http://tev.fbk.eu/salsa.Comment: 14 pages, 11 figure
Joint Motion, Semantic Segmentation, Occlusion, and Depth Estimation
Visual scene understanding is one of the most important components of autonomous navigation. It includes multiple computer vision tasks such as recognizing objects, perceiving their 3D structure, and analyzing their motion, all of which have gone through remarkable progress over the recent years. However, most of the earlier studies have explored these components individually, and thus potential benefits from exploiting the relationship between them have been overlooked. In this dissertation, we explore what kind of relationship the tasks can present, along with the potential benefits that could be discovered from jointly formulating multiple tasks. The joint formulation allows each task to exploit the other task as an additional input cue and eventually improves the accuracy of the joint tasks.
We first present the joint estimation of semantic segmentation and optical flow. Though not directly related, the tasks provide an important cue to each other in the temporal domain. Semantic information can provide information on plausible physical motion of its associated pixels, and accurate pixel-level temporal correspondences enhance the temporal consistency of semantic segmentation. We demonstrate that the joint formulation improves the accuracy of both tasks.
Second, we investigate the mutual relationship between optical flow and occlusion estimation. Unlike most previous methods considering occlusions as outliers, we highlight the importance of jointly reasoning the two tasks in the optimization. Specifically through utilizing forward-backward consistency and occlusion-disocclusion symmetry in the energy, we demonstrate that the joint formulation brings substantial performance benefits for both tasks on standard benchmarks.
We further demonstrate that optical flow and occlusion can exploit their mutual relationship in Convolutional Neural Network as well. We propose to iteratively and residually refine the estimates using a single weight-shared network, which substantially improves the accuracy without adding network parameters or even reducing them depending on the backbone networks.
Next, we propose a joint depth and 3D scene flow estimation from only two temporally consecutive monocular images. We solve this ill-posed problem by taking an inverse problem view. We design a single Convolutional Neural Network that simultaneously estimates depth and 3D motion from a classical optical flow cost volume. With self-supervised learning, we leverage unlabeled data for training, without concerns about the shortage of 3D annotation for direct supervision.
Finally, we conclude by summarizing the contributions and discussing future perspectives that can resolve current challenges our approaches have
Human robot interaction in a crowded environment
Human Robot Interaction (HRI) is the primary means of establishing natural and affective communication between humans and robots. HRI enables robots to act in a way similar to humans in order to assist in activities that are considered to be laborious, unsafe, or repetitive. Vision based human robot interaction is a major component of HRI, with which visual information is used to interpret how human interaction takes place. Common tasks of HRI include finding pre-trained static or dynamic gestures in an image, which involves localising different key parts of the human body such as the face and hands. This information is subsequently used to extract different gestures. After the initial detection process, the robot is required to comprehend the underlying meaning of these gestures [3].
Thus far, most gesture recognition systems can only detect gestures and identify a person in relatively static environments. This is not realistic for practical applications as difficulties may arise from people‟s movements and changing illumination conditions. Another issue to consider is that of identifying the commanding person in a crowded scene, which is important for interpreting the navigation commands. To this end, it is necessary to associate the gesture to the correct person and automatic reasoning is required to extract the most probable location of the person who has initiated the gesture. In this thesis, we have proposed a practical framework for addressing the above issues. It attempts to achieve a coarse level understanding about a given environment before engaging in active communication. This includes recognizing human robot interaction, where a person has the intention to communicate with the robot. In this regard, it is necessary to differentiate if people present are engaged with each other or their surrounding environment. The basic task is to detect and reason about the environmental context and different interactions so as to respond accordingly. For example, if individuals are engaged in conversation, the robot should realize it is best not to disturb or, if an individual is receptive to the robot‟s interaction, it may approach the person.
Finally, if the user is moving in the environment, it can analyse further to understand if any help can be offered in assisting this user. The method proposed in this thesis combines multiple visual cues in a Bayesian framework to identify people in a scene and determine potential intentions. For improving system performance, contextual feedback is used, which allows the Bayesian network to evolve and adjust itself according to the surrounding environment. The results achieved demonstrate the effectiveness of the technique in dealing with human-robot interaction in a relatively crowded environment [7]
Moving cast shadows detection methods for video surveillance applications
Moving cast shadows are a major concern in today’s performance from broad range of many vision-based surveillance applications because they highly difficult the object classification task. Several shadow detection methods have been reported in the literature during the last years. They are mainly divided into two domains. One usually works with static images, whereas the second one uses image sequences, namely video content. In spite of the fact that both cases can be analogously analyzed, there is a difference in the application field. The first case, shadow detection methods can be exploited in order to obtain additional geometric and semantic cues about shape and position of its casting object (’shape from shadows’) as well as the localization of the light source. While in the second one, the main purpose is usually change detection, scene matching or surveillance (usually in a background subtraction context). Shadows can in fact modify in a negative way the shape and color of the target object and therefore affect the performance of scene analysis and interpretation in many applications. This chapter wills mainly reviews shadow detection methods as well as their taxonomies related with the second case, thus aiming at those shadows which are associated with moving objects (moving shadows).Peer Reviewe
SENSE: a Shared Encoder Network for Scene-flow Estimation
We introduce a compact network for holistic scene flow estimation, called
SENSE, which shares common encoder features among four closely-related tasks:
optical flow estimation, disparity estimation from stereo, occlusion
estimation, and semantic segmentation. Our key insight is that sharing features
makes the network more compact, induces better feature representations, and can
better exploit interactions among these tasks to handle partially labeled data.
With a shared encoder, we can flexibly add decoders for different tasks during
training. This modular design leads to a compact and efficient model at
inference time. Exploiting the interactions among these tasks allows us to
introduce distillation and self-supervised losses in addition to supervised
losses, which can better handle partially labeled real-world data. SENSE
achieves state-of-the-art results on several optical flow benchmarks and runs
as fast as networks specifically designed for optical flow. It also compares
favorably against the state of the art on stereo and scene flow, while
consuming much less memory.Comment: ICCV 2019 Ora
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