1,926 research outputs found

    Model for WCET prediction, scheduling and task allocation for emergent agent-behaviours in real-time scenarios

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    [ES]Hasta el momento no se conocen modelos de tiempo real específicamente desarrollados para su uso en sistemas abiertos, como las Organizaciones Virtuales de Agentes (OVs). Convencionalmente, los modelos de tiempo real se aplican a sistemas cerrados donde todas las variables se conocen a priori. Esta tesis presenta nuevas contribuciones y la novedosa integración de agentes en tiempo real dentro de OVs. Hasta donde alcanza nuestro conocimiento, éste es el primer modelo específicamente diseñado para su aplicación en OVs con restricciones temporales estrictas. Esta tesis proporciona una nueva perspectiva que combina la apertura y dinamicidad necesarias en una OV con las restricciones de tiempo real. Ésto es una aspecto complicado ya que el primer paradigma no es estricto, como el propio término de sistema abierto indica, sin embargo, el segundo paradigma debe cumplir estrictas restricciones. En resumen, el modelo que se presenta permite definir las acciones que una OV debe llevar a cabo con un plazo concreto, considerando los cambios que pueden ocurrir durante la ejecución de un plan particular. Es una planificación de tiempo real en una OV. Otra de las principales contribuciones de esta tesis es un modelo para el cálculo del tiempo de ejecución en el peor caso (WCET). La propuesta es un modelo efectivo para calcular el peor escenario cuando un agente desea formar parte de una OV y para ello, debe incluir sus tareas o comportamientos dentro del sistema de tiempo real, es decir, se calcula el WCET de comportamientos emergentes en tiempo de ejecución. También se incluye una planificación local para cada nodo de ejecución basada en el algoritmo FPS y una distribución de tareas entre los nodos disponibles en el sistema. Para ambos modelos se usan modelos matemáticos y estadísticos avanzados para crear un mecanismo adaptable, robusto y eficiente para agentes inteligentes en OVs. El desconocimiento, pese al estudio realizado, de una plataforma para sistemas abiertos que soporte agentes con restricciones de tiempo real y los mecanismos necesarios para el control y la gestión de OVs, es la principal motivación para el desarrollo de la plataforma de agentes PANGEA+RT. PANGEA+RT es una innovadora plataforma multi-agente que proporciona soporte para la ejecución de agentes en ambientes de tiempo real. Finalmente, se presenta un caso de estudio donde robots heterogéneos colaboran para realizar tareas de vigilancia. El caso de estudio se ha desarrollado con la plataforma PANGEA+RT donde el modelo propuesto está integrado. Por tanto al final de la tesis, con este caso de estudio se obtienen los resultados y conclusiones que validan el modelo

    Incorporating temporal-bounded CBR techniques in real-time agents

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    Nowadays, MAS paradigm tries to move Computation to a new level of abstraction: Computation as interaction, where large complex systems are seen in terms of the services they offer, and consequently in terms of the entities or agents providing or consuming services. However, MAS technology is found to be lacking in some critical environments as real-time environments. An interaction-based vision of a real-time system involves the purchase of a responsibility by any entity or agent for the accomplishment of a required service under possibly hard or soft temporal conditions. This vision notably increases the complexity of these kinds of systems. The main problem in the architecture development of agents in real-time environments is with the deliberation process where it is difficult to integrate complex bounded deliberative processes for decision-making in a simple and efficient way. According to this, this work presents a temporal-bounded deliberative case-based behaviour as an anytime solution. More specifically, the work proposes a new temporal-bounded CBR algorithm which facilitates deliberative processes for agents in real-time environments, which need both real-time and deliberative capabilities. The paper presents too an application example for the automated management simulation of internal and external mail in a department plant. This example has allowed to evaluate the proposal investigating the performance of the system and the temporal-bounded deliberative case-based behaviour. 2010 Elsevier Ltd. All rights reserved.This work is supported by TIN2006-14630-C03-01 projects of the Spanish government, GVPRE/2008/070 project, FEDER funds and CONSOLIDER-INGENIO 2010 under Grant CSD2007-00022.Navarro Llácer, M.; Heras Barberá, SM.; Julian Inglada, VJ.; Botti Navarro, VJ. (2011). Incorporating temporal-bounded CBR techniques in real-time agents. Expert Systems with Applications. 38(3):2783-2796. https://doi.org/10.1016/j.eswa.2010.08.070S2783279638

    Robotics software frameworks for multi-agent robotic systems development

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    Robotics is an area of research in which the paradigm of Multi-Agent Systems (MAS) can prove to be highly useful. Multi-Agent Systems come in the form of cooperative robots in a team, sensor networks based on mobile robots, and robots in Intelligent Environments, to name but a few. However, the development of Multi-Agent Robotic Systems (MARS) still presents major challenges. Over the past decade, a high number of Robotics Software Frameworks (RSFs) have appeared which propose some solutions to the most recurrent problems in robotics. Some of these frameworks, such as ROS, YARP, OROCOS, ORCA, Open-RTM, and Open-RDK, possess certain characteristics and provide the basic infrastructure necessary for the development of MARS. The contribution of this work is the identification of such characteristics as well as the analysis of these frameworks in comparison with the general-purpose Multi-Agent System Frameworks (MASFs), such as JADE and Mobile-C.Ministerio de Ciencia e Innovación TEC2009-10639-C04-02Junta de Andalucía P06-TIC-2298Junta de Andalucía P08-TIC-0386

    Programming Robots for Activities of Everyday Life

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    Text-based programming remains a challenge to novice programmers in\ua0all programming domains including robotics. The use of robots is gainingconsiderable traction in several domains since robots are capable of assisting\ua0humans in repetitive and hazardous tasks. In the near future, robots willbe used in tasks of everyday life in homes, hotels, airports, museums, etc.\ua0However, robotic missions have been either predefined or programmed usinglow-level APIs, making mission specification task-specific and error-prone.\ua0To harness the full potential of robots, it must be possible to define missionsfor specific applications domains as needed. The specification of missions of\ua0robotic applications should be performed via easy-to-use, accessible ways, and\ua0at the same time, be accurate, and unambiguous. Simplicity and flexibility in\ua0programming such robots are important, since end-users come from diverse\ua0domains, not necessarily with suffcient programming knowledge.The main objective of this licentiate thesis is to empirically understand the\ua0state-of-the-art in languages and tools used for specifying robot missions byend-users. The findings will form the basis for interventions in developing\ua0future languages for end-user robot programming.During the empirical study, DSLs for robot mission specification were\ua0analyzed through published literature, their websites, user manuals, samplemissions and using the languages to specify missions for supported robots.After extracting data from 30 environments, 133 features were identified.\ua0A feature matrix mapping the features to the environments was developedwith a feature model for robotic mission specification DSLs.Our results show that most end-user facing environments exist in the\ua0education domain for teaching novice programmers and STEM subjects. Mostof the visual languages are developed using Blockly and Scratch libraries.\ua0The end-user domain abstraction needs more work since most of the visualenvironments abstract robotic and programming language concepts but not\ua0end-user concepts. In future works, it is important to focus on the development\ua0of reusable libraries for end-user concepts; and further, explore how end-user\ua0facing environments can be adapted for novice programmers to learn\ua0general programming skills and robot programming in low resource settings\ua0in developing countries, like Uganda

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    DIANNE: a modular framework for designing, training and deploying deep neural networks on heterogeneous distributed infrastructure

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    Deep learning has shown tremendous results on various machine learning tasks, but the nature of the problems being tackled and the size of state-of-the-art deep neural networks often require training and deploying models on distributed infrastructure. DIANNE is a modular framework designed for dynamic (re)distribution of deep learning models and procedures. Besides providing elementary network building blocks as well as various training and evaluation routines, DIANNE focuses on dynamic deployment on heterogeneous distributed infrastructure, abstraction of Internet of Things (loT) sensors, integration with external systems and graphical user interfaces to build and deploy networks, while retaining the performance of similar deep learning frameworks. In this paper the DIANNE framework is proposed as an all-in-one solution for deep learning, enabling data and model parallelism though a modular design, offloading to local compute power, and the ability to abstract between simulation and real environment. (C) 2018 Elsevier Inc. All rights reserved

    Integration of a mobile autonomous robot in a surveillance multi-agent system

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    This dissertation aims to guarantee the integration of a mobile autonomous robot equipped with many sensors in a multi-agent distributed and georeferenced surveillance system. The integration of a mobile autonomous robot in this system leads to new features that will be available to clients of surveillance system may use. These features may be of two types: using the robot as an agent that will act in the environment or by using the robot as a mobile set of sensors. As an agent in the system, the robot can move to certain locations when alerts are received, in order to acknowledge the underlying events or take to action in order to assist in resolving this event. As a sensor platform in the system, it is possible to access information that is read from the sensors of the robot and access complementary measurements to the ones taken by other sensors in the multi-agent system. To integrate this mobile robot in an effective way it is necessary to extend the current multi-agent system architecture to make the connection between the two systems and to integrate the functionalities provided by the robot into the multi-agent system
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