23,637 research outputs found

    A Neural Model of How the Brain Computes Heading from Optic Flow in Realistic Scenes

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    Animals avoid obstacles and approach goals in novel cluttered environments using visual information, notably optic flow, to compute heading, or direction of travel, with respect to objects in the environment. We present a neural model of how heading is computed that describes interactions among neurons in several visual areas of the primate magnocellular pathway, from retina through V1, MT+, and MSTd. The model produces outputs which are qualitatively and quantitatively similar to human heading estimation data in response to complex natural scenes. The model estimates heading to within 1.5° in random dot or photo-realistically rendered scenes and within 3° in video streams from driving in real-world environments. Simulated rotations of less than 1 degree per second do not affect model performance, but faster simulated rotation rates deteriorate performance, as in humans. The model is part of a larger navigational system that identifies and tracks objects while navigating in cluttered environments.National Science Foundation (SBE-0354378, BCS-0235398); Office of Naval Research (N00014-01-1-0624); National-Geospatial Intelligence Agency (NMA201-01-1-2016

    An Integrative Neurological Model for Basic Observable Human Behavior

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    The scientific method uncovers information from the natural world in small increments. This spurs the design of models to explain how the pieces fit together and to identify future targets of research. This is especially the case in psychology, where visualizing concepts is an advantageous practice. One all too common criticism of cognitive and behavioral models in psychology is the lack of a biological basis. This paper aims to alleviate part of this issue by integrating currently understood biological and neurological mechanisms that drive psychological phenomena into a predictive and descriptive model for basic human behavior. To accomplish this task, this paper explores numerous scientific reviews and studies regarding sensory perception, emotion, learning, and memory. This paper also features original research about decision making. Creating this model is a necessary first step for targeting possible future research and clinical practices related to human behavior

    Towards Computational Models and Applications of Insect Visual Systems for Motion Perception: A Review

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    Motion perception is a critical capability determining a variety of aspects of insects' life, including avoiding predators, foraging and so forth. A good number of motion detectors have been identified in the insects' visual pathways. Computational modelling of these motion detectors has not only been providing effective solutions to artificial intelligence, but also benefiting the understanding of complicated biological visual systems. These biological mechanisms through millions of years of evolutionary development will have formed solid modules for constructing dynamic vision systems for future intelligent machines. This article reviews the computational motion perception models originating from biological research of insects' visual systems in the literature. These motion perception models or neural networks comprise the looming sensitive neuronal models of lobula giant movement detectors (LGMDs) in locusts, the translation sensitive neural systems of direction selective neurons (DSNs) in fruit flies, bees and locusts, as well as the small target motion detectors (STMDs) in dragonflies and hover flies. We also review the applications of these models to robots and vehicles. Through these modelling studies, we summarise the methodologies that generate different direction and size selectivity in motion perception. At last, we discuss about multiple systems integration and hardware realisation of these bio-inspired motion perception models

    Cortical Dynamics of Navigation and Steering in Natural Scenes: Motion-Based Object Segmentation, Heading, and Obstacle Avoidance

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    Visually guided navigation through a cluttered natural scene is a challenging problem that animals and humans accomplish with ease. The ViSTARS neural model proposes how primates use motion information to segment objects and determine heading for purposes of goal approach and obstacle avoidance in response to video inputs from real and virtual environments. The model produces trajectories similar to those of human navigators. It does so by predicting how computationally complementary processes in cortical areas MT-/MSTv and MT+/MSTd compute object motion for tracking and self-motion for navigation, respectively. The model retina responds to transients in the input stream. Model V1 generates a local speed and direction estimate. This local motion estimate is ambiguous due to the neural aperture problem. Model MT+ interacts with MSTd via an attentive feedback loop to compute accurate heading estimates in MSTd that quantitatively simulate properties of human heading estimation data. Model MT interacts with MSTv via an attentive feedback loop to compute accurate estimates of speed, direction and position of moving objects. This object information is combined with heading information to produce steering decisions wherein goals behave like attractors and obstacles behave like repellers. These steering decisions lead to navigational trajectories that closely match human performance.National Science Foundation (SBE-0354378, BCS-0235398); Office of Naval Research (N00014-01-1-0624); National Geospatial Intelligence Agency (NMA201-01-1-2016

    Object and feature based modelling of attention in meeting and surveillance videos

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    MPhilThe aim of the thesis is to create and validate models of visual attention. To this extent, a novel unsupervised object detection and tracking framework has been developed by the author. It is demonstrated on people, faces and moving objects and the output is integrated in modelling of visual attention. The proposed approach integrates several types of modules in initialisation, target estimation and validation. Tracking is rst used to introduce high-level features, by extending a popular model based on low-level features[1]. Two automatic models of visual attention are further implemented. One based on winner take it all and inhibition of return as the mech- anisms of selection on a saliency model with high- and low-level features combined. Another which is based only on high-level object tracking results and statistic proper- ties from the collected eye-traces, with the possibility of activating inhibition of return as an additional mechanism. The parameters of the tracking framework thoroughly investigated and its success demonstrated. Eye-tracking experiments show that high- level features are much better at explaining the allocation of attention by the subjects in the study. Low-level features alone do correlate signi cantly with real allocation of attention. However, in fact it lowers the correlation score when combined with high-level features in comparison to using high-level features alone. Further, ndings in collected eye-traces are studied with qualitative method, mainly to discover direc- tions in future research in the area. Similarities and dissimilarities between automatic models of attention and collected eye-traces are discusse

    Modelling Drosophila motion vision pathways for decoding the direction of translating objects against cluttered moving backgrounds

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    Decoding the direction of translating objects in front of cluttered moving backgrounds, accurately and efficiently, is still a challenging problem. In nature, lightweight and low-powered flying insects apply motion vision to detect a moving target in highly variable environments during flight, which are excellent paradigms to learn motion perception strategies. This paper investigates the fruit fly Drosophila motion vision pathways and presents computational modelling based on cuttingedge physiological researches. The proposed visual system model features bio-plausible ON and OFF pathways, wide-field horizontal-sensitive (HS) and vertical-sensitive (VS) systems. The main contributions of this research are on two aspects: (1) the proposed model articulates the forming of both direction-selective and direction-opponent responses, revealed as principalfeaturesofmotionperceptionneuralcircuits,inafeed-forwardmanner;(2)italsoshowsrobustdirectionselectivity to translating objects in front of cluttered moving backgrounds, via the modelling of spatiotemporal dynamics including combination of motion pre-filtering mechanisms and ensembles of local correlators inside both the ON and OFF pathways, which works effectively to suppress irrelevant background motion or distractors, and to improve the dynamic response. Accordingly, the direction of translating objects is decoded as global responses of both the HS and VS systems with positive ornegativeoutputindicatingpreferred-direction or null-direction translation.The experiments have verified the effectiveness of the proposed neural system model, and demonstrated its responsive preference to faster-moving, higher-contrast and larger-size targets embedded in cluttered moving backgrounds

    Research on integration of visual and motion cues for flight simulation and ride quality investigation

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    Vestibular perception and integration of several sensory inputs in simulation were studied. The relationship between tilt sensation induced by moving fields and those produced by actual body tilt is discussed. Linearvection studies were included and the application of the vestibular model for perception of orientation based on motion cues is presented. Other areas of examination includes visual cues in approach to landing, and a comparison of linear and nonlinear wash out filters using a model of the human vestibular system is given

    Improved Collision Perception Neuronal System Model with Adaptive Inhibition Mechanism and Evolutionary Learning

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    Accurate and timely perception of collision in highly variable environments is still a challenging problem for artificial visual systems. As a source of inspiration, the lobula giant movement detectors (LGMDs) in locust’s visual pathways have been studied intensively, and modelled as quick collision detectors against challenges from various scenarios including vehicles and robots. However, the state-of-the-art LGMD models have not achieved acceptable robustness to deal with more challenging scenarios like the various vehicle driving scenes, due to the lack of adaptive signal processing mechanisms. To address this problem, we propose an improved neuronal system model, called LGMD+, that is featured by novel modelling of spatiotemporal inhibition dynamics with biological plausibilities including 1) lateral inhibitionswithglobalbiasesdefinedbyavariantofGaussiandistribution,spatially,and2)anadaptivefeedforward inhibition mediation pathway, temporally. Accordingly, the LGMD+ performs more effectively to detect merely approaching objects threatening head-on collision risks by appropriately suppressing motion distractors caused by vibrations, near-miss or approaching stimuli with deviations from the centre view. Through evolutionary learning with a systematic dataset of various crash and non-collision driving scenarios, the LGMD+ shows improved robustness outperforming the previous related methods. After evolution, its computational simplicity, flexibility and robustness have also been well demonstrated by real-time experiments of autonomous micro-mobile robots

    Telephone conversation impairs sustained visual attention via a central bottleneck

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    Recent research has shown that holding telephone conversations disrupts one's driving ability. We asked whether this effect could be attributed to a visual attention impairment. In Experiment 1, participants conversed on a telephone or listened to a narrative while engaged in multiple object tracking (MOT), a task requiring sustained visual attention. We found that MOT was disrupted in the telephone conversation condition, relative to single-task MOT performance, but that listening to a narrative had no effect. In Experiment 2, we asked which component of conversation might be interfering with MOT performance. We replicated the conversation and single-task conditions of Experiment 1 and added two conditions in which participants heard a sequence of words over a telephone. In the shadowing condition, participants simply repeated each word in the sequence. In the generation condition, participants were asked to generate a new word based on each word in the sequence. Word generation interfered with MOT performance, but shadowing did not. The data indicate that telephone conversation disrupts attention at a central stage, the act of generating verbal stimuli, rather than at a peripheral stage, such as listening or speaking
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