37,650 research outputs found

    Services surround you:physical-virtual linkage with contextual bookmarks

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    Our daily life is pervaded by digital information and devices, not least the common mobile phone. However, a seamless connection between our physical world, such as a movie trailer on a screen in the main rail station and its digital counterparts, such as an online ticket service, remains difficult. In this paper, we present contextual bookmarks that enable users to capture information of interest with a mobile camera phone. Depending on the user’s context, the snapshot is mapped to a digital service such as ordering tickets for a movie theater close by or a link to the upcoming movie’s Web page

    Could you guess an interesting movie from the posters?: An evaluation of vision-based features on movie poster database

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    In this paper, we aim to estimate the Winner of world-wide film festival from the exhibited movie poster. The task is an extremely challenging because the estimation must be done with only an exhibited movie poster, without any film ratings and box-office takings. In order to tackle this problem, we have created a new database which is consist of all movie posters included in the four biggest film festivals. The movie poster database (MPDB) contains historic movies over 80 years which are nominated a movie award at each year. We apply a couple of feature types, namely hand-craft, mid-level and deep feature to extract various information from a movie poster. Our experiments showed suggestive knowledge, for example, the Academy award estimation can be better rate with a color feature and a facial emotion feature generally performs good rate on the MPDB. The paper may suggest a possibility of modeling human taste for a movie recommendation.Comment: 4 pages, 4 figure

    Plagiarism Issues in Post-1998 Indonesian Film Posters

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    There are online articles, with visual materials, stating that some post-1998 Indonesian film posters were accused as plagiarism by common people. However, academically speaking, it needs deeper skills and knowledge to prove acts of plagiarism. This paper will discuss the issues around Indonesian film posters and plagiarism, including the possibility of citing in graphic design. The research will treat film posters not only as marketing tools to promote the movies, as many people consider, but also as graphic design materials. Some terms such as appropriation, homage, and pastiche will be discussed to analyze the phenomenon

    Developing, deploying and assessing usage of a movie archive system among students of film studies

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    This paper describes our work in developing a movie browser application for students of Film Studies at our University. The aim of our work is to address the issues that arise when applying conventional user-centered design techniques from the usability engineering field to build a usable application when the system incorporates novel multimedia tools that could be potentially useful to the end-users but have not yet been practiced or deployed. We developed a web-based system that incorporates features as identified from the students and those features from our novel video analysis tools, including scene detection and classification. We deployed the system, monitored usage and gathered quantitative and qualitative data. Our findings show those expected patterns and highlighted issues that need to be further investigated in a novel application development. A mismatch between the users’ wishes at the interviews and their actual usage was noted. In general, students found most of the provided features were beneficial for their studies

    Designing an interface for a digital movie browsing system in the film studies domain

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    This article explains our work in designing an interface for a digital movie browsing system in the specific application context of film studies. The development of MOVIEBROWSER2 follows some general design guidelines based on an earlier user study with film studies students at Dublin City University. These design guidelines have been used as an input to the MOVIEBROWSER2 system design. The rationale for the interface design decisions has been elaborated. An experiment has been carried out among film studies student, together with a one-semester trial deployment. The results show positive feedback and a better performance in the students’ essay outcome with higher perceived satisfaction level

    Remixing Cinema: The case of the Brighton Swarm of Angels

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    Disintermediation, web 2.0, distributed problem solving, collaborative creation/art, user-centred innovation, creative common

    Roar of the Thunder Dragon: the Bhutanese Audio-visual Industry and the Shaping and Representation of Contemporary Culture

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    The Bhutanese audio-visual industry plays a critical and important role in the creation of cultural products, which are consumed by the masses. The industry's significant role in the preservation and promotion of culture is worthy of state support. Although comprehensive data is not available on the industry, available data and anecdotal evidence prove that the industry is growing and playing its own role in shaping and representing contemporary culture in Bhutan
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