5,612 research outputs found

    Improving Sampling-Based Motion Planning Using Library of Trajectories

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    Plánování pohybu je jedním z podstatných problémů robotiky. Tato práce kombinuje pokroky v plánování pohybu a hodnocení podobnosti objektů za účelem zrychlení plánování ve statických prostředích. První část této práce pojednává o současných metodách používaných pro hodnocení podobnosti objektů a plánování pohybu. Prostřední část popisuje, jak jsou tyto metody použity pro zrychlení plánování s využitím získaných znalostí o prostředí. V poslední části jsou navržené metody porovnány s ostatními plánovači v nezávislém testu. Námi navržené algoritmy se v experimentech ukázaly být často rychlejší v porovnání s ostatními plánovači. Také často nacházely cesty v prostředích, kde ostatní plánovače nebyly schopny cestu nalézt.Motion planning is one of the fundamental problems in robotics. This thesis combines the advances in motion planning and shape matching to improve planning speeds in static environments. The first part of this thesis covers current methods used in object similarity evaluation and motion planning. The middle part describes how these methods are used together to improve planning speeds by utilizing prior knowledge about the environment, along with additional modifications. In the last part, the proposed methods are tested against other state-of-the-art planners in an independent benchmarking facility. The proposed algorithms are shown to be faster than other planners in many cases, often finding paths in environments where the other planners are unable to

    Environment Search Planning Subject to High Robot Localization Uncertainty

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    As robots find applications in more complex roles, ranging from search and rescue to healthcare and services, they must be robust to greater levels of localization uncertainty and uncertainty about their environments. Without consideration for such uncertainties, robots will not be able to compensate accordingly, potentially leading to mission failure or injury to bystanders. This work addresses the task of searching a 2D area while reducing localization uncertainty. Wherein, the environment provides low uncertainty pose updates from beacons with a short range, covering only part of the environment. Otherwise the robot localizes using dead reckoning, relying on wheel encoder and yaw rate information from a gyroscope. As such, outside of the regions with position updates, there will be unconstrained localization error growth over time. The work contributes a Belief Markov Decision Process formulation for solving the search problem and evaluates the performance using Partially Observable Monte Carlo Planning (POMCP). Additionally, the work contributes an approximate Markov Decision Process formulation and reduced complexity state representation. The approximate problem is evaluated using value iteration. To provide a baseline, the Google OR-Tools package is used to solve the travelling salesman problem (TSP). Results are verified by simulating a differential drive robot in the Gazebo simulation environment. POMCP results indicate planning can be tuned to prioritize constraining uncertainty at the cost of increasing path length. The MDP formulation provides consistently lower uncertainty with minimal increases in path length over the TSP solution. Both formulations show improved coverage outcomes

    Efficient Configuration Space Construction and Optimization for Motion Planning

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    The configuration space is a fundamental concept that is widely used in algorithmic robotics. Many applications in robotics, computer-aided design, and related areas can be reduced to computational problems in terms of configuration spaces. In this paper, we survey some of our recent work on solving two important challenges related to configuration spaces

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved

    Real-time reach planning for animated characters using hardware acceleration

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    We present a heuristic-based real-time reach planning algorithm for virtual human figures. Given the start and goal positions in a 3D workspace, our problem is to compute a collision-free path that specifies all the configurations for a human arm to move from the start to the goal. Our algorithm consists of three modules: spatial search, inverse kinematics, and collision detection. For the search module, instead of searching in joint configuration space like most existing motion planning methods do, we run a direct search in the workspace, guided by a heuristic distance-to-goal evaluation function. The inverse kinematics module attempts to select natural posture configurations for the arm along the path found in the workspace. During the search, candidate configurations will be checked for collisions taking advantage of the graphics hardware – depth buffer. The algorithm is fast and easy to implement. It allows real-time planning not only in static, structured environments, but also in dynamic, unstructured environments. No preprocessing and prior knowledge about the environment is required. Several examples are shown illustrating the competence of the planner at generating motion plans for a typical human arm model with seven degrees of freedom

    Motion Memory: Leveraging Past Experiences to Accelerate Future Motion Planning

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    When facing a new motion-planning problem, most motion planners solve it from scratch, e.g., via sampling and exploration or starting optimization from a straight-line path. However, most motion planners have to experience a variety of planning problems throughout their lifetimes, which are yet to be leveraged for future planning. In this paper, we present a simple but efficient method called Motion Memory, which allows different motion planners to accelerate future planning using past experiences. Treating existing motion planners as either a closed or open box, we present a variety of ways that Motion Memory can contribute to reduce the planning time when facing a new planning problem. We provide extensive experiment results with three different motion planners on three classes of planning problems with over 30,000 problem instances and show that planning speed can be significantly reduced by up to 89% with the proposed Motion Memory technique and with increasing past planning experiences
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