357 research outputs found

    A tutorial on motion capture driven character animation

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    Motion capture (MoCap) is an increasingly important technique to create realistic human motion for animation. However MoCap data are noisy, the resulting animation is often inaccurate and unrealistic without elaborate manual processing of the data. In this paper, we will discuss practical issues for MoCap driven character animation, particularly when using commercial toolkits. We highlight open topics in this field for future research. MoCap animations created in this project will be demonstrated at the conference

    Biologically-Inspired Design of Humanoids

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    Framework for embedding physical systems into virtual experiences

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    We present an immersive Virtual Reality (VR) experience through a combination of technologies including a physical rig; a gamelike experience; and a reï¬ned physics model with control. At its heart, the core technology introduces the concept of a physics-based communication that allows force-driven interaction to be shared between the player and game entities in the virtual world. Because the framework is generic and extendable, the application supports a myriad of interaction modes, constrained only by the limitations of the physical rig (see Figure 1). To showcase the technology, we demonstrate a locomoting robot placed in an immersive gamelike setting

    Reinforcement Learning Algorithms in Humanoid Robotics

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    Evolution of humanoid robot and contribution of various countries in advancing the research and development of the platform

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    A human like autonomous robot which is capable to adapt itself with the changing of its environment and continue to reach its goal is considered as Humanoid Robot. These characteristics differs the Android from the other kind of robots. In recent years there has been much progress in the development of Humanoid and still there are a lot of scopes in this field. A number of research groups are interested in this area and trying to design and develop a various platforms of Humanoid based on mechanical and biological concept. Many researchers focus on the designing of lower torso to make the Robot navigating as like as a normal human being do. Designing the lower torso which includes west, hip, knee, ankle and toe, is the more complex and more challenging task. Upper torso design is another complex but interesting task that includes the design of arms and neck. Analysis of walking gait, optimal control of multiple motors or other actuators, controlling the Degree of Freedom (DOF), adaptability control and intelligence are also the challenging tasks to make a Humanoid to behave like a human. Basically research on this field combines a variety of disciplines which make it more thought-provoking area in Mechatronics Engineering. In this paper a various platforms for Humanoid Robot development are identified and described based on the evolutionary research on robotics. The paper also depicts a virtual map of humanoid platform development from the ancient time to present time. It is very important and effective to analyze the development phases of androids because of its Business, Educational and Research value. Basic comparisons between the different designs of Humanoid Structures are also analyzed in this paper. ©ICROS

    A Robot Operating System (ROS) based humanoid robot control

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    This thesis presents adapting techniques required to enhance the capability of a commercially available robot, namely, Robotis Bioloid Premium Humanoid Robot (BPHR). BeagleBone Black (BBB), the decision-making and implementing (intelligence providing) component, with multifunctional capabilities is used in this research. Robot operating System (ROS) and its libraries, as well as Python Script and its libraries have been developed and incorporated into the BBB. This fortified BBB intelligence providing component is then transplanted into the structure of the Robotis Bioloid humanoid robot, after removing the latter’s original decision-making and implementing component (controller). Thus, this study revitalizes the Bioloid humanoid robot by converting it into a humanoid robot with multiple features that can be inherited using ROS. This is a first of its kind approach wherein ROS is used as the development framework in conjunction with the main BBB controller and the software impregnated with Python libraries is used to integrate robotic functions. A full ROS computation is developed and a high level Application Programming Interface (API) usable by software utilizing ROS services is also developed. In this revised two-legged-humanoid robot, USB2Dynamixel connector is used to operate the Dynamixel AX-12A actuators through the Wi-Fi interface of the fortified BBB. An accelerometer sensor supports balancing of the robot, and updates data to the BBB periodically. An Infrared (IR) sensor is used to detect obstacles. This dynamic model is used to actuate the motors mounted on the robot leg thereby resulting in a swing-stance period of the legs for a stable forward movement of the robot. The maximum walking speed of the robot is 0.5 feet/second, beyond this limit the robot becomes unstable. The angle at which the robot leans is governed by the feedback from the accelerometer sensor, which is 20 degrees. If the robot tilts beyond a specific degree, then it would come back to its standstill position and stop further movement. When the robot moves forward, the IR sensors sense obstacles in front of the robot. If an obstacle is detected within 35 cm, then the robot stops moving further. Implementation of ROS on top of the BBB (by replacing CM530 controller with the BBB) and using feedback controls from the accelerometer and IR sensor to control the two-legged robotic movement are the novelties of this work
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