244 research outputs found

    Tennis racket performance studies and the design of a novel test machine

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    The investigation was instigated by a growing concern from the International Tennis Federation (ITF) that the contribution of racket technology in the modem game of tennis might be changing the nature of the game by making it too fast. The serve was earmarked as the most critical stroke influencing the speed of the game, resulting in the decision to build a test machine, which would investigate racket performance under realistic serve conditions. In order to determine the design specifications for the machine the following studies were performed. [Continues.

    Modeling, Analysis, and Control of a Mobile Robot for \u3ci\u3eIn Vivo\u3c/i\u3e Fluoroscopy of Human Joints during Natural Movements

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    In this dissertation, the modeling, analysis and control of a multi-degree of freedom (mdof) robotic fluoroscope was investigated. A prototype robotic fluoroscope exists, and consists of a 3 dof mobile platform with two 2 dof Cartesian manipulators mounted symmetrically on opposite sides of the platform. One Cartesian manipulator positions the x-ray generator and the other Cartesian manipulator positions the x-ray imaging device. The robotic fluoroscope is used to x-ray skeletal joints of interest of human subjects performing natural movement activities. In order to collect the data, the Cartesian manipulators must keep the x-ray generation and imaging devices accurately aligned while dynamically tracking the desired skeletal joint of interest. In addition to the joint tracking, this also requires the robotic platform to move along with the subject, allowing the manipulators to operate within their ranges of motion. A comprehensive dynamic model of the robotic fluoroscope prototype was created, incorporating the dynamic coupling of the system. Empirical data collected from an RGB-D camera were used to create a human kinematic model that can be used to simulate the joint of interest target dynamics. This model was incorporated into a computer simulation that was validated by comparing the simulation results with actual prototype experiments using the same human kinematic model inputs. The computer simulation was used in a comprehensive dynamic analysis of the prototype and in the development and evaluation of sensing, control, and signal processing approaches that optimize the subject and joint tracking performance characteristics. The modeling and simulation results were used to develop real-time control strategies, including decoupling techniques that reduce tracking error on the prototype. For a normal walking activity, the joint tracking error was less than 20 mm, and the subject tracking error was less than 140 mm

    The Effect of Differing Shaft Dynamics on the Biomechanics of the Golf Swing

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    The role of the shaft in the golf swing has been the subject of scientific debate for many years but there is little consensus regarding the effects of altering shaft bending stiffness. The aim of this thesis was to determine and explain the effects of changes in shaft stiffness on body kinematics, shaft strain and key performance indicators including club head speed, impact location on the club face and launch conditions. For this purpose, three clubs matched in all properties but shaft bending stiffness (l-flex (217 cpm), r-flex (245 cpm) and x-flex (272 cpm)) were instrumented with strain gauges. In an initial study, seventeen male golfers (handicap 1.8 ±1.9) tested these clubs, but no shaft effects on body kinematics, club head speed and ball launch conditions were identified. A follow-up study involved twenty skilled players (handicap 0.3 ±1.7), testing only the l- and x-flex clubs. Two optical motion capture systems were used to determine wrist angular kinematics, club head presentation and the ball’s impact location on the club face. There was an effect of shaft stiffness on ball and club head speed, both of which increased by 0.7 % for the l-flex club (p = 0.008 and < 0.001, respectively). Two factors contributed to these increases: (i) a faster recovery of the l-flex shaft from lag to lead bending just before impact (p < 0.001); (ii) an increase of 0.5 % in angular velocity of the grip of the l-flex club at impact (p = 0.005). A difference in angular wrist kinematics between the two clubs was identified for two swing events and may have contributed to the increase in angular velocity. The face angle (p = 0.176) and the ball’s impact location (p = 0.907 and p = 0.774) were unaffected by changes in shaft stiffness. Decreases in shaft stiffness were associated with significantly more shaft bending at the transition from backswing to downswing (p < 0.001), but the amount of lead bending at impact was found to be largely unaffected by shaft stiffness. The test protocol from the follow-up study was repeated using a golf robot, confirming the results for ball speed and wrist kinematics if the impact speed was set to replicate the mean club head speed achieved by the human players. Results from this thesis contradict the conventional view that reducing shaft stiffness leads to an increase in lead bending at impact and, consequently, to an increase in ball launch angle. Overall, these results suggest that it is unlikely that changes in overall shaft stiffness in themselves have a marked effect on driving performance

    Neural Network Based Tuning Algorithm for MPID Control

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    Dynamic Neuromechanical Sets for Locomotion

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    Most biological systems employ multiple redundant actuators, which is a complicated problem of controls and analysis. Unless assumptions about how the brain and body work together, and assumptions about how the body prioritizes tasks are applied, it is not possible to find the actuator controls. The purpose of this research is to develop computational tools for the analysis of arbitrary musculoskeletal models that employ redundant actuators. Instead of relying primarily on optimization frameworks and numerical methods or task prioritization schemes used typically in biomechanics to find a singular solution for actuator controls, tools for feasible sets analysis are instead developed to find the bounds of possible actuator controls. Previously in the literature, feasible sets analysis has been used in order analyze models assuming static poses. Here, tools that explore the feasible sets of actuator controls over the course of a dynamic task are developed. The cost-function agnostic methods of analysis developed in this work run parallel and in concert with other methods of analysis such as principle components analysis, muscle synergies theory and task prioritization. Researchers and healthcare professionals can gain greater insights into decision making during behavioral tasks by layering these other tools on top of feasible sets analysis

    Scaled Autonomy for Networked Humanoids

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    Humanoid robots have been developed with the intention of aiding in environments designed for humans. As such, the control of humanoid morphology and effectiveness of human robot interaction form the two principal research issues for deploying these robots in the real world. In this thesis work, the issue of humanoid control is coupled with human robot interaction under the framework of scaled autonomy, where the human and robot exchange levels of control depending on the environment and task at hand. This scaled autonomy is approached with control algorithms for reactive stabilization of human commands and planned trajectories that encode semantically meaningful motion preferences in a sequential convex optimization framework. The control and planning algorithms have been extensively tested in the field for robustness and system verification. The RoboCup competition provides a benchmark competition for autonomous agents that are trained with a human supervisor. The kid-sized and adult-sized humanoid robots coordinate over a noisy network in a known environment with adversarial opponents, and the software and routines in this work allowed for five consecutive championships. Furthermore, the motion planning and user interfaces developed in the work have been tested in the noisy network of the DARPA Robotics Challenge (DRC) Trials and Finals in an unknown environment. Overall, the ability to extend simplified locomotion models to aid in semi-autonomous manipulation allows untrained humans to operate complex, high dimensional robots. This represents another step in the path to deploying humanoids in the real world, based on the low dimensional motion abstractions and proven performance in real world tasks like RoboCup and the DRC

    A Dynamical System-based Approach to Modeling Stable Robot Control Policies via Imitation Learning

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    Despite tremendous advances in robotics, we are still amazed by the proficiency with which humans perform movements. Even new waves of robotic systems still rely heavily on hardcoded motions with a limited ability to react autonomously and robustly to a dynamically changing environment. This thesis focuses on providing possible mechanisms to push the level of adaptivity, reactivity, and robustness of robotic systems closer to human movements. Specifically, it aims at developing these mechanisms for a subclass of robot motions called “reaching movements”, i.e. movements in space stopping at a given target (also referred to as episodic motions, discrete motions, or point-to-point motions). These reaching movements can then be used as building blocks to form more advanced robot tasks. To achieve a high level of proficiency as described above, this thesis particularly seeks to derive control policies that: 1) resemble human motions, 2) guarantee the accomplishment of the task (if the target is reachable), and 3) can instantly adapt to changes in dynamic environments. To avoid manually hardcoding robot motions, this thesis exploits the power of machine learning techniques and takes an Imitation Learning (IL) approach to build a generic model of robot movements from a few examples provided by an expert. To achieve the required level of robustness and reactivity, the perspective adopted in this thesis is that a reaching movement can be described with a nonlinear Dynamical System (DS). When building an estimate of DS from demonstrations, there are two key problems that need to be addressed: the problem of generating motions that resemble at best the demonstrations (the “how-to-imitate” problem), and most importantly, the problem of ensuring the accomplishment of the task, i.e. reaching the target (the “stability” problem). Although there are numerous well-established approaches in robotics that could answer each of these problems separately, tackling both problems simultaneously is challenging and has not been extensively studied yet. This thesis first tackles the problem mentioned above by introducing an iterative method to build an estimate of autonomous nonlinear DS that are formulated as a mixture of Gaussian functions. This method minimizes the number of Gaussian functions required for achieving both local asymptotic stability at the target and accuracy in following demonstrations. We then extend this formulation and provide sufficient conditions to ensure global asymptotic stability of autonomous DS at the target. In this approach, an estimation of the underlying DS is built by solving a constraint optimization problem, where the metric of accuracy and the stability conditions are formulated as the optimization objective and constraints, respectively. In addition to ensuring convergence of all motions to the target within the local or global stability regions, these approaches offer an inherent adaptability and robustness to changes in dynamic environments. This thesis further extends the previous approaches and ensures global asymptotic stability of DS-based motions at the target independently of the choice of the regression technique. Therefore, it offers the possibility to choose the most appropriate regression technique based on the requirements of the task at hand without compromising DS stability. This approach also provides the possibility of online learning and using a combination of two or more regression methods to model more advanced robot tasks, and can be applied to estimate motions that are represented with both autonomous and non-autonomous DS. Additionally, this thesis suggests a reformulation to modeling robot motions that allows encoding of a considerably wider set of tasks ranging from reaching movements to agile robot movements that require hitting a given target with a specific speed and direction. This approach is validated in the context of playing the challenging task of minigolf. Finally, the last part of this thesis proposes a DS-based approach to realtime obstacle avoidance. The presented approach provides a modulation that instantly modifies the robot’s motion to avoid collision with multiple static and moving convex obstacles. This approach can be applied on all the techniques described above without affecting their adaptability, swiftness, or robustness. The techniques that are developed in this thesis have been validated in simulation and on different robotic platforms including the humanoid robots HOAP-3 and iCub, and the robot arms KATANA, WAM, and LWR. Throughout this thesis we show that the DS-based approach to modeling robot discrete movements can offer a high level of adaptability, reactivity, and robustness almost effortlessly when interacting with dynamic environments

    Simplifying robotic locomotion by escaping traps via an active tail

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    Legged systems offer the ability to negotiate and climb heterogeneous terrains, more so than their wheeled counterparts \cite{freedberg_2012}. However, in certain complex environments, these systems are susceptible to failure conditions. These scenarios are caused by the interplay between the locomotor's kinematic state and the local terrain configuration, thus making them challenging to predict and overcome. These failures can cause catastrophic damage to the system and thus, methods to avoid such scenarios have been developed. These strategies typically take the form of environmental sensing or passive mechanical elements that adapt to the terrain. Such methods come at an increased control and mechanical design complexity for the system, often still being susceptible to imperceptible hazards. In this study, we investigated whether a tail could serve to offload this complexity by acting as a mechanism to generate new terradynamic interactions and mitigate failure via substrate contact. To do so, we developed a quadrupedal C-leg robophysical model (length and width = 27 cm, limb radius = 8 cm) capable of walking over rough terrain with an attachable actuated tail (length = 17 cm). We investigated three distinct tail strategies: static pose, periodic tapping, and load-triggered (power) tapping, while varying the angle of the tail relative to the body. We challenged the system to traverse a terrain (length = 160 cm, width = 80 cm) of randomized blocks (length and width = 10 cm, height = 0 to 12 cm) whose dimensions were scaled to the robot. Over this terrain, the robot exhibited trapping failures independent of gait pattern. Using the tail, the robot could free itself from trapping with a probability of 0 to 0.5, with the load-driven behaviors having comparable performance to low frequency periodic tapping across all tested tail angles. Along with increasing this likelihood of freeing, the robot displayed a longer survival distance over the rough terrain with these tail behaviors. In summary, we present the beginning of a framework that leverages mechanics via tail-ground interactions to offload limb control and design complexity to mitigate failure and improve legged system performance in heterogeneous environments.M.S
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