1,292 research outputs found

    Livrable D3.3 of the PERSEE project : 2D coding tools

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    49Livrable D3.3 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D3.3 du projet. Son titre : 2D coding tool

    H.264 Motion Estimation and Applications

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    Variable Block Size Motion Compensation In The Redundant Wavelet Domain

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    Video is one of the most powerful forms of multimedia because of the extensive information it delivers. Video sequences are highly correlated both temporally and spatially, a fact which makes the compression of video possible. Modern video systems employ motion estimation and motion compensation (ME/MC) to de-correlate a video sequence temporally. ME/MC forms a prediction of the current frame using the frames which have been already encoded. Consequently, one needs to transmit the corresponding residual image instead of the original frame, as well as a set of motion vectors which describe the scene motion as observed at the encoder. The redundant wavelet transform (RDWT) provides several advantages over the conventional wavelet transform (DWT). The RDWT overcomes the shift invariant problem in DWT. Moreover, RDWT retains all the phase information of wavelet coefficients and provides multiple prediction possibilities for ME/MC in wavelet domain. The general idea of variable size block motion compensation (VSBMC) technique is to partition a frame in such a way that regions with uniform translational motions are divided into larger blocks while those containing complicated motions into smaller blocks, leading to an adaptive distribution of motion vectors (MV) across the frame. The research proposed new adaptive partitioning schemes and decision criteria in RDWT that utilize more effectively the motion content of a frame in terms of various block sizes. The research also proposed a selective subpixel accuracy algorithm for the motion vector using a multiband approach. The selective subpixel accuracy reduces the computations produced by the conventional subpixel algorithm while maintaining the same accuracy. In addition, the method of overlapped block motion compensation (OBMC) is used to reduce blocking artifacts. Finally, the research extends the applications of the proposed VSBMC to the 3D video sequences. The experimental results obtained here have shown that VSBMC in the RDWT domain can be a powerful tool for video compression

    State of the art in 2D content representation and compression

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    Livrable D1.3 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D3.1 du projet

    MASCOT : metadata for advanced scalable video coding tools : final report

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    The goal of the MASCOT project was to develop new video coding schemes and tools that provide both an increased coding efficiency as well as extended scalability features compared to technology that was available at the beginning of the project. Towards that goal the following tools would be used: - metadata-based coding tools; - new spatiotemporal decompositions; - new prediction schemes. Although the initial goal was to develop one single codec architecture that was able to combine all new coding tools that were foreseen when the project was formulated, it became clear that this would limit the selection of the new tools. Therefore the consortium decided to develop two codec frameworks within the project, a standard hybrid DCT-based codec and a 3D wavelet-based codec, which together are able to accommodate all tools developed during the course of the project

    Hierarchical motion estimation for side information creation in Wyner-Ziv video coding

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    Recently, several video coding solutions based on the distributed source coding paradigm have appeared in the literature. Among them, Wyner-Ziv video coding schemes enable to achieve a flexible distribution of the computational complexity between the encoder and decoder, promising to fulfill requirements of emerging applications such as visual sensor networks and wireless surveillance. To achieve a performance comparable to the predictive video coding solutions, it is necessary to increase the quality of the side information, this means the estimation of the original frame created at the decoder. In this paper, a hierarchical motion estimation (HME) technique using different scales and increasingly smaller block sizes is proposed to generate a more reliable estimation of the motion field. The HME technique is integrated in a well known motion compensated frame interpolation framework responsible for the creation of the side information in a Wyner-Ziv video decoder. The proposed technique enables to achieve improvements in the rate-distortion (RD) performance up to 7 dB when compared to H.263+ Intra and 3 dB when compared to H.264/AVC Intra

    Object-based coding for plenoptic videos

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    A new object-based coding system for a class of dynamic image-based representations called plenoptic videos (PVs) is proposed. PVs are simplified dynamic light fields, where the videos are taken at regularly spaced locations along line segments instead of a 2-D plane. In the proposed object-based approach, objects at different depth values are segmented to improve the rendering quality. By encoding PVs at the object level, desirable functionalities such as scalability of contents, error resilience, and interactivity with an individual image-based rendering (IBR) object can be achieved. Besides supporting the coding of texture and binary shape maps for IBR objects with arbitrary shapes, the proposed system also supports the coding of grayscale alpha maps as well as depth maps (geometry information) to respectively facilitate the matting and rendering of the IBR objects. Both temporal and spatial redundancies among the streams in the PV are exploited to improve the coding performance, while avoiding excessive complexity in selective decoding of PVs to support fast rendering speed. Advanced spatial/temporal prediction methods such as global disparity-compensated prediction, as well as direct prediction and its extensions are developed. The bit allocation and rate control scheme employing a new convex optimization-based approach are also introduced. Experimental results show that considerable improvements in coding performance are obtained for both synthetic and real scenes, while supporting the stated object-based functionalities. © 2006 IEEE.published_or_final_versio

    Compressed-domain transcoding of H.264/AVC and SVC video streams

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