22 research outputs found
Highly efficient low-level feature extraction for video representation and retrieval.
PhDWitnessing the omnipresence of digital video media, the research community has
raised the question of its meaningful use and management. Stored in immense
multimedia databases, digital videos need to be retrieved and structured in an
intelligent way, relying on the content and the rich semantics involved. Current
Content Based Video Indexing and Retrieval systems face the problem of the semantic
gap between the simplicity of the available visual features and the richness of user
semantics.
This work focuses on the issues of efficiency and scalability in video indexing and
retrieval to facilitate a video representation model capable of semantic annotation. A
highly efficient algorithm for temporal analysis and key-frame extraction is developed.
It is based on the prediction information extracted directly from the compressed domain
features and the robust scalable analysis in the temporal domain. Furthermore,
a hierarchical quantisation of the colour features in the descriptor space is presented.
Derived from the extracted set of low-level features, a video representation model that
enables semantic annotation and contextual genre classification is designed.
Results demonstrate the efficiency and robustness of the temporal analysis algorithm
that runs in real time maintaining the high precision and recall of the detection task.
Adaptive key-frame extraction and summarisation achieve a good overview of the
visual content, while the colour quantisation algorithm efficiently creates hierarchical
set of descriptors. Finally, the video representation model, supported by the genre
classification algorithm, achieves excellent results in an automatic annotation system by
linking the video clips with a limited lexicon of related keywords
Vision-based techniques for gait recognition
Global security concerns have raised a proliferation of video surveillance
devices. Intelligent surveillance systems seek to discover possible threats
automatically and raise alerts. Being able to identify the surveyed object can
help determine its threat level. The current generation of devices provide
digital video data to be analysed for time varying features to assist in the
identification process. Commonly, people queue up to access a facility and
approach a video camera in full frontal view. In this environment, a variety of
biometrics are available - for example, gait which includes temporal features
like stride period. Gait can be measured unobtrusively at a distance. The video
data will also include face features, which are short-range biometrics. In this
way, one can combine biometrics naturally using one set of data. In this paper
we survey current techniques of gait recognition and modelling with the
environment in which the research was conducted. We also discuss in detail the
issues arising from deriving gait data, such as perspective and occlusion
effects, together with the associated computer vision challenges of reliable
tracking of human movement. Then, after highlighting these issues and
challenges related to gait processing, we proceed to discuss the frameworks
combining gait with other biometrics. We then provide motivations for a novel
paradigm in biometrics-based human recognition, i.e. the use of the
fronto-normal view of gait as a far-range biometrics combined with biometrics
operating at a near distance
Automatic extraction and tracking of face sequences in MPEG video
Ph.DDOCTOR OF PHILOSOPH
Energy efficient enabling technologies for semantic video processing on mobile devices
Semantic object-based processing will play an increasingly important role in future multimedia systems due to the ubiquity of digital multimedia capture/playback technologies and increasing storage capacity. Although the object based paradigm has many undeniable benefits, numerous technical challenges remain before the applications becomes pervasive, particularly on computational constrained mobile devices. A fundamental issue is the ill-posed problem of semantic object segmentation. Furthermore, on battery powered mobile computing devices, the additional algorithmic complexity of semantic object based processing compared to conventional video processing is highly undesirable both from a real-time operation and battery life perspective. This
thesis attempts to tackle these issues by firstly constraining the solution space and focusing on the
human face as a primary semantic concept of use to users of mobile devices. A novel face detection algorithm is proposed, which from the outset was designed to be amenable to be offloaded from the host microprocessor to dedicated hardware, thereby providing real-time performance and
reducing power consumption. The algorithm uses an Artificial Neural Network (ANN), whose topology and weights are evolved via a genetic algorithm (GA). The computational burden of the ANN evaluation is offloaded to a dedicated hardware accelerator, which is capable of processing
any evolved network topology. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design. To tackle the increased computational costs associated with object tracking or object based shape encoding, a novel energy efficient binary motion estimation architecture is proposed. Energy is reduced in the proposed motion estimation architecture by minimising the redundant operations inherent in the binary data. Both architectures are shown to compare favourable with the relevant prior art
Video annotation for studying the brain in naturalistic settings
Aivojen tutkiminen luonnollisissa asetelmissa on viimeaikainen suunta aivotutkimuksessa. Perinteisesti aivotutkimuksessa on käytetty hyvin yksinkertaistettuja ja keinotekoisia ärsykkeitä, mutta viime aikoina on alettu tutkia ihmisaivoja yhä luonnollisimmissa asetelmissa. Näissä kokeissa on käytetty elokuvaa luonnollisena ärsykkeenä.
Elokuvan monimutkaisuudesta johtuen tarvitaan siitä yksinkertaistettu malli laskennallisen käsittely mahdollistamiseksi. Tämä malli tuotetaan annotoimalla; keräämällä elokuvan keskeisistä ärsykepiirteistä dataa tietorakenteen muodostamiseksi. Tätä dataa verrataan aivojen aikariippuvaiseen aktivaatioon etsittäessä mahdollisia korrelaatioita.
Kaikkia elokuvan ominaisuuksia ei pystytä annotoimaan automaattisesti; ihmiselle merkitykselliset ominaisuudet on annotoitava käsin, joka on joissain tapauksissa ongelmallista johtuen elokuvan käyttämistä useista viestintämuodoista. Ymmärrys näistä viestinnän muodoista auttaa analysoimaan ja annotoimaan elokuvia.
Elokuvaa Tulitikkutehtaan Tyttö (Aki Kaurismäki, 1990) käytettiin ärsykkeenä aivojen tutkimiseksi luonnollisissa asetelmissa. Kokeista saadun datan analysoinnin helpottamiseksi annotoitiin elokuvan keskeiset visuaaliset ärsykepiirteet. Tässä työssä tutkittiin annotointiin käytettävissä olevia eri lähestymistapoja ja teknologioita.
Annotointi auttaa informaation organisoinnissa, mistä syystä annotointia ilmestyy nykyään kaikkialla. Erilaisia annotaatiotyökaluja ja -teknologioita kehitetään jatkuvasti. Lisäksi videoanalyysimenetelmät ovat alkaneet mahdollistaa yhä merkityksellisemmän informaation automaattisen annotoinnin tulevaisuudessa.Studying the brain in naturalistic settings is a recent trend in neuroscience. Traditional brain imaging experiments have relied on using highly simplified and artificial stimuli, but recently efforts have been put into studying the human brain in conditions closer to real-life. The methodology used in these studies involve imitating naturalistic stimuli with a movie.
Because of the complexity of the naturalistic stimulus, a simplified model of it is needed to handle it computationally. This model is obtained by making annotations; collecting information of salient features of the movie to form a data structure. This data is compared with the brain activity evolving in time to search for possible correlations. All the features of a movie cannot be reliably annotated automatically: semantic features of a movie require manual annotations, which is in some occasions problematic due to the various cinematic techniques adopted. Understanding these methods helps analyzing and annotating movies.
The movie Match Factory Girl (Aki Kaurismäki, 1990) was used as a stimulus in studying the brain in naturalistic settings. To help the analysis of the acquired data the salient visual features of the movie were annotated. In this work existing annotation approaches and available technologies for annotation were reviewed.
Annotations help organizing information, therefore they are nowadays found everywhere. Different tools and technologies are being developed constantly. Furthermore, development of automatic video analysis methods are going to provide more meaningful annotations in the future
Deliverable D1.1 State of the art and requirements analysis for hypervideo
This deliverable presents a state-of-art and requirements analysis report for hypervideo authored as part of the WP1 of the LinkedTV project. Initially, we present some use-case (viewers) scenarios in the LinkedTV project and through the analysis of the distinctive needs and demands of each scenario we point out the technical requirements from a user-side perspective. Subsequently we study methods for the automatic and semi-automatic decomposition of the audiovisual content in order to effectively support the annotation process. Considering that the multimedia content comprises of different types of information, i.e., visual, textual and audio, we report various methods for the analysis of these three different streams. Finally we present various annotation tools which could integrate the developed analysis results so as to effectively support users (video producers) in the semi-automatic linking of hypervideo content, and based on them we report on the initial progress in building the LinkedTV annotation tool. For each one of the different classes of techniques being discussed in the deliverable we present the evaluation results from the application of one such method of the literature to a dataset well-suited to the needs of the LinkedTV project, and we indicate the future technical requirements that should be addressed in order to achieve higher levels of performance (e.g., in terms of accuracy and time-efficiency), as necessary
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Deep Learning for Action Understanding in Video
Action understanding is key to automatically analyzing video content and thus is important for many real-world applications such as autonomous driving car, robot-assisted care, etc. Therefore, in the computer vision field, action understanding has been one of the fundamental research topics. Most conventional methods for action understanding are based on hand-crafted features. Like the recent advances seen in image classification, object detection, image captioning, etc, deep learning has become a popular approach for action understanding in video. However, there remain several important research challenges in developing deep learning based methods for understanding actions. This thesis focuses on the development of effective deep learning methods for solving three major challenges.
Action detection at fine granularities in time: Previous work in deep learning based action understanding mainly focuses on exploring various backbone networks that are designed for the video-level action classification task. These did not explore the fine-grained temporal characteristics and thus failed to produce temporally precise estimation of action boundaries. In order to understand actions more comprehensively, it is important to detect actions at finer granularities in time. In Part I, we study both segment-level action detection and frame-level action detection. Segment-level action detection is usually formulated as the temporal action localization task, which requires not only recognizing action categories for the whole video but also localizing the start time and end time of each action instance. To this end, we propose an effective multi-stage framework called Segment-CNN consisting of three segment-based 3D ConvNets: (1) a proposal network identifies candidate segments that may contain actions; (2) a classification network learns one-vs-all action classification model to serve as initialization for the localization network; and (3) a localization network fine-tunes the learned classification network to localize each action instance. In another approach, frame-level action detection is effectively formulated as the per-frame action labeling task. We combine two reverse operations (i.e. convolution and deconvolution) into a joint Convolutional-De-Convolutional (CDC) filter, which simultaneously conducts downsampling in space and upsampling in time to jointly model both high-level semantics and temporal dynamics. We design a novel CDC network to predict actions at frame-level and the frame-level predictions can be further used to detect precise segment boundary for the temporal action localization task. Our method not only improves the state-of-the-art mean Average Precision (mAP) result on THUMOS’14 from 41.3% to 44.4% for the per-frame labeling task, but also improves mAP for the temporal action localization task from 19.0% to 23.3% on THUMOS’14 and from 16.4% to 23.8% on ActivityNet v1.3.
Action detection in the constrained scenarios: The usual training process of deep learning models consists of supervision and data, which are not always available in reality. In Part II, we consider the scenarios of incomplete supervision and incomplete data. For incomplete supervision, we focus on the weakly-supervised temporal action localization task and propose AutoLoc which is the first framework that can directly predict the temporal boundary of each action instance with only the video-level annotations available during training. To enable the training of such a boundary prediction model, we design a novel Outer-Inner-Contrastive (OIC) loss to help discover the segment-level supervision and we prove that the OIC loss is differentiable to the underlying boundary prediction model. Our method significantly improves mAP on THUMOS14 from 13.7% to 21.2% and mAP on ActivityNet from 7.4% to 27.3%. For the scenario of incomplete data, we formulate a novel task called Online Detection of Action Start (ODAS) in streaming videos to enable detecting the action start time on the fly when a live video action is just starting. ODAS is important in many applications such as early alert generation to allow timely security or emergency response. Specifically, we propose three novel methods to address the challenges in training ODAS models: (1) hard negative samples generation based on Generative Adversarial Network (GAN) to distinguish ambiguous background, (2) explicitly modeling the temporal consistency between data around action start and data succeeding action start, and (3) adaptive sampling strategy to handle the scarcity of training data.
Action understanding in the compressed domain: The mainstream action understanding methods including the aforementioned techniques developed by us require first decoding the compressed video into RGB image frames. This may result in significant cost in terms of storage and computation. Recently, researchers started to investigate how to directly perform action understanding in the compressed domain in order to achieve high efficiency while maintaining the state-of-the-art action detection accuracy. The key research challenge is developing effective backbone networks that can directly take data in the compressed domain as input. Our baseline is to take models developed for action understanding in the decoded domain and adapt them to attack the same tasks in the compressed domain. In Part III, we address two important issues in developing the backbone networks that exclusively operate in the compressed domain. First, compressed videos may be produced by different encoders or encoding parameters, but it is impractical to train a different compressed-domain action understanding model for each different format. We experimentally analyze the effect of video encoder variation and develop a simple yet effective training data preparation method to alleviate the sensitivity to encoder variation. Second, motion cues have been shown to be important for action understanding, but the motion vectors in compressed video are often very noisy and not discriminative enough for directly performing accurate action understanding. We develop a novel and highly efficient framework called DMC-Net that can learn to predict discriminative motion cues based on noisy motion vectors and residual errors in the compressed video streams. On three action recognition benchmarks, namely HMDB-51, UCF101 and a subset of Kinetics, we demonstrate that our DMC-Net can significantly shorten the performance gap between state-of-the-art compressed video based methods with and without optical flow, while being two orders of magnitude faster than the methods that use optical flow.
By addressing the three major challenges mentioned above, we are able to develop more robust models for video action understanding and improve performance in various dimensions, such as (1) temporal precision, (2) required levels of supervision, (3) live video analysis ability, and finally (4) efficiency in processing compressed video. Our research has contributed significantly to advancing the state of the art of video action understanding and expanding the foundation for comprehensive semantic understanding of video content
CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines
Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective.
The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines.
From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
Semantic multimedia modelling & interpretation for annotation
The emergence of multimedia enabled devices, particularly the incorporation of cameras in mobile phones, and the accelerated revolutions in the low cost storage devices, boosts the multimedia data production rate drastically. Witnessing such an iniquitousness of digital images and videos, the research community has been projecting the issue of its significant utilization and management. Stored in monumental multimedia corpora, digital data need to be retrieved and organized in an intelligent way, leaning on the rich semantics involved. The utilization of these image and video collections demands proficient image and video annotation and retrieval techniques. Recently, the multimedia research community is progressively veering its emphasis to the personalization of these media. The main impediment in the image and video analysis is the semantic gap, which is the discrepancy among a user’s high-level interpretation of an image and the video and the low level computational interpretation of it. Content-based image and video annotation systems are remarkably susceptible to the semantic gap due to their reliance on low-level visual features for delineating semantically rich image and video contents. However, the fact is that the visual similarity is not semantic similarity, so there is a demand to break through this dilemma through an alternative way. The semantic gap can be narrowed by counting high-level and user-generated information in the annotation. High-level descriptions of images and or videos are more proficient of capturing the semantic meaning of multimedia content, but it is not always applicable to collect this information. It is commonly agreed that the problem of high level semantic annotation of multimedia is still far from being answered. This dissertation puts forward approaches for intelligent multimedia semantic extraction for high level annotation. This dissertation intends to bridge the gap between the visual features and semantics. It proposes a framework for annotation enhancement and refinement for the object/concept annotated images and videos datasets. The entire theme is to first purify the datasets from noisy keyword and then expand the concepts lexically and commonsensical to fill the vocabulary and lexical gap to achieve high level semantics for the corpus. This dissertation also explored a novel approach for high level semantic (HLS) propagation through the images corpora. The HLS propagation takes the advantages of the semantic intensity (SI), which is the concept dominancy factor in the image and annotation based semantic similarity of the images. As we are aware of the fact that the image is the combination of various concepts and among the list of concepts some of them are more dominant then the other, while semantic similarity of the images are based on the SI and concept semantic similarity among the pair of images. Moreover, the HLS exploits the clustering techniques to group similar images, where a single effort of the human experts to assign high level semantic to a randomly selected image and propagate to other images through clustering. The investigation has been made on the LabelMe image and LabelMe video dataset. Experiments exhibit that the proposed approaches perform a noticeable improvement towards bridging the semantic gap and reveal that our proposed system outperforms the traditional systems
Localização automática de objectos em sequências de imagens
Dissertação de mestrado em Informática.A detecção e seguimento de objectos tem uma grande variedade de aplicações em visão por computador. Embora tenha sido alvo de anos de investigação, continua a ser um tópico em aberto. Continua a ser ainda hoje um grande desafio a obtenção de uma abordagem que inclua simultaneamente flexibilidade e precisão, principalmente quando se trata de ambiente aberto.
O objectivo desta dissertação é o desenvolvimento de uma metodologia que permita a localização de objectos genéricos e uma outra de localização de objectos conhecidos (sinais de trânsito), em sequências de imagens em ambiente aberto, sendo, nesta última, efectuado também o seu reconhecimento.
No caso da primeira metodologia o objectivo proposto é concretizado com a indicação do objecto de interesse, através da sua selecção, numa primeira imagem, sendo o seu seguimento efectuado, numa primeira fase, recorrendo a uma aproximação grosseira à posição do objecto, utilizando informação de cor (característica interna), seguida de uma aproximação refinada, utilizando informação de forma (característica externa). No caso da segunda metodologia, a localização (detecção e seguimento) do objecto é realizada com base na informação de cor, através da segmentação de cor (azul e vermelha) no espaço cor HSI, e na forma, através das assinaturas de contorno. Finalmente é utilizada uma base de dados constituída pelas imagens dos objectos que se pretende reconhecer para identificar o objecto.
Para determinar a viabilidade das metodologias propostas, foram efectuados vários testes dos quais se obtiveram, para a metodologia de localização de um objecto genérico, resultados aceitáveis, tendo em conta, por um lado, a não utilização de informação específica sobre o objecto, e por outro lado a complexidade contida nas sequências de imagens testadas, obtidas de ambiente aberto.
A segunda metodologia, que corresponde à localização automática de objectos, obteve bons resultados, apesar dos testes terem sido direccionados para a sinalização rodoviária e restringida à localização de quatro formas e duas cores em concreto. A metodologia foi submetida, tal como no caso anterior, a cenas em ambiente aberto, mais concretamente 172 imagens, das quais se observaram 238 sinais de trânsito em condições de serem localizados, e dos quais resultaram 90,3% detectados correctamente por cor e forma e destes 82,8% foram reconhecidos correctamente, apesar do algoritmo utilizado nesta fase de reconhecimento ter sido aplicado apenas como abordagem inicial. Os resultados obtidos das metodologias desenvolvidas são encorajadores e um forte incentivo para continuar a apostar no seu melhoramento.Object detection and tracking has a wide range of applications in computer vision. Although it as been studied for many years, it remains an open research problem. A flexible and accurate approach is still a great challenge today, specially in outdoor environments.
The objective of this thesis is the development of a methodology able to track generic objects and another able to localize known objects (traffic signs) and their recognition, in outdoor environment image sequences.
The proposed objective concerning the first methodology is achieved by selecting the object of interest in a first frame, and the tracking performed, in a first step, by a coarse approach to the object position, using color information (internal feature), followed by a refined approach, using shape information (external feature). In the second methodology, the object localization (detection and tracking) is based on color information, through color
segmentation (blue and red) in HSI color space, and shape, through contour signatures.
Object identification is performed using a database filled with the objects images to recognize.
Several tests were performed to determine the proposed methodologies effectiveness, obtaining acceptable results in the generic object localization methodology, taking into account, on one hand, the non utilization of any specific information about the object, and the other hand, the tested outdoor environment image sequences complexity.
The second methodology, corresponding to the automatic object localization, obtained good results, although the tests were directed to traffic signs and restricted to four shapes and two colors. The methodology was submitted, as in the previous case, to outdoor environment scenes, more specifically 172 images, from which 238 localizable traffic signs were spotted. In this test 90.3% color and shape were correctly detected and from these 82.8% were correctly recognized, although the algorithm used in this recognition phase is only an initial approach. The developed methodologies results are encouraging and a strong incentive for future improvements