1,843 research outputs found

    MPC-based humanoid pursuit-evasion in the presence of obstacles

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    We consider a pursuit-evasion problem between humanoids in the presence of obstacles. In our scenario, the pursuer enters the safety area of the evader headed for collision, while the latter executes a fast evasive motion. Control schemes are designed for both the pursuer and the evader. They are structurally identical, although the objectives are different: the pursuer tries to align its direction of motion with the line- of-sight to the evader, whereas the evader tries to move in a direction orthogonal to the line-of-sight to the pursuer. At the core of the control architecture is a Model Predictive Control scheme for generating a stable gait. This allows for the inclusion of workspace obstacles, which we take into account at two levels: during the determination of the footsteps orientation and as an explicit MPC constraint. We illustrate the results with simulations on NAO humanoids

    Generation of dynamic motion for anthropomorphic systems under prioritized equality and inequality constraints

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    In this paper, we propose a solution to compute full-dynamic motions for a humanoid robot, accounting for various kinds of constraints such as dynamic balance or joint limits. As a first step, we propose a unification of task-based control schemes, in inverse kinematics or inverse dynamics. Based on this unification, we generalize the cascade of quadratic programs that were developed for inverse kinematics only. Then, we apply the solution to generate, in simulation, wholebody motions for a humanoid robot in unilateral contact with the ground, while ensuring the dynamic balance on a non horizontal surface

    Collision-Free Humanoid Reaching: Past, Present and Future

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    Dynamic whole-body motion generation under rigid contacts and other unilateral constraints

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    The most widely used technique for generating wholebody motions on a humanoid robot accounting for various tasks and constraints is inverse kinematics. Based on the task-function approach, this class of methods enables the coordination of robot movements to execute several tasks in parallel and account for the sensor feedback in real time, thanks to the low computation cost. To some extent, it also enables us to deal with some of the robot constraints (e.g., joint limits or visibility) and manage the quasi-static balance of the robot. In order to fully use the whole range of possible motions, this paper proposes extending the task-function approach to handle the full dynamics of the robot multibody along with any constraint written as equality or inequality of the state and control variables. The definition of multiple objectives is made possible by ordering them inside a strict hierarchy. Several models of contact with the environment can be implemented in the framework. We propose a reduced formulation of the multiple rigid planar contact that keeps a low computation cost. The efficiency of this approach is illustrated by presenting several multicontact dynamic motions in simulation and on the real HRP-2 robot

    A framework for safe human-humanoid coexistence

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    This work is focused on the development of a safety framework for Human-Humanoid coexistence, with emphasis on humanoid locomotion. After a brief introduction to the fundamental concepts of humanoid locomotion, the two most common approaches for gait generation are presented, and are extended with the inclusion of a stability condition to guarantee the boundedness of the generated trajectories. Then the safety framework is presented, with the introduction of different safety behaviors. These behaviors are meant to enhance the overall level of safety during any robot operation. Proactive behaviors will enhance or adapt the current robot operations to reduce the risk of danger, while override behaviors will stop the current robot activity in order to take action against a particularly dangerous situation. A state machine is defined to control the transitions between the behaviors. The behaviors that are strictly related to locomotion are subsequently detailed, and an implementation is proposed and validated. A possible implementation of the remaining behaviors is proposed through the review of related works that can be found in literature

    Analyzing Whole-Body Pose Transitions in Multi-Contact Motions

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    When executing whole-body motions, humans are able to use a large variety of support poses which not only utilize the feet, but also hands, knees and elbows to enhance stability. While there are many works analyzing the transitions involved in walking, very few works analyze human motion where more complex supports occur. In this work, we analyze complex support pose transitions in human motion involving locomotion and manipulation tasks (loco-manipulation). We have applied a method for the detection of human support contacts from motion capture data to a large-scale dataset of loco-manipulation motions involving multi-contact supports, providing a semantic representation of them. Our results provide a statistical analysis of the used support poses, their transitions and the time spent in each of them. In addition, our data partially validates our taxonomy of whole-body support poses presented in our previous work. We believe that this work extends our understanding of human motion for humanoids, with a long-term objective of developing methods for autonomous multi-contact motion planning.Comment: 8 pages, IEEE-RAS International Conference on Humanoid Robots (Humanoids) 201

    Using humanoid robots to study human behavior

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    Our understanding of human behavior advances as our humanoid robotics work progresses-and vice versa. This team's work focuses on trajectory formation and planning, learning from demonstration, oculomotor control and interactive behaviors. They are programming robotic behavior based on how we humans “program” behavior in-or train-each other

    Negotiating Large Obstacles with a Humanoid Robot via Multi-Contact Motion Planning

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    Incremental progress in humanoid robot locomotion over the years has achieved essential capabilities such as navigation over at or uneven terrain, stepping over small obstacles and imbing stairls. However, the locomotion research has mostly been limited to using only bipedal gait and only foot contacts with the environment, using the upper body for balancing without considering additional external contacts. As a result, challenging locomotion tasks like climbing over large obstacles relative to the size of the robot have remained unsolved. In this paper, we address this class of open problems with an approach based on multi-contact motion planning, guided by physical human demonstrations. Our goal is to make humanoid locomotion problem more tractable by taking advantage of objects in the surrounding environment instead of avoiding them. We propose a multi-contact motion planning algorithm for humanoid robot locomotion which exploits the multi-contacts at the upper and lower body limbs. We propose a contact stability measure, which simplies the contact search from demonstration and contact transition motion generation for the multi-contact motion planning algorithm. The algorithm uses the whole-body motions generated via Quadratic Programming (QP) based solver methods. The multi-contact motion planning algorithm is applied for a challenging task of climbing over a relatively larger obstacle compared to the robot. We validate our planning approach with simulations and experiments for climbing over a large wooden obstacle with COMAN, which is a complaint humanoid robot with 23 degrees of freedom (DOF). We also propose a generalization method, the \Policy-Contraction Learning Method" to extend the algorithm for generating new multi-contact plans for our multi-contact motion planner, that can adapt to changes in the environment. The method learns a general policy and the multi-contact behavior from the human demonstrations, for generating new multi-contact plans for the obstacle-negotiation
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