74,496 research outputs found
Learning a Convolutional Neural Network for Non-uniform Motion Blur Removal
In this paper, we address the problem of estimating and removing non-uniform
motion blur from a single blurry image. We propose a deep learning approach to
predicting the probabilistic distribution of motion blur at the patch level
using a convolutional neural network (CNN). We further extend the candidate set
of motion kernels predicted by the CNN using carefully designed image
rotations. A Markov random field model is then used to infer a dense
non-uniform motion blur field enforcing motion smoothness. Finally, motion blur
is removed by a non-uniform deblurring model using patch-level image prior.
Experimental evaluations show that our approach can effectively estimate and
remove complex non-uniform motion blur that is not handled well by previous
approaches.Comment: This is a final version accepted by CVPR 201
Joint Blind Motion Deblurring and Depth Estimation of Light Field
Removing camera motion blur from a single light field is a challenging task
since it is highly ill-posed inverse problem. The problem becomes even worse
when blur kernel varies spatially due to scene depth variation and high-order
camera motion. In this paper, we propose a novel algorithm to estimate all blur
model variables jointly, including latent sub-aperture image, camera motion,
and scene depth from the blurred 4D light field. Exploiting multi-view nature
of a light field relieves the inverse property of the optimization by utilizing
strong depth cues and multi-view blur observation. The proposed joint
estimation achieves high quality light field deblurring and depth estimation
simultaneously under arbitrary 6-DOF camera motion and unconstrained scene
depth. Intensive experiment on real and synthetic blurred light field confirms
that the proposed algorithm outperforms the state-of-the-art light field
deblurring and depth estimation methods
RENDERING STOCHASTIC & ACCUMULATION BUFFER UNTUK EFEK MOTION BLUR PADA ENGINE OGRE 3D
Sebuah foto dari obyek yang bergerak dengan cepat akan menghasilkan efek motion blur. Sebaliknya, seluruh hasil proses render komputer grafis akan menghasilkan gambar yang tajam. Untuk menghasilkan hasil proses render yang realis, dibutuhkan efek motion blur. Banyak pendekatan dilakukan untuk menghasilkan efek motion blur, antara lain accumulation buffer, post- process motion blur, dan metode stochastic. Dalam jurnal ini, kami mengembangkan serta membandingkan motion blur pada engine OGRE 3D. Metode yang digunakan adalah accumulation buffer dan metode stochastic. Dibandingkan dengan metode accumulation buffer, metode stochastic dapat mengurangi artifak bergaris yang dihasilkan metode accumulation buffer. Namun metode stochastic dapat menghasilkan noise acak.
Kata Kunci: Motion blur, stochastic rendering, accumulation butter, OGRE 3D engine
- …