763 research outputs found

    Structural Surface Mapping for Shape Analysis

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    Natural surfaces are usually associated with feature graphs, such as the cortical surface with anatomical atlas structure. Such a feature graph subdivides the whole surface into meaningful sub-regions. Existing brain mapping and registration methods did not integrate anatomical atlas structures. As a result, with existing brain mappings, it is difficult to visualize and compare the atlas structures. And also existing brain registration methods can not guarantee the best possible alignment of the cortical regions which can help computing more accurate shape similarity metrics for neurodegenerative disease analysis, e.g., Alzheimer’s disease (AD) classification. Also, not much attention has been paid to tackle surface parameterization and registration with graph constraints in a rigorous way which have many applications in graphics, e.g., surface and image morphing. This dissertation explores structural mappings for shape analysis of surfaces using the feature graphs as constraints. (1) First, we propose structural brain mapping which maps the brain cortical surface onto a planar convex domain using Tutte embedding of a novel atlas graph and harmonic map with atlas graph constraints to facilitate visualization and comparison between the atlas structures. (2) Next, we propose a novel brain registration technique based on an intrinsic atlas-constrained harmonic map which provides the best possible alignment of the cortical regions. (3) After that, the proposed brain registration technique has been applied to compute shape similarity metrics for AD classification. (4) Finally, we propose techniques to compute intrinsic graph-constrained parameterization and registration for general genus-0 surfaces which have been used in surface and image morphing applications

    Morphing Contact Representations of Graphs

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    We consider the problem of morphing between contact representations of a plane graph. In a contact representation of a plane graph, vertices are realized by internally disjoint elements from a family of connected geometric objects. Two such elements touch if and only if their corresponding vertices are adjacent. These touchings also induce the same embedding as in the graph. In a morph between two contact representations we insist that at each time step (continuously throughout the morph) we have a contact representation of the same type. We focus on the case when the geometric objects are triangles that are the lower-right half of axis-parallel rectangles. Such RT-representations exist for every plane graph and right triangles are one of the simplest families of shapes supporting this property. Thus, they provide a natural case to study regarding morphs of contact representations of plane graphs. We study piecewise linear morphs, where each step is a linear morph moving the endpoints of each triangle at constant speed along straight-line trajectories. We provide a polynomial-time algorithm that decides whether there is a piecewise linear morph between two RT-representations of a plane triangulation, and, if so, computes a morph with a quadratic number of linear morphs. As a direct consequence, we obtain that for 4-connected plane triangulations there is a morph between every pair of RT-representations where the "top-most" triangle in both representations corresponds to the same vertex. This shows that the realization space of such RT-representations of any 4-connected plane triangulation forms a connected set

    Volumetric-mapping-based inverse design of 3D architected materials and mobility control by topology reconstruction

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    The recent development of modular origami structures has ushered in a new era for active metamaterials with multiple degrees of freedom (multi-DOF). Notably, no systematic inverse design approach for volumetric modular origami structures has been reported. Moreover, very few topologies of modular origami have been studied for the design of active metamaterials with multi-DOF. Herein, we develop an inverse design method and reconfigurable algorithm for constructing 3D active architected structures - we synthesize modular origami structures that can be volumetrically mapped to a target 3D shape. We can control the reconfigurability by reconstructing the topology of the architected structures. Our inverse design based on volumetric mapping with mobility control by topology reconstruction can be used to construct architected metamaterials with any 3D complex shape that are also transformable with multi-DOF. Our work opens a new path toward 3D reconfigurable structures based on volumetric inverse design. This work is significant for the design of 3D active metamaterials and 3D morphing devices for automotive, aerospace, and biomedical engineering applications.Comment: 36 page

    Morphing Planar Graph Drawings with Unidirectional Moves

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    Alamdari et al. showed that given two straight-line planar drawings of a graph, there is a morph between them that preserves planarity and consists of a polynomial number of steps where each step is a \emph{linear morph} that moves each vertex at constant speed along a straight line. An important step in their proof consists of converting a \emph{pseudo-morph} (in which contractions are allowed) to a true morph. Here we introduce the notion of \emph{unidirectional morphing} step, where the vertices move along lines that all have the same direction. Our main result is to show that any planarity preserving pseudo-morph consisting of unidirectional steps and contraction of low degree vertices can be turned into a true morph without increasing the number of steps. Using this, we strengthen Alamdari et al.'s result to use only unidirectional morphs, and in the process we simplify the proof.Comment: 13 pages, 9 figure

    Surface parameterization over regular domains

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    Surface parameterization has been widely studied and it has been playing a critical role in many geometric processing tasks in graphics, computer-aided design, visualization, vision, physical simulation and etc. Regular domains, such as polycubes, are favored due to their structural regularity and geometric simplicity. This thesis focuses on studying the surface parameterization over regular domains, i.e. polycubes, and develops effective computation algorithms. Firstly, the motivation for surface parameterization and polycube mapping is introduced. Secondly, we briefly review existing surface parameterization techniques, especially for extensively studied parameterization algorithms for topological disk surfaces and parameterizations over regular domains for closed surfaces. Then we propose a polycube parameterization algorithm for closed surfaces with general topology. We develop an efficient optimization framework to minimize the angle and area distortion of the mapping. Its applications on surface meshing, inter-shape morphing and volumetric polycube mapping are also discussed

    Visualizing shape transformation between chimpanzee and human braincases

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    The quantitative comparison of the form of the braincase is a central issue in paleoanthropology (i.e., the study of human evolution based on fossil evidence). The major difficulty is that there are only few locations defining biological correspondence between individual braincases. In this paper, we use mesh parameterization techniques to tackle this problem. We propose a method to conformally parameterize the genus-0 surface of the braincase on the sphere and to calibrate the parameterization to match biological constraints. The resulting consistent parameterization gives detailed information about shape differences between the braincase of human and chimp. This opens up new perspectives for the quantitative comparison of "featureless” biological structure
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