1,183 research outputs found

    Recoloring graphs via tree decompositions

    Full text link
    Let kk be an integer. Two vertex kk-colorings of a graph are \emph{adjacent} if they differ on exactly one vertex. A graph is \emph{kk-mixing} if any proper kk-coloring can be transformed into any other through a sequence of adjacent proper kk-colorings. Jerrum proved that any graph is kk-mixing if kk is at least the maximum degree plus two. We first improve Jerrum's bound using the grundy number, which is the worst number of colors in a greedy coloring. Any graph is (tw+2)(tw+2)-mixing, where twtw is the treewidth of the graph (Cereceda 2006). We prove that the shortest sequence between any two (tw+2)(tw+2)-colorings is at most quadratic (which is optimal up to a constant factor), a problem left open in Bonamy et al. (2012). We also prove that given any two (χ(G)+1)(\chi(G)+1)-colorings of a cograph (resp. distance-hereditary graph) GG, we can find a linear (resp. quadratic) sequence between them. In both cases, the bounds cannot be improved by more than a constant factor for a fixed χ(G)\chi(G). The graph classes are also optimal in some sense: one of the smallest interesting superclass of distance-hereditary graphs corresponds to comparability graphs, for which no such property holds (even when relaxing the constraint on the length of the sequence). As for cographs, they are equivalently the graphs with no induced P4P_4, and there exist P5P_5-free graphs that admit no sequence between two of their (χ(G)+1)(\chi(G)+1)-colorings. All the proofs are constructivist and lead to polynomial-time recoloring algorithmComment: 20 pages, 8 figures, partial results already presented in http://arxiv.org/abs/1302.348

    Asymmetric coloring games on incomparability graphs

    Full text link
    Consider the following game on a graph GG: Alice and Bob take turns coloring the vertices of GG properly from a fixed set of colors; Alice wins when the entire graph has been colored, while Bob wins when some uncolored vertices have been left. The game chromatic number of GG is the minimum number of colors that allows Alice to win the game. The game Grundy number of GG is defined similarly except that the players color the vertices according to the first-fit rule and they only decide on the order in which it is applied. The (a,b)(a,b)-game chromatic and Grundy numbers are defined likewise except that Alice colors aa vertices and Bob colors bb vertices in each round. We study the behavior of these parameters for incomparability graphs of posets with bounded width. We conjecture a complete characterization of the pairs (a,b)(a,b) for which the (a,b)(a,b)-game chromatic and Grundy numbers are bounded in terms of the width of the poset; we prove that it gives a necessary condition and provide some evidence for its sufficiency. We also show that the game chromatic number is not bounded in terms of the Grundy number, which answers a question of Havet and Zhu

    Dominating sequences in grid-like and toroidal graphs

    Get PDF
    A longest sequence SS of distinct vertices of a graph GG such that each vertex of SS dominates some vertex that is not dominated by its preceding vertices, is called a Grundy dominating sequence; the length of SS is the Grundy domination number of GG. In this paper we study the Grundy domination number in the four standard graph products: the Cartesian, the lexicographic, the direct, and the strong product. For each of the products we present a lower bound for the Grundy domination number which turns out to be exact for the lexicographic product and is conjectured to be exact for the strong product. In most of the cases exact Grundy domination numbers are determined for products of paths and/or cycles.Comment: 17 pages 3 figure

    Complexity of Grundy coloring and its variants

    Full text link
    The Grundy number of a graph is the maximum number of colors used by the greedy coloring algorithm over all vertex orderings. In this paper, we study the computational complexity of GRUNDY COLORING, the problem of determining whether a given graph has Grundy number at least kk. We also study the variants WEAK GRUNDY COLORING (where the coloring is not necessarily proper) and CONNECTED GRUNDY COLORING (where at each step of the greedy coloring algorithm, the subgraph induced by the colored vertices must be connected). We show that GRUNDY COLORING can be solved in time O(2.443n)O^*(2.443^n) and WEAK GRUNDY COLORING in time O(2.716n)O^*(2.716^n) on graphs of order nn. While GRUNDY COLORING and WEAK GRUNDY COLORING are known to be solvable in time O(2O(wk))O^*(2^{O(wk)}) for graphs of treewidth ww (where kk is the number of colors), we prove that under the Exponential Time Hypothesis (ETH), they cannot be solved in time O(2o(wlogw))O^*(2^{o(w\log w)}). We also describe an O(22O(k))O^*(2^{2^{O(k)}}) algorithm for WEAK GRUNDY COLORING, which is therefore \fpt for the parameter kk. Moreover, under the ETH, we prove that such a running time is essentially optimal (this lower bound also holds for GRUNDY COLORING). Although we do not know whether GRUNDY COLORING is in \fpt, we show that this is the case for graphs belonging to a number of standard graph classes including chordal graphs, claw-free graphs, and graphs excluding a fixed minor. We also describe a quasi-polynomial time algorithm for GRUNDY COLORING and WEAK GRUNDY COLORING on apex-minor graphs. In stark contrast with the two other problems, we show that CONNECTED GRUNDY COLORING is \np-complete already for k=7k=7 colors.Comment: 24 pages, 7 figures. This version contains some new results and improvements. A short paper based on version v2 appeared in COCOON'1
    corecore