47,726 research outputs found
Evolving Non-Dominated Parameter Sets for Computational Models from Multiple Experiments
© Peter C. R. Lane, Fernand Gobet. This article is distributed under the terms of the Creative Commons Attribution Non-Commercial License, which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY-NC 3.0)Creating robust, reproducible and optimal computational models is a key challenge for theorists in many sciences. Psychology and cognitive science face particular challenges as large amounts of data are collected and many models are not amenable to analytical techniques for calculating parameter sets. Particular problems are to locate the full range of acceptable model parameters for a given dataset, and to confirm the consistency of model parameters across different datasets. Resolving these problems will provide a better understanding of the behaviour of computational models, and so support the development of general and robust models. In this article, we address these problems using evolutionary algorithms to develop parameters for computational models against multiple sets of experimental data; in particular, we propose the ‘speciated non-dominated sorting genetic algorithm’ for evolving models in several theories. We discuss the problem of developing a model of categorisation using twenty-nine sets of data and models drawn from four different theories. We find that the evolutionary algorithms generate high quality models, adapted to provide a good fit to all available data.Peer reviewedFinal Published versio
Multi-criteria Evolution of Neural Network Topologies: Balancing Experience and Performance in Autonomous Systems
Majority of Artificial Neural Network (ANN) implementations in autonomous
systems use a fixed/user-prescribed network topology, leading to sub-optimal
performance and low portability. The existing neuro-evolution of augmenting
topology or NEAT paradigm offers a powerful alternative by allowing the network
topology and the connection weights to be simultaneously optimized through an
evolutionary process. However, most NEAT implementations allow the
consideration of only a single objective. There also persists the question of
how to tractably introduce topological diversification that mitigates
overfitting to training scenarios. To address these gaps, this paper develops a
multi-objective neuro-evolution algorithm. While adopting the basic elements of
NEAT, important modifications are made to the selection, speciation, and
mutation processes. With the backdrop of small-robot path-planning
applications, an experience-gain criterion is derived to encapsulate the amount
of diverse local environment encountered by the system. This criterion
facilitates the evolution of genes that support exploration, thereby seeking to
generalize from a smaller set of mission scenarios than possible with
performance maximization alone. The effectiveness of the single-objective
(optimizing performance) and the multi-objective (optimizing performance and
experience-gain) neuro-evolution approaches are evaluated on two different
small-robot cases, with ANNs obtained by the multi-objective optimization
observed to provide superior performance in unseen scenarios
Multi-task learning and transfer: The effect of algorithm representation
Exploring multiple classes of learning algorithms for those algorithms which perform best in multiple tasks is a complex problem of multiple-criteria optimisation. We use a genetic algorithm to locate sets of models which are not outperformed on all of the tasks. The genetic algorithm develops a population of multiple types of learning algorithms, with competition between individuals of different types. We find that inherent differences in the convergence time and performance levels of the different algorithms leads to misleading population effects. We explore the role that the algorithm representation and initial population has on task performance. Our findings suggest that separating the representation of different algorithms is beneficial in enhancing performance. Also, initial seeding is required to avoid premature convergence to non-optimal classes of algorithms
Optimal advertising campaign generation for multiple brands using MOGA
The paper proposes a new modified multiobjective
genetic algorithm (MOGA) for the problem of optimal television (TV) advertising campaign generation for multiple brands. This NP-hard combinatorial optimization problem with numerous constraints is one of the key issues for an advertising agency when producing the optimal TV mediaplan. The classical approach to the solution of this problem is the greedy heuristic, which relies on the strength of the preceding commercial breaks when selecting
the next break to add to the campaign. While the greedy heuristic is capable of generating only a group of solutions that are closely related in the objective space, the proposed modified MOGA produces a Pareto-optimal set of chromosomes that: 1) outperform the greedy heuristic and 2) let the mediaplanner choose from a variety of uniformly distributed tradeoff solutions. To achieve these
results, the special problem-specific solution encoding, genetic operators, and original local optimization routine were developed for the algorithm. These techniques allow the algorithm to manipulate with only feasible individuals, thus, significantly improving its performance that is complicated by the problem constraints. The efficiency of the developed optimization method is verified using
the real data sets from the Canadian advertising industry
Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms
This paper emphasizes the necessity of formally bringing qualitative and
quantitative criteria of ergonomic design together, and provides a novel
complementary design framework with this aim. Within this framework, different
design criteria are viewed as optimization objectives; and design solutions are
iteratively improved through the cooperative efforts of computer and user. The
framework is rooted in multi-objective optimization, genetic algorithms and
interactive user evaluation. Three different algorithms based on the framework
are developed, and tested with an ergonomic chair design problem. The parallel
and multi-objective approaches show promising results in fitness convergence,
design diversity and user satisfaction metrics
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