3,883 research outputs found
From Multi-User Virtual Environment to 3D Virtual Learning Environment
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multiâuser 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the use of virtual worlds for education, from informal learning to formal instruction, and consider what is required to turn a virtual world from a MultiâUser Virtual Environment into a fully fledged 3D Virtual Learning Environment (VLE). In this we focus on the development of Sloodle â a system which integrates the popular 3D virtual world of Second Life with the openâsource VLE Moodle. Our intent is not simply to provide additional learning support features for Second Life, but to study more generally the ways in which integrated virtual environments can benefit teaching and learning, and this is the focus of our closing discussion
A 'likely benefit' from aligning Web 2.0 technologies with an institutions learning and teaching agenda
This paper demonstrates a âlikely benefitâ, and a practical view of expected challenges, when incorporating Web 2.0 technologies in a contemporary higher education context. After first exploring which factors potentially influence a shift in thinking about learning and teaching in a Web 2.0 context this paper then addresses the important role, or the affordance, of an integrated Learning Management System (LMS) and the pedagogical applications of Web 2.0 technologies. It then uses a series of case study from the University of Southern Queensland, a large distance
education provider in Australia, to support these propositions. Overall, this paper suggests that the goals and ideals of Web 2.0/ Pedagogy 2.0 can be achieved, or at least stimulated, within an institutional LMS environment, as long as the LMS environment is aligned with these ideals
OPEN-SOURCE IMPLEMENTATION FOR E-LEARNING SYSTEM IN INDONESIAN UNIVERSITIES
University and educational organizations have different strategies in deploying E-learning systems, one of which is the use of open-source e-learning systems. This research is designed to analyze the implementation of elearning system using open source in the Indonesian universities. The survey result shows that the majority of elearning system from public and private universities in Indonesia use open source which is integrated to the university portal. The integration is considered favorable as it generally improve the content quality of e-learning system. This survey shows that the most frequently used open system system in Indonesian university is moodle. The finding also indicates that the content of e-learning websites of the Indonesian Universities is relatively low in quality compared to world class universities e-learning website
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ECOSENSUS: developing collaborative learning systems for stakeholding development in environmental planning
ECOSENSUS *(Electronic/Ecological Collaborative Sensemaking Support System) investigates the socio-technological issues around developing collaboration tools for participatory environmental decision making amongst (a) marginalised natural resource users, (b) professional 'experts' from different countries, and (c) key decision makers associated with managing ecosystems. An integral activity is the production of open content learning resources to support stakeholders in facilitating distributed environmental decision making. This involves the integrated use of three open source software tools: Moodle (online course management), Compendium (dialogue mapping) and uDig (user friendly desktop/internet GIS). In the first ECOSENSUS-1 phase, the pilot collaborative effort has been focused on supporting stakeholders in developing adaptive management plans for the Rupununi Wetlands in southern Guyana, a region rich in flora and fauna but also under intense pressure to expand the exploitation of its natural resources, including timber, gold, and commercially viable fish species. Results of the ECOSENSUS-1 are briefly described along with some preliminary notes on the current ECOSENUS-2 phase of associated research in Guyana supported by an additional grant from DEFRA. The paper prompts questions on how ECOSENSUS can feed into wider open source course development using the LabSpace on the OpenLearn project
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Enhancing Moodle to meet the needs of 200,000 distance learners
In 2005 The Open University UK selected Moodle as the basis of its institutional virtual learning environment. Since then, the system has been integrated with existing elearning and administrative systems at the University and considerably enhanced during an extensive development programme costing around âŹ8m and taking nearly three years. Many policy issues have emerged which needed to be tackled alongside the software developments in order for the platform to be adopted by the 7,000 tutors and nearly 200,000 students of the University. The Moodle system has proven to be reliable, scalable and customisable and has resulted in a more flexible system for the Open University than the commercial alternatives. This paper examines some of the many enhancements made to Moodle by the Open University, most of which have been fed back into the product for the benefit of other Moodle users. It describes some of the policy and pedagogical issues which have emerged during the roll-out of Moodle across the
University
A reappraisal of online mathematics teaching using LaTeX
The mathematics language LaTeX is often seen outside of academic circles as a legacy technology that is awkward to use. MathML - a verbose language designed for data-exchange, and to be written and understood by machines - is sometimes by contrast seen as something that will aid online mathematics and lack of browser support for it bemoaned. However LaTeX can already do many of the things that MathML might promise. LaTeX is here proposed as a language from which small fragments, with concise syntax, can be used by people to easily create and share mathematical expressions online. The capability to embed fragments of LaTeX code in online discussions is described here and its impact on a group of educators and learners evaluated. Here LaTeX is posited as a useful tool for facilitating asynchronous, online, collaborative learning of mathematics
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