18,276 research outputs found

    Efficient Object Manipulation Planning with Monte Carlo Tree Search

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    This paper presents an efficient approach to object manipulation planning using Monte Carlo Tree Search (MCTS) to find contact sequences and an efficient ADMM-based trajectory optimization algorithm to evaluate the dynamic feasibility of candidate contact sequences. To accelerate MCTS, we propose a methodology to learn a goal-conditioned policy-value network to direct the search towards promising nodes. Further, manipulation-specific heuristics enable to drastically reduce the search space. Systematic object manipulation experiments in a physics simulator and on real hardware demonstrate the efficiency of our approach. In particular, our approach scales favorably for long manipulation sequences thanks to the learned policy-value network, significantly improving planning success rate

    Exploring search space trees using an adapted version of Monte Carlo tree search for combinatorial optimization problems

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    In this article, a novel approach to solve combinatorial optimization problems is proposed. This approach makes use of a heuristic algorithm to explore the search space tree of a problem instance. The algorithm is based on Monte Carlo tree search, a popular algorithm in game playing that is used to explore game trees. By leveraging the combinatorial structure of a problem, several enhancements to the algorithm are proposed. These enhancements aim to efficiently explore the search space tree by pruning subtrees, using a heuristic simulation policy, reducing the domains of variables by eliminating dominated value assignments and using a beam width. They are demonstrated for two specific combinatorial optimization problems: the quay crane scheduling problem with non-crossing constraints and the 0-1 knapsack problem. Computational results show that the algorithm achieves promising results for both problems and eight new best solutions for a benchmark set of instances are found for the former problem. These results indicate that the algorithm is competitive with the state-of-the-art. Apart from this, the results also show evidence that the algorithm is able to learn to correct the incorrect choices made by constructive heuristics

    Finding Competitive Network Architectures Within a Day Using UCT

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    The design of neural network architectures for a new data set is a laborious task which requires human deep learning expertise. In order to make deep learning available for a broader audience, automated methods for finding a neural network architecture are vital. Recently proposed methods can already achieve human expert level performances. However, these methods have run times of months or even years of GPU computing time, ignoring hardware constraints as faced by many researchers and companies. We propose the use of Monte Carlo planning in combination with two different UCT (upper confidence bound applied to trees) derivations to search for network architectures. We adapt the UCT algorithm to the needs of network architecture search by proposing two ways of sharing information between different branches of the search tree. In an empirical study we are able to demonstrate that this method is able to find competitive networks for MNIST, SVHN and CIFAR-10 in just a single GPU day. Extending the search time to five GPU days, we are able to outperform human architectures and our competitors which consider the same types of layers
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