2,730 research outputs found

    Heterogeneous integration of optical wireless communications within next generation networks

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    Unprecedented traffic growth is expected in future wireless networks and new technologies will be needed to satisfy demand. Optical wireless (OW) communication offers vast unused spectrum and high area spectral efficiency. In this work, optical cells are envisioned as supplementary access points within heterogeneous RF/OW networks. These networks opportunistically offload traffic to optical cells while utilizing the RF cell for highly mobile devices and devices that lack a reliable OW connection. Visible light communication (VLC) is considered as a potential OW technology due to the increasing adoption of solid state lighting for indoor illumination. Results of this work focus on a full system view of RF/OW HetNets with three primary areas of analysis. First, the need for network densication beyond current RF small cell implementations is evaluated. A media independent model is developed and results are presented that provide motivation for the adoption of hyper dense small cells as complementary components within multi-tier networks. Next, the relationships between RF and OW constraints and link characterization parameters are evaluated in order to define methods for fair comparison when user-centric channel selection criteria are used. RF and OW noise and interference characterization techniques are compared and common OW characterization models are demonstrated to show errors in excess of 100x when dominant interferers are present. Finally, dynamic characteristics of hyper dense OW networks are investigated in order to optimize traffic distribution from a network-centric perspective. A Kalman Filter model is presented to predict device motion for improved channel selection and a novel OW range expansion technique is presented that dynamically alters coverage regions of OW cells by 50%. In addition to analytical results, the dissertation describes two tools that have been created for evaluation of RF/OW HetNets. A communication and lighting simulation toolkit has been developed for modeling and evaluation of environments with VLC-enabled luminaires. The toolkit enhances an iterative site based impulse response simulator model to utilize GPU acceleration and achieves 10x speedup over the previous model. A software defined testbed for OW has also been proposed and applied. The testbed implements a VLC link and a heterogeneous RF/VLC connection that demonstrates the RF/OW HetNet concept as proof of concept

    Architectures and GPU-Based Parallelization for Online Bayesian Computational Statistics and Dynamic Modeling

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    Recent work demonstrates that coupling Bayesian computational statistics methods with dynamic models can facilitate the analysis of complex systems associated with diverse time series, including those involving social and behavioural dynamics. Particle Markov Chain Monte Carlo (PMCMC) methods constitute a particularly powerful class of Bayesian methods combining aspects of batch Markov Chain Monte Carlo (MCMC) and the sequential Monte Carlo method of Particle Filtering (PF). PMCMC can flexibly combine theory-capturing dynamic models with diverse empirical data. Online machine learning is a subcategory of machine learning algorithms characterized by sequential, incremental execution as new data arrives, which can give updated results and predictions with growing sequences of available incoming data. While many machine learning and statistical methods are adapted to online algorithms, PMCMC is one example of the many methods whose compatibility with and adaption to online learning remains unclear. In this thesis, I proposed a data-streaming solution supporting PF and PMCMC methods with dynamic epidemiological models and demonstrated several successful applications. By constructing an automated, easy-to-use streaming system, analytic applications and simulation models gain access to arriving real-time data to shorten the time gap between data and resulting model-supported insight. The well-defined architecture design emerging from the thesis would substantially expand traditional simulation models' potential by allowing such models to be offered as continually updated services. Contingent on sufficiently fast execution time, simulation models within this framework can consume the incoming empirical data in real-time and generate informative predictions on an ongoing basis as new data points arrive. In a second line of work, I investigated the platform's flexibility and capability by extending this system to support the use of a powerful class of PMCMC algorithms with dynamic models while ameliorating such algorithms' traditionally stiff performance limitations. Specifically, this work designed and implemented a GPU-enabled parallel version of a PMCMC method with dynamic simulation models. The resulting codebase readily has enabled researchers to adapt their models to the state-of-art statistical inference methods, and ensure that the computation-heavy PMCMC method can perform significant sampling between the successive arrival of each new data point. Investigating this method's impact with several realistic PMCMC application examples showed that GPU-based acceleration allows for up to 160x speedup compared to a corresponding CPU-based version not exploiting parallelism. The GPU accelerated PMCMC and the streaming processing system can complement each other, jointly providing researchers with a powerful toolset to greatly accelerate learning and securing additional insight from the high-velocity data increasingly prevalent within social and behavioural spheres. The design philosophy applied supported a platform with broad generalizability and potential for ready future extensions. The thesis discusses common barriers and difficulties in designing and implementing such systems and offers solutions to solve or mitigate them

    Efficient wireless location estimation through simultaneous localization and mapping

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    Conventional Wi-Fi location estimation techniques using radio fingerprinting typically require a lengthy initial site survey. It is suggested that the lengthy site survey is a barrier to adoption of the radio fingerprinting technique. This research investigated two methods for reducing or eliminating the site survey and instead build the radio map on-the-fly. The first approach utilized a deterministic algorithm to predict the user's location near each access point and subsequently construct a radio map of the entire area. This deterministic algorithm performed only fairly and only under limited conditions, rendering it unsuitable for most typical real-world deployments. Subsequently, a probabilistic algorithm was developed, derived from a robotic mapping technique called simultaneous localization and mapping. The standard robotic algorithm was augmented with a modified particle filter, modified motion and sensor models, and techniques for hardware-agnostic radio measurements (utilizing radio gradients and ranked radio maps). This algorithm performed favorably when compared to a standard implementation of the radio fingerprinting technique, but without needing an initial site survey. The algorithm was also reasonably robust even when the number of available access points were decreased.Ph.D.Committee Chair: Owen, Henry; Committee Member: Copeland, John; Committee Member: Giffin, Jonathon; Committee Member: Howard, Ayanna; Committee Member: Riley, Georg

    Enhancing the map usage for indoor location-aware systems

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    Location-aware systems are receiving more and more interest in both academia and industry due to their promising prospective in a broad category of so-called Location-Based-Services (LBS). The map interface plays a crucial role in the location-aware systems, especially for indoor scenarios. This paper addresses the usage of map information in a Wireless LAN (WLAN)-based indoor navigation system. We describe the benefit of using maNMp information in multiple algorithms of the system, including radio-map generation, tracking, semantic positioning and navigation. Then we discuss how to represent or model the indoor map to fulfill the requirements of intelligent algorithms. We believe that a vector-based multi-layer representation is the best choice for indoor location-aware system

    ECFA Detector R&D Panel, Review Report

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    Two special calorimeters are foreseen for the instrumentation of the very forward region of an ILC or CLIC detector; a luminometer (LumiCal) designed to measure the rate of low angle Bhabha scattering events with a precision better than 103^{-3} at the ILC and 102^{-2} at CLIC, and a low polar-angle calorimeter (BeamCal). The latter will be hit by a large amount of beamstrahlung remnants. The intensity and the spatial shape of these depositions will provide a fast luminosity estimate, as well as determination of beam parameters. The sensors of this calorimeter must be radiation-hard. Both devices will improve the e.m. hermeticity of the detector in the search for new particles. Finely segmented and very compact electromagnetic calorimeters will match these requirements. Due to the high occupancy, fast front-end electronics will be needed. Monte Carlo studies were performed to investigate the impact of beam-beam interactions and physics background processes on the luminosity measurement, and of beamstrahlung on the performance of BeamCal, as well as to optimise the design of both calorimeters. Dedicated sensors, front-end and ADC ASICs have been designed for the ILC and prototypes are available. Prototypes of sensor planes fully assembled with readout electronics have been studied in electron beams.Comment: 61 pages, 51 figure

    Belle II Technical Design Report

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    The Belle detector at the KEKB electron-positron collider has collected almost 1 billion Y(4S) events in its decade of operation. Super-KEKB, an upgrade of KEKB is under construction, to increase the luminosity by two orders of magnitude during a three-year shutdown, with an ultimate goal of 8E35 /cm^2 /s luminosity. To exploit the increased luminosity, an upgrade of the Belle detector has been proposed. A new international collaboration Belle-II, is being formed. The Technical Design Report presents physics motivation, basic methods of the accelerator upgrade, as well as key improvements of the detector.Comment: Edited by: Z. Dole\v{z}al and S. Un

    A two phase framework for visible light-based positioning in an indoor environment: performance, latency, and illumination

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    Recently with the advancement of solid state lighting and the application thereof to Visible Light Communications (VLC), the concept of Visible Light Positioning (VLP) has been targeted as a very attractive indoor positioning system (IPS) due to its ubiquity, directionality, spatial reuse, and relatively high modulation bandwidth. IPSs, in general, have 4 major components (1) a modulation, (2) a multiple access scheme, (3) a channel measurement, and (4) a positioning algorithm. A number of VLP approaches have been proposed in the literature and primarily focus on a fixed combination of these elements and moreover evaluate the quality of the contribution often by accuracy or precision alone. In this dissertation, we provide a novel two-phase indoor positioning algorithmic framework that is able to increase robustness when subject to insufficient anchor luminaries and also incorporate any combination of the four major IPS components. The first phase provides robust and timely albeit less accurate positioning proximity estimates without requiring more than a single luminary anchor using time division access to On Off Keying (OOK) modulated signals while the second phase provides a more accurate, conventional, positioning estimate approach using a novel geometric constrained triangulation algorithm based on angle of arrival (AoA) measurements. However, this approach is still an application of a specific combination of IPS components. To achieve a broader impact, the framework is employed on a collection of IPS component combinations ranging from (1) pulsed modulations to multicarrier modulations, (2) time, frequency, and code division multiple access, (3) received signal strength (RSS), time of flight (ToF), and AoA, as well as (4) trilateration and triangulation positioning algorithms. Results illustrate full room positioning coverage ranging with median accuracies ranging from 3.09 cm to 12.07 cm at 50% duty cycle illumination levels. The framework further allows for duty cycle variation to include dimming modulations and results range from 3.62 cm to 13.15 cm at 20% duty cycle while 2.06 cm to 8.44 cm at a 78% duty cycle. Testbed results reinforce this frameworks applicability. Lastly, a novel latency constrained optimization algorithm can be overlaid on the two phase framework to decide when to simply use the coarse estimate or when to expend more computational resources on a potentially more accurate fine estimate. The creation of the two phase framework enables robust, illumination, latency sensitive positioning with the ability to be applied within a vast array of system deployment constraints

    Integrated WiFi/PDR/Smartphone using an unscented Kalman filter algorithm for 3D indoor localization

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    Because of the high calculation cost and poor performance of a traditional planar map when dealing with complicated indoor geographic information, a WiFi fingerprint indoor positioning system cannot be widely employed on a smartphone platform. By making full use of the hardware sensors embedded in the smartphone, this study proposes an integrated approach to a three-dimensional (3D) indoor positioning system. First, an improved K-means clustering method is adopted to reduce the fingerprint database retrieval time and enhance positioning efficiency. Next, with the mobile phone’s acceleration sensor, a new step counting method based on auto-correlation analysis is proposed to achieve cell phone inertial navigation positioning. Furthermore, the integration of WiFi positioning with Pedestrian Dead Reckoning (PDR) obtains higher positional accuracy with the help of the Unscented Kalman Filter algorithm. Finally, a hybrid 3D positioning system based on Unity 3D, which can carry out real-time positioning for targets in 3D scenes, is designed for the fluent operation of mobile terminals

    Discovering user mobility and activity in smart lighting environments

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    "Smart lighting" environments seek to improve energy efficiency, human productivity and health by combining sensors, controls, and Internet-enabled lights with emerging “Internet-of-Things” technology. Interesting and potentially impactful applications involve adaptive lighting that responds to individual occupants' location, mobility and activity. In this dissertation, we focus on the recognition of user mobility and activity using sensing modalities and analytical techniques. This dissertation encompasses prior work using body-worn inertial sensors in one study, followed by smart-lighting inspired infrastructure sensors deployed with lights. The first approach employs wearable inertial sensors and body area networks that monitor human activities with a user's smart devices. Real-time algorithms are developed to (1) estimate angles of excess forward lean to prevent risk of falls, (2) identify functional activities, including postures, locomotion, and transitions, and (3) capture gait parameters. Two human activity datasets are collected from 10 healthy young adults and 297 elder subjects, respectively, for laboratory validation and real-world evaluation. Results show that these algorithms can identify all functional activities accurately with a sensitivity of 98.96% on the 10-subject dataset, and can detect walking activities and gait parameters consistently with high test-retest reliability (p-value < 0.001) on the 297-subject dataset. The second approach leverages pervasive "smart lighting" infrastructure to track human location and predict activities. A use case oriented design methodology is considered to guide the design of sensor operation parameters for localization performance metrics from a system perspective. Integrating a network of low-resolution time-of-flight sensors in ceiling fixtures, a recursive 3D location estimation formulation is established that links a physical indoor space to an analytical simulation framework. Based on indoor location information, a label-free clustering-based method is developed to learn user behaviors and activity patterns. Location datasets are collected when users are performing unconstrained and uninstructed activities in the smart lighting testbed under different layout configurations. Results show that the activity recognition performance measured in terms of CCR ranges from approximately 90% to 100% throughout a wide range of spatio-temporal resolutions on these location datasets, insensitive to the reconfiguration of environment layout and the presence of multiple users.2017-02-17T00:00:00
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