4,651 research outputs found

    A New Approach To Estimate The Collision Probability For Automotive Applications

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    We revisit the computation of probability of collision in the context of automotive collision avoidance (the estimation of a potential collision is also referred to as conflict detection in other contexts). After reviewing existing approaches to the definition and computation of a collision probability we argue that the question "What is the probability of collision within the next three seconds?" can be answered on the basis of a collision probability rate. Using results on level crossings for vector stochastic processes we derive a general expression for the upper bound of the distribution of the collision probability rate. This expression is valid for arbitrary prediction models including process noise. We demonstrate in several examples that distributions obtained by large-scale Monte-Carlo simulations obey this bound and in many cases approximately saturate the bound. We derive an approximation for the distribution of the collision probability rate that can be computed on an embedded platform. In order to efficiently sample this probability rate distribution for determination of its characteristic shape an adaptive method to obtain the sampling points is proposed. An upper bound of the probability of collision is then obtained by one-dimensional numerical integration over the time period of interest. A straightforward application of this method applies to the collision of an extended object with a second point-like object. Using an abstraction of the second object by salient points of its boundary we propose an application of this method to two extended objects with arbitrary orientation. Finally, the distribution of the collision probability rate is identified as the distribution of the time-to-collision.Comment: Revised and restructured version, discussion of extended vehicles expanded, section on TTC expanded, references added, other minor changes, 17 pages, 18 figure

    Feature-Guided Black-Box Safety Testing of Deep Neural Networks

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    Despite the improved accuracy of deep neural networks, the discovery of adversarial examples has raised serious safety concerns. Most existing approaches for crafting adversarial examples necessitate some knowledge (architecture, parameters, etc.) of the network at hand. In this paper, we focus on image classifiers and propose a feature-guided black-box approach to test the safety of deep neural networks that requires no such knowledge. Our algorithm employs object detection techniques such as SIFT (Scale Invariant Feature Transform) to extract features from an image. These features are converted into a mutable saliency distribution, where high probability is assigned to pixels that affect the composition of the image with respect to the human visual system. We formulate the crafting of adversarial examples as a two-player turn-based stochastic game, where the first player's objective is to minimise the distance to an adversarial example by manipulating the features, and the second player can be cooperative, adversarial, or random. We show that, theoretically, the two-player game can con- verge to the optimal strategy, and that the optimal strategy represents a globally minimal adversarial image. For Lipschitz networks, we also identify conditions that provide safety guarantees that no adversarial examples exist. Using Monte Carlo tree search we gradually explore the game state space to search for adversarial examples. Our experiments show that, despite the black-box setting, manipulations guided by a perception-based saliency distribution are competitive with state-of-the-art methods that rely on white-box saliency matrices or sophisticated optimization procedures. Finally, we show how our method can be used to evaluate robustness of neural networks in safety-critical applications such as traffic sign recognition in self-driving cars.Comment: 35 pages, 5 tables, 23 figure

    Kernel-based aggregation of marker-level genetic association tests involving copy-number variation

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    Genetic association tests involving copy-number variants (CNVs) are complicated by the fact that CNVs span multiple markers at which measurements are taken. The power of an association test at a single marker is typically low, and it is desirable to pool information across the markers spanned by the CNV. However, CNV boundaries are not known in advance, and the best way to proceed with this pooling is unclear. In this article, we propose a kernel-based method for aggregation of marker-level tests and explore several aspects of its implementation. In addition, we explore some of the theoretical aspects of marker-level test aggregation, proposing a permutation-based approach that preserves the family-wise error rate of the testing procedure, while demonstrating that several simpler alternatives fail to do so. The empirical power of the approach is studied in a number of simulations constructed from real data involving a pharmacogenomic study of gemcitabine, and compares favorably with several competing approaches
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