14,093 research outputs found

    Reverse spatial visual top-k query

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    With the wide application of mobile Internet techniques an location-based services (LBS), massive multimedia data with geo-tags has been generated and collected. In this paper, we investigate a novel type of spatial query problem, named reverse spatial visual top- kk query (RSVQ k ) that aims to retrieve a set of geo-images that have the query as one of the most relevant geo-images in both geographical proximity and visual similarity. Existing approaches for reverse top- kk queries are not suitable to address this problem because they cannot effectively process unstructured data, such as image. To this end, firstly we propose the definition of RSVQ k problem and introduce the similarity measurement. A novel hybrid index, named VR 2 -Tree is designed, which is a combination of visual representation of geo-image and R-Tree. Besides, an extension of VR 2 -Tree, called CVR 2 -Tree is introduced and then we discuss the calculation of lower/upper bound, and then propose the optimization technique via CVR 2 -Tree for further pruning. In addition, a search algorithm named RSVQ k algorithm is developed to support the efficient RSVQ k query. Comprehensive experiments are conducted on four geo-image datasets, and the results illustrate that our approach can address the RSVQ k problem effectively and efficiently

    Managing big data experiments on smartphones

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    The explosive number of smartphones with ever growing sensing and computing capabilities have brought a paradigm shift to many traditional domains of the computing field. Re-programming smartphones and instrumenting them for application testing and data gathering at scale is currently a tedious and time-consuming process that poses significant logistical challenges. Next generation smartphone applications are expected to be much larger-scale and complex, demanding that these undergo evaluation and testing under different real-world datasets, devices and conditions. In this paper, we present an architecture for managing such large-scale data management experiments on real smartphones. We particularly present the building blocks of our architecture that encompassed smartphone sensor data collected by the crowd and organized in our big data repository. The given datasets can then be replayed on our testbed comprising of real and simulated smartphones accessible to developers through a web-based interface. We present the applicability of our architecture through a case study that involves the evaluation of individual components that are part of a complex indoor positioning system for smartphones, coined Anyplace, which we have developed over the years. The given study shows how our architecture allows us to derive novel insights into the performance of our algorithms and applications, by simplifying the management of large-scale data on smartphones
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