41,335 research outputs found

    Copyright Protection of Color Imaging Using Robust-Encoded Watermarking

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    In this paper we present a robust-encoded watermarking method applied to color images for copyright protection, which presents robustness against several geometric and signal processing distortions. Trade-off between payload, robustness and imperceptibility is a very important aspect which has to be considered when a watermark algorithm is designed. In our proposed scheme, previously to be embedded into the image, the watermark signal is encoded using a convolutional encoder, which can perform forward error correction achieving better robustness performance. Then, the embedding process is carried out through the discrete cosine transform domain (DCT) of an image using the image normalization technique to accomplish robustness against geometric and signal processing distortions. The embedded watermark coded bits are extracted and decoded using the Viterbi algorithm. In order to determine the presence or absence of the watermark into the image we compute the bit error rate (BER) between the recovered and the original watermark data sequence. The quality of the watermarked image is measured using the well-known indices: Peak Signal to Noise Ratio (PSNR), Visual Information Fidelity (VIF) and Structural Similarity Index (SSIM). The color difference between the watermarked and original images is obtained by using the Normalized Color Difference (NCD) measure. The experimental results show that the proposed method provides good performance in terms of imperceptibility and robustness. The comparison among the proposed and previously reported methods based on different techniques is also provided

    Sabanci-Okan system at ImageClef 2011: plant identication task

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    We describe our participation in the plant identication task of ImageClef 2011. Our approach employs a variety of texture, shape as well as color descriptors. Due to the morphometric properties of plants, mathematical morphology has been advocated as the main methodology for texture characterization, supported by a multitude of contour-based shape and color features. We submitted a single run, where the focus has been almost exclusively on scan and scan-like images, due primarily to lack of time. Moreover, special care has been taken to obtain a fully automatic system, operating only on image data. While our photo results are low, we consider our submission successful, since besides being our rst attempt, our accuracy is the highest when considering the average of the scan and scan-like results, upon which we had concentrated our eorts

    Generative Adversarial Mapping Networks

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    Generative Adversarial Networks (GANs) have shown impressive performance in generating photo-realistic images. They fit generative models by minimizing certain distance measure between the real image distribution and the generated data distribution. Several distance measures have been used, such as Jensen-Shannon divergence, ff-divergence, and Wasserstein distance, and choosing an appropriate distance measure is very important for training the generative network. In this paper, we choose to use the maximum mean discrepancy (MMD) as the distance metric, which has several nice theoretical guarantees. In fact, generative moment matching network (GMMN) (Li, Swersky, and Zemel 2015) is such a generative model which contains only one generator network GG trained by directly minimizing MMD between the real and generated distributions. However, it fails to generate meaningful samples on challenging benchmark datasets, such as CIFAR-10 and LSUN. To improve on GMMN, we propose to add an extra network FF, called mapper. FF maps both real data distribution and generated data distribution from the original data space to a feature representation space R\mathcal{R}, and it is trained to maximize MMD between the two mapped distributions in R\mathcal{R}, while the generator GG tries to minimize the MMD. We call the new model generative adversarial mapping networks (GAMNs). We demonstrate that the adversarial mapper FF can help GG to better capture the underlying data distribution. We also show that GAMN significantly outperforms GMMN, and is also superior to or comparable with other state-of-the-art GAN based methods on MNIST, CIFAR-10 and LSUN-Bedrooms datasets.Comment: 9 pages, 7 figure

    Real-Time Hand Shape Classification

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    The problem of hand shape classification is challenging since a hand is characterized by a large number of degrees of freedom. Numerous shape descriptors have been proposed and applied over the years to estimate and classify hand poses in reasonable time. In this paper we discuss our parallel framework for real-time hand shape classification applicable in real-time applications. We show how the number of gallery images influences the classification accuracy and execution time of the parallel algorithm. We present the speedup and efficiency analyses that prove the efficacy of the parallel implementation. Noteworthy, different methods can be used at each step of our parallel framework. Here, we combine the shape contexts with the appearance-based techniques to enhance the robustness of the algorithm and to increase the classification score. An extensive experimental study proves the superiority of the proposed approach over existing state-of-the-art methods.Comment: 11 page

    Model-based learning of local image features for unsupervised texture segmentation

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    Features that capture well the textural patterns of a certain class of images are crucial for the performance of texture segmentation methods. The manual selection of features or designing new ones can be a tedious task. Therefore, it is desirable to automatically adapt the features to a certain image or class of images. Typically, this requires a large set of training images with similar textures and ground truth segmentation. In this work, we propose a framework to learn features for texture segmentation when no such training data is available. The cost function for our learning process is constructed to match a commonly used segmentation model, the piecewise constant Mumford-Shah model. This means that the features are learned such that they provide an approximately piecewise constant feature image with a small jump set. Based on this idea, we develop a two-stage algorithm which first learns suitable convolutional features and then performs a segmentation. We note that the features can be learned from a small set of images, from a single image, or even from image patches. The proposed method achieves a competitive rank in the Prague texture segmentation benchmark, and it is effective for segmenting histological images
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