1,630 research outputs found

    Conformally Flat Smoothed Particle Hydrodynamics: Application to Neutron Star Mergers

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    We present a new 3D SPH code which solves the general relativistic field + hydrodynamics equations in the conformally flat approximation. Several test cases are considered to test different aspects of the code. We finally apply then the code to the coalescence of a neutron star binary system. The neutron stars are modeled by a polytropic equation of state (EoS) with adiabatic indices ฮ“=2.0\Gamma=2.0, ฮ“=2.6\Gamma=2.6 and ฮ“=3.0\Gamma=3.0. We calculate the gravitational wave signals, luminosities and frequency spectra by employing the quadrupole approximation for emission and back reaction in the slow motion limit. In addition, we consider the amount of ejected mass.Comment: 23 pages, 12 figures. Accepted for publication in Phys. Rev. D. v3: Final Versio

    Gait and Locomotion Analysis for Tribological Applications

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    Design and Manufacture of Wood Blades for Windtunnel Fans

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    Many windtunnels use wooden fan blades, however, because of their usual long life (often in excess of 50 years) wooden blades typically do not have to be replaced very often; therefore, the expertise for designing and building wooden windtunnel fan blades is being lost. The purpose of this report is to document the design and build process so that when replacement blades are eventually required some of the critical information required is available. Information useful to fan-blade designers, fabricators, inspectors, and windtunnel operations personnel is included. Fixed pitch and variable pitch fans as well as fans which range in size from a few feet in diameter to over 40 ft. in diameter are described. Woods, adhesives, and coverings are discussed

    Generalized full sparse tiling of loop chains

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    2013 Fall.Includes bibliographical references.Computer and computational scientists are tackling increasingly large and complex problems and are seeking ways of improving the performance of their codes. The key issue faced is how to reach an effective balance between parallelism and locality. In trying to reach this balance, a problem commonly encountered is that of ascertaining the data dependences. Approaches that rely on automatic extraction of data dependences are frequently stymied by complications such as interprocedural and alias analysis. Placing the dependence analysis burden upon the programmer creates a significant barrier to adoption. In this work, we present a new programming abstraction, the loop chain, that specifies a series of loops and the data they access. Given this abstraction, a compiler, inspector, or runtime optimizer can avoid the computationally expensive process of formally determining data dependences, yet still determine beneficial and legal data and iteration reorderings. One optimization method that has been previously applied to irregular scientific codes is full sparse tiling. Full sparse tiling has been used to improve the performance of a handful of scientific codes, but in each case the technique had to be applied from scratch by an expert after careful manual analysis of the possible data dependence patterns. The full sparse tiling approach was extended and generalized as part of this work to apply to any code represented by the loop chain abstraction. Using only the abstraction, the generalized algorithm can produce a new data and iteration ordering as well as a parallel execution schedule. Insight into tuning a generalized full sparse tiled application was gained through a study of the different factors influencing tile count. This work lays the foundation for an efficient autotuning approach to optimizing tile count

    Sensory History Matters for Visual Representation: Implications for Autism

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    How does the brain represent the enormous variety of the visual world? An approach to this question recognizes the types of information that visual representations maintain. The work in this thesis begins by investigating the neural correlates of perceptual similarity & distinctiveness, using EEG measurements of the evoked response to faces. In considering our results, we recognized that the effects being measured shared intrinsic relationships, both in measurement and in their theoretic basis. Using carry-over fMRI designs, we explored this relationship, ultimately demonstrating a new perspective on stimulus relationships based around sensory history that best explains the modulation of brain responses being measured. The result of this collection of experiments is a unified model of neural response modulation based around the integration of recent sensory history into a continually-updated reference; a drifting-norm. With this novel framework for understanding neural dynamics, we tested whether cognitive theories of autism spectrum disorder (ASD) might have a foundation in altered neural coding for perceptual information. Our results suggest ASD brain responses depend on a more moment-to-moment understanding of the visual world relative to neurotypical controls. This application both provides an exciting foothold in the brain for future investigations into the etiology of ASD, and validates the importance of sensory history as a dimension of visual representation

    ๋Œ€์šฉ๋Ÿ‰ ๋ฐ์ดํ„ฐ ํƒ์ƒ‰์„ ์œ„ํ•œ ์ ์ง„์  ์‹œ๊ฐํ™” ์‹œ์Šคํ…œ ์„ค๊ณ„

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ)--์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› :๊ณต๊ณผ๋Œ€ํ•™ ์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€,2020. 2. ์„œ์ง„์šฑ.Understanding data through interactive visualization, also known as visual analytics, is a common and necessary practice in modern data science. However, as data sizes have increased at unprecedented rates, the computation latency of visualization systems becomes a significant hurdle to visual analytics. The goal of this dissertation is to design a series of systems for progressive visual analytics (PVA)โ€”a visual analytics paradigm that can provide intermediate results during computation and allow visual exploration of these resultsโ€”to address the scalability hurdle. To support the interactive exploration of data with billions of records, we first introduce SwiftTuna, an interactive visualization system with scalable visualization and computation components. Our performance benchmark demonstrates that it can handle data with four billion records, giving responsive feedback every few seconds without precomputation. Second, we present PANENE, a progressive algorithm for the Approximate k-Nearest Neighbor (AKNN) problem. PANENE brings useful machine learning methods into visual analytics, which has been challenging due to their long initial latency resulting from AKNN computation. In particular, we accelerate t-Distributed Stochastic Neighbor Embedding (t-SNE), a popular non-linear dimensionality reduction technique, which enables the responsive visualization of data with a few hundred columns. Each of these two contributions aims to address the scalability issues stemming from a large number of rows or columns in data, respectively. Third, from the users' perspective, we focus on improving the trustworthiness of intermediate knowledge gained from uncertain results in PVA. We propose a novel PVA concept, Progressive Visual Analytics with Safeguards, and introduce PVA-Guards, safeguards people can leave on uncertain intermediate knowledge that needs to be verified. We also present a proof-of-concept system, ProReveal, designed and developed to integrate seven safeguards into progressive data exploration. Our user study demonstrates that people not only successfully created PVA-Guards on ProReveal but also voluntarily used PVA-Guards to manage the uncertainty of their knowledge. Finally, summarizing the three studies, we discuss design challenges for progressive systems as well as future research agendas for PVA.ํ˜„๋Œ€ ๋ฐ์ดํ„ฐ ์‚ฌ์ด์–ธ์Šค์—์„œ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒํ•œ ์‹œ๊ฐํ™”๋ฅผ ํ†ตํ•ด ๋ฐ์ดํ„ฐ๋ฅผ ์ดํ•ดํ•˜๋Š” ๊ฒƒ์€ ํ•„์ˆ˜์ ์ธ ๋ถ„์„ ๋ฐฉ๋ฒ• ์ค‘ ํ•˜๋‚˜์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜, ์ตœ๊ทผ ๋ฐ์ดํ„ฐ์˜ ํฌ๊ธฐ๊ฐ€ ํญ๋ฐœ์ ์œผ๋กœ ์ฆ๊ฐ€ํ•˜๋ฉด์„œ ๋ฐ์ดํ„ฐ ํฌ๊ธฐ๋กœ ์ธํ•ด ๋ฐœ์ƒํ•˜๋Š” ์ง€์—ฐ ์‹œ๊ฐ„์ด ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒํ•œ ์‹œ๊ฐ์  ๋ถ„์„์— ํฐ ๊ฑธ๋ฆผ๋Œ์ด ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ํ™•์žฅ์„ฑ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ์ ์ง„์  ์‹œ๊ฐ์  ๋ถ„์„(Progressive Visual Analytics)์„ ์ง€์›ํ•˜๋Š” ์ผ๋ จ์˜ ์‹œ์Šคํ…œ์„ ๋””์ž์ธํ•˜๊ณ  ๊ฐœ๋ฐœํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์ ์ง„์  ์‹œ๊ฐ์  ๋ถ„์„ ์‹œ์Šคํ…œ์€ ๋ฐ์ดํ„ฐ ์ฒ˜๋ฆฌ๊ฐ€ ์™„์ „ํžˆ ๋๋‚˜์ง€ ์•Š๋”๋ผ๋„ ์ค‘๊ฐ„ ๋ถ„์„ ๊ฒฐ๊ณผ๋ฅผ ์‚ฌ์šฉ์ž์—๊ฒŒ ์ œ๊ณตํ•จ์œผ๋กœ์จ ๋ฐ์ดํ„ฐ์˜ ํฌ๊ธฐ๋กœ ์ธํ•ด ๋ฐœ์ƒํ•˜๋Š” ์ง€์—ฐ ์‹œ๊ฐ„ ๋ฌธ์ œ๋ฅผ ์™„ํ™”ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ฒซ์งธ๋กœ, ์ˆ˜์‹ญ์–ต ๊ฑด์˜ ํ–‰์„ ๊ฐ€์ง€๋Š” ๋ฐ์ดํ„ฐ๋ฅผ ์‹œ๊ฐ์ ์œผ๋กœ ํƒ์ƒ‰ํ•  ์ˆ˜ ์žˆ๋Š” SwiftTuna ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ๋ฐ์ดํ„ฐ ์ฒ˜๋ฆฌ ๋ฐ ์‹œ๊ฐ์  ํ‘œํ˜„์˜ ํ™•์žฅ์„ฑ์„ ๋ชฉํ‘œ๋กœ ๊ฐœ๋ฐœ๋œ ์ด ์‹œ์Šคํ…œ์€, ์•ฝ 40์–ต ๊ฑด์˜ ํ–‰์„ ๊ฐ€์ง„ ๋ฐ์ดํ„ฐ์— ๋Œ€ํ•œ ์‹œ๊ฐํ™”๋ฅผ ์ „์ฒ˜๋ฆฌ ์—†์ด ์ˆ˜ ์ดˆ๋งˆ๋‹ค ์—…๋ฐ์ดํŠธํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋‘˜์งธ๋กœ, ๊ทผ์‚ฌ์  k-์ตœ๊ทผ์ ‘์ (Approximate k-Nearest Neighbor) ๋ฌธ์ œ๋ฅผ ์ ์ง„์ ์œผ๋กœ ๊ณ„์‚ฐํ•˜๋Š” PANENE ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ๊ทผ์‚ฌ์  k-์ตœ๊ทผ์ ‘์  ๋ฌธ์ œ๋Š” ์—ฌ๋Ÿฌ ๊ธฐ๊ณ„ ํ•™์Šต ๊ธฐ๋ฒ•์—์„œ ์“ฐ์ž„์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ์ดˆ๊ธฐ ๊ณ„์‚ฐ ์‹œ๊ฐ„์ด ๊ธธ์–ด์„œ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒํ•œ ์‹œ์Šคํ…œ์— ์ ์šฉํ•˜๊ธฐ ํž˜๋“  ํ•œ๊ณ„๊ฐ€ ์žˆ์—ˆ๋‹ค. PANENE ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ์ด๋Ÿฌํ•œ ๊ธด ์ดˆ๊ธฐ ๊ณ„์‚ฐ ์‹œ๊ฐ„์„ ํš๊ธฐ์ ์œผ๋กœ ๊ฐœ์„ ํ•˜์—ฌ ๋‹ค์–‘ํ•œ ๊ธฐ๊ณ„ ํ•™์Šต ๊ธฐ๋ฒ•์„ ์‹œ๊ฐ์  ๋ถ„์„์— ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•œ๋‹ค. ํŠนํžˆ, ์œ ์šฉํ•œ ๋น„์„ ํ˜•์  ์ฐจ์› ๊ฐ์†Œ ๊ธฐ๋ฒ•์ธ t-๋ถ„ํฌ ํ™•๋ฅ ์  ์ž„๋ฒ ๋”ฉ(t-Distributed Stochastic Neighbor Embedding)์„ ๊ฐ€์†ํ•˜์—ฌ ์ˆ˜๋ฐฑ ๊ฐœ์˜ ์ฐจ์›์„ ๊ฐ€์ง€๋Š” ๋ฐ์ดํ„ฐ๋ฅผ ๋น ๋ฅธ ์‹œ๊ฐ„ ๋‚ด์— ์‚ฌ์˜ํ•  ์ˆ˜ ์žˆ๋‹ค. ์œ„์˜ ๋‘ ์‹œ์Šคํ…œ๊ณผ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ๋ฐ์ดํ„ฐ์˜ ํ–‰ ๋˜๋Š” ์—ด์˜ ๊ฐœ์ˆ˜๋กœ ์ธํ•œ ํ™•์žฅ์„ฑ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ณ ์ž ํ–ˆ๋‹ค๋ฉด, ์„ธ ๋ฒˆ์งธ ์‹œ์Šคํ…œ์—์„œ๋Š” ์ ์ง„์  ์‹œ๊ฐ์  ๋ถ„์„์˜ ์‹ ๋ขฐ๋„ ๋ฌธ์ œ๋ฅผ ๊ฐœ์„ ํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ ์ง„์  ์‹œ๊ฐ์  ๋ถ„์„์—์„œ ์‚ฌ์šฉ์ž์—๊ฒŒ ์ฃผ์–ด์ง€๋Š” ์ค‘๊ฐ„ ๊ณ„์‚ฐ ๊ฒฐ๊ณผ๋Š” ์ตœ์ข… ๊ฒฐ๊ณผ์˜ ๊ทผ์‚ฌ์น˜์ด๋ฏ€๋กœ ๋ถˆํ™•์‹ค์„ฑ์ด ์กด์žฌํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์„ธ์ดํ”„๊ฐ€๋“œ๋ฅผ ์ด์šฉํ•œ ์ ์ง„์  ์‹œ๊ฐ์  ๋ถ„์„(Progressive Visual Analytics with Safeguards)์ด๋ผ๋Š” ์ƒˆ๋กœ์šด ๊ฐœ๋…์„ ์ œ์•ˆํ•œ๋‹ค. ์ด ๊ฐœ๋…์€ ์‚ฌ์šฉ์ž๊ฐ€ ์ ์ง„์  ํƒ์ƒ‰์—์„œ ๋งˆ์ฃผํ•˜๋Š” ๋ถˆํ™•์‹คํ•œ ์ค‘๊ฐ„ ์ง€์‹์— ์„ธ์ดํ”„๊ฐ€๋“œ๋ฅผ ๋‚จ๊ธธ ์ˆ˜ ์žˆ๋„๋ก ํ•˜์—ฌ ํƒ์ƒ‰์—์„œ ์–ป์€ ์ง€์‹์˜ ์ •ํ™•๋„๋ฅผ ์ถ”ํ›„ ๊ฒ€์ฆํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•œ๋‹ค. ๋˜ํ•œ, ์ด๋Ÿฌํ•œ ๊ฐœ๋…์„ ์‹ค์ œ๋กœ ๊ตฌํ˜„ํ•˜์—ฌ ํƒ‘์žฌํ•œ ProReveal ์‹œ์Šคํ…œ์„ ์†Œ๊ฐœํ•œ๋‹ค. ProReveal๋ฅผ ์ด์šฉํ•œ ์‚ฌ์šฉ์ž ์‹คํ—˜์—์„œ ์‚ฌ์šฉ์ž๋“ค์€ ์„ธ์ดํ”„๊ฐ€๋“œ๋ฅผ ์„ฑ๊ณต์ ์œผ๋กœ ๋งŒ๋“ค ์ˆ˜ ์žˆ์—ˆ์„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ, ์ค‘๊ฐ„ ์ง€์‹์˜ ๋ถˆํ™•์‹ค์„ฑ์„ ๋‹ค๋ฃจ๊ธฐ ์œ„ํ•ด ์„ธ์ดํ”„๊ฐ€๋“œ๋ฅผ ์ž๋ฐœ์ ์œผ๋กœ ์ด์šฉํ•œ๋‹ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ์œ„ ์„ธ ๊ฐ€์ง€ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๋ฅผ ์ข…ํ•ฉํ•˜์—ฌ ์ ์ง„์  ์‹œ๊ฐ์  ๋ถ„์„ ์‹œ์Šคํ…œ์„ ๊ตฌํ˜„ํ•  ๋•Œ์˜ ๋””์ž์ธ์  ๋‚œ์ œ์™€ ํ–ฅํ›„ ์—ฐ๊ตฌ ๋ฐฉํ–ฅ์„ ๋ชจ์ƒ‰ํ•œ๋‹ค.CHAPTER1. Introduction 2 1.1 Background and Motivation 2 1.2 Thesis Statement and Research Questions 5 1.3 Thesis Contributions 5 1.3.1 Responsive and Incremental Visual Exploration of Large-scale Multidimensional Data 6 1.3.2 ProgressiveComputation of Approximate k-Nearest Neighbors and Responsive t-SNE 7 1.3.3 Progressive Visual Analytics with Safeguards 8 1.4 Structure of Dissertation 9 CHAPTER2. Related Work 11 2.1 Progressive Visual Analytics 11 2.1.1 Definitions 11 2.1.2 System Latency and Human Factors 13 2.1.3 Users, Tasks, and Models 15 2.1.4 Techniques, Algorithms, and Systems. 17 2.1.5 Uncertainty Visualization 19 2.2 Approaches for Scalable Visualization Systems 20 2.3 The k-Nearest Neighbor (KNN) Problem 22 2.4 t-Distributed Stochastic Neighbor Embedding 26 CHAPTER3. SwiTuna: Responsive and Incremental Visual Exploration of Large-scale Multidimensional Data 28 3.1 The SwiTuna Design 31 3.1.1 Design Considerations 32 3.1.2 System Overview 33 3.1.3 Scalable Visualization Components 36 3.1.4 Visualization Cards 40 3.1.5 User Interface and Interaction 42 3.2 Responsive Querying 44 3.2.1 Querying Pipeline 44 3.2.2 Prompt Responses 47 3.2.3 Incremental Processing 47 3.3 Evaluation: Performance Benchmark 49 3.3.1 Study Design 49 3.3.2 Results and Discussion 52 3.4 Implementation 56 3.5 Summary 56 CHAPTER4. PANENE:AProgressive Algorithm for IndexingandQuerying Approximate k-Nearest Neighbors 58 4.1 Approximate k-Nearest Neighbor 61 4.1.1 A Sequential Algorithm 62 4.1.2 An Online Algorithm 63 4.1.3 A Progressive Algorithm 66 4.1.4 Filtered AKNN Search 71 4.2 k-Nearest Neighbor Lookup Table 72 4.3 Benchmark. 78 4.3.1 Online and Progressive k-d Trees 78 4.3.2 k-Nearest Neighbor Lookup Tables 83 4.4 Applications 85 4.4.1 Progressive Regression and Density Estimation 85 4.4.2 Responsive t-SNE 87 4.5 Implementation 92 4.6 Discussion 92 4.7 Summary 93 CHAPTER5. ProReveal: Progressive Visual Analytics with Safeguards 95 5.1 Progressive Visual Analytics with Safeguards 98 5.1.1 Definition 98 5.1.2 Examples 101 5.1.3 Design Considerations 103 5.2 ProReveal 105 5.3 Evaluation 121 5.4 Discussion 127 5.5 Summary 130 CHAPTER6. Discussion 132 6.1 Lessons Learned 132 6.2 Limitations 135 CHAPTER7. Conclusion 137 7.1 Thesis Contributions Revisited 137 7.2 Future Research Agenda 139 7.3 Final Remarks 141 Abstract (Korean) 155 Acknowledgments (Korean) 157Docto

    Resource provision in object oriented distributed systems

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    Gestural Human-Machine-Interface (HMI) for an autonomous wheelchair for kids

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    El Trabajo de Fin de Master (TFM) se desarrolla a partir de una plataforma de ayuda a la movilidad destinada a niรฑos. La arquitectura general de la plataforma se describe en anteriores trabajos. La plataforma consta de distintos nodos para suplir todas las funciones, alimentaciรณn, electrรณnica de potencia, control y navegaciรณn, interacciรณn con el entorno e interfaz humano-maquina. Este TFM se centra en el nodo PC, el cual se basa en un ordenador con sistema operativo Linux y caracterizado por el uso de Robot Operating System (ROS). Sobre esta base se asienta la interfaz humano mรกquina gestual que se desarrolla en este trabajo. Este integra en el sistema existente una cรกmara RGBD Intel Realsense D435, ya que esta aplicaciรณn necesita tanto imagen RGB como imagen en profundidad. La informaciรณn que proporciona la cรกmara se utiliza por medio de los paquetes que ofrece el fabricante de la cรกmara en ROS. Posteriormente se realiza la detecciรณn de personas. Para ello se utiliza una red neuronal entrenada para la detecciรณn de objetos basada en Tensorflow. A partir de los resultados de detecciรณn de la red, se obtiene la posiciรณn de las personas detectadas, transformando la posiciรณn en el plano de la persona su localizaciรณn en el entorno virtual de la aplicaciรณn. Ademรกs se aplican tรฉcnicas de filtrado y tracking para mejorar esta localizaciรณn. Por รบltimo, se implementa un sistema de reconocimiento de gestos, mediante el cual se pueda seleccionar fรกcilmente que usuario que desea interactuar con la plataforma y ejecutar una aplicaciรณn determinada. En el caso de este trabajo, la aplicacion elegida se basa en una estrategia denominada Follow Me, en la que la plataforma interactรบe con el usuario y navegue por el entorno siguiรฉndole. La aplicaciรณn se incluye dentro del entorno de ROS, compatibilizando de esta forma su actuaciรณn con el resto de funciones de la plataforma.The Master's thesis is based on a mobility support platform for children. The general architecture of the platform is described in previous works. The platform consists of different nodes to provide all functions, power supply, power electronics, control and navigation, interaction with the environment and human-machine interface. This Master's thesis focuses on the PC node, which is based on a computer with a Linux operating system and characterised by the use of Robot Operating System (ROS). This is the basis for the gestural human-machine interface developed in this work. An Intel Realsense D435 RGBD camera is integrated into the existing system, as both RGB image and depth image are required for this application. The information provided by the camera is used by means of the packages offered by the camera manufacturer in ROS. Subsequently, the detection of persons is carried out. For this purpose, a neural network trained for object detection based on Tensorflow is used. From the detection results of the network, the position of the detected persons is obtained, transforming the position in the plane of the person to the location in the virtual environment of the application. In addition, f ltering and tracking techniques are applied to improve this localisation. Finally, a gesture recognition system is implemented, by means of which the user can easily select which user wants to interact with the platform and execute a given application. In the case of this work, the chosen application is based on a navigation strategy called Follow Me, in which the platform follows the user and navigates the environment in this way. The application is merged within the ROS environment, thus making it compatible with the rest of the platform's functions.Mรกster Universitario en Ingenierรญa Industrial (M141

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