12,809 research outputs found
A Survey of Adaptive Resonance Theory Neural Network Models for Engineering Applications
This survey samples from the ever-growing family of adaptive resonance theory
(ART) neural network models used to perform the three primary machine learning
modalities, namely, unsupervised, supervised and reinforcement learning. It
comprises a representative list from classic to modern ART models, thereby
painting a general picture of the architectures developed by researchers over
the past 30 years. The learning dynamics of these ART models are briefly
described, and their distinctive characteristics such as code representation,
long-term memory and corresponding geometric interpretation are discussed.
Useful engineering properties of ART (speed, configurability, explainability,
parallelization and hardware implementation) are examined along with current
challenges. Finally, a compilation of online software libraries is provided. It
is expected that this overview will be helpful to new and seasoned ART
researchers
14.6-GHz LiNbO/sub 3/ microdisk photonic self-homodyne RF receiver
Nonlinear optical modulation combined with simultaneous photonic and RF resonance in an LiNbO/sub 3/ microdisk modulator is used to create a self-homodyne photonic RF receiver. Carrier and sidebands are mixed in the optical domain, and the modulated optical signal is detected using a photodetector. The photodetector has a bandwidth matched to the baseband signal. It filters out the high-frequency components and generates the baseband photocurrent. Receiver operation is demonstrated by demodulating up to 100-Mb/s digital data from a 14.6-GHz carrier frequency without any high-speed electronic components. A bit error rate of 10/sup -9/ is measured for 10-Mb/s downconverted digital data at -15-dBm received RF power. Preliminary results of employing this photonic RF receiver in a short-distance Ku-band wireless link demonstrate the potential of using high-quality optical microresonators in RF receiver applications
Neuroengineering of Clustering Algorithms
Cluster analysis can be broadly divided into multivariate data visualization, clustering algorithms, and cluster validation. This dissertation contributes neural network-based techniques to perform all three unsupervised learning tasks. Particularly, the first paper provides a comprehensive review on adaptive resonance theory (ART) models for engineering applications and provides context for the four subsequent papers. These papers are devoted to enhancements of ART-based clustering algorithms from (a) a practical perspective by exploiting the visual assessment of cluster tendency (VAT) sorting algorithm as a preprocessor for ART offline training, thus mitigating ordering effects; and (b) an engineering perspective by designing a family of multi-criteria ART models: dual vigilance fuzzy ART and distributed dual vigilance fuzzy ART (both of which are capable of detecting complex cluster structures), merge ART (aggregates partitions and lessens ordering effects in online learning), and cluster validity index vigilance in fuzzy ART (features a robust vigilance parameter selection and alleviates ordering effects in offline learning). The sixth paper consists of enhancements to data visualization using self-organizing maps (SOMs) by depicting in the reduced dimension and topology-preserving SOM grid information-theoretic similarity measures between neighboring neurons. This visualization\u27s parameters are estimated using samples selected via a single-linkage procedure, thereby generating heatmaps that portray more homogeneous within-cluster similarities and crisper between-cluster boundaries. The seventh paper presents incremental cluster validity indices (iCVIs) realized by (a) incorporating existing formulations of online computations for clusters\u27 descriptors, or (b) modifying an existing ART-based model and incrementally updating local density counts between prototypes. Moreover, this last paper provides the first comprehensive comparison of iCVIs in the computational intelligence literature --Abstract, page iv
An ART1 microchip and its use in multi-ART1 systems
Recently, a real-time clustering microchip neural engine based on the ART1 architecture has been reported. Such chip is able to cluster 100-b patterns into up to 18 categories at a speed of 1.8 ÎĽs per pattern. However, that chip rendered an extremely high silicon area consumption of 1 cm2, and consequently an extremely low yield of 6%. Redundant circuit techniques can be introduced to improve yield performance at the cost of further increasing chip size. In this paper we present an improved ART1 chip prototype based on a different approach to implement the most area consuming circuit elements of the first prototype: an array of several thousand current sources which have to match within a precision of around 1%. Such achievement was possible after a careful transistor mismatch characterization of the fabrication process (ES2-1.0 ÎĽm CMOS). A new prototype chip has been fabricated which can cluster 50-b input patterns into up to ten categories. The chip has 15 times less area, shows a yield performance of 98%, and presents the same precision and speed than the previous prototype. Due to its higher robustness multichip systems are easily assembled. As a demonstration we show results of a two-chip ART1 system, and of an ARTMAP system made of two ART1 chips and an extra interfacing chip
Evolutionary games on graphs
Game theory is one of the key paradigms behind many scientific disciplines
from biology to behavioral sciences to economics. In its evolutionary form and
especially when the interacting agents are linked in a specific social network
the underlying solution concepts and methods are very similar to those applied
in non-equilibrium statistical physics. This review gives a tutorial-type
overview of the field for physicists. The first three sections introduce the
necessary background in classical and evolutionary game theory from the basic
definitions to the most important results. The fourth section surveys the
topological complications implied by non-mean-field-type social network
structures in general. The last three sections discuss in detail the dynamic
behavior of three prominent classes of models: the Prisoner's Dilemma, the
Rock-Scissors-Paper game, and Competing Associations. The major theme of the
review is in what sense and how the graph structure of interactions can modify
and enrich the picture of long term behavioral patterns emerging in
evolutionary games.Comment: Review, final version, 133 pages, 65 figure
Decision tree learning for intelligent mobile robot navigation
The replication of human intelligence, learning and reasoning by means of computer
algorithms is termed Artificial Intelligence (Al) and the interaction of such
algorithms with the physical world can be achieved using robotics. The work described in
this thesis investigates the applications of concept learning (an approach which takes its
inspiration from biological motivations and from survival instincts in particular) to robot
control and path planning. The methodology of concept learning has been applied using
learning decision trees (DTs) which induce domain knowledge from a finite set of training
vectors which in turn describe systematically a physical entity and are used to train a robot
to learn new concepts and to adapt its behaviour.
To achieve behaviour learning, this work introduces the novel approach of hierarchical
learning and knowledge decomposition to the frame of the reactive robot architecture.
Following the analogy with survival instincts, the robot is first taught how to survive in
very simple and homogeneous environments, namely a world without any disturbances or
any kind of "hostility". Once this simple behaviour, named a primitive, has been established, the robot is trained to adapt new knowledge to cope with increasingly complex
environments by adding further worlds to its existing knowledge. The repertoire of the
robot behaviours in the form of symbolic knowledge is retained in a hierarchy of clustered
decision trees (DTs) accommodating a number of primitives. To classify robot perceptions,
control rules are synthesised using symbolic knowledge derived from searching the
hierarchy of DTs.
A second novel concept is introduced, namely that of multi-dimensional fuzzy associative
memories (MDFAMs). These are clustered fuzzy decision trees (FDTs) which are trained
locally and accommodate specific perceptual knowledge. Fuzzy logic is incorporated to
deal with inherent noise in sensory data and to merge conflicting behaviours of the DTs.
In this thesis, the feasibility of the developed techniques is illustrated in the robot
applications, their benefits and drawbacks are discussed
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