45,035 research outputs found

    Models of Interaction as a Grounding for Peer to Peer Knowledge Sharing

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    Most current attempts to achieve reliable knowledge sharing on a large scale have relied on pre-engineering of content and supply services. This, like traditional knowledge engineering, does not by itself scale to large, open, peer to peer systems because the cost of being precise about the absolute semantics of services and their knowledge rises rapidly as more services participate. We describe how to break out of this deadlock by focusing on semantics related to interaction and using this to avoid dependency on a priori semantic agreement; instead making semantic commitments incrementally at run time. Our method is based on interaction models that are mobile in the sense that they may be transferred to other components, this being a mechanism for service composition and for coalition formation. By shifting the emphasis to interaction (the details of which may be hidden from users) we can obtain knowledge sharing of sufficient quality for sustainable communities of practice without the barrier of complex meta-data provision prior to community formation

    Cooperating Agents for 3D Scientific Data Interpretation

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    Many organizations collect vast quantities of three-dimensional (3-D) scientific data in volumetric form for a range of purposes, including resource exploration, market forecasting, and process modelling. Traditionally, these data have been interpreted by human experts with only minimal software assistance. However, such manual interpretation is a painstakingly slow and tedious process. Moreover, since interpretation involves subjective judgements and each interpreter has different scientific knowledge and experience, formulation of an effective interpretation often requires the cooperation of numerous such experts. Hence, there is a pressing need for a software system in which individual interpretations can be generated automatically and then refined through the use of cooperative reasoning and information sharing. To this end, a prototype system, SurfaceMapper, has been developed in which a community of cooperating software agents automatically locate and display interpretations in a volume of 3-D scientific data. The challenges and experiences in designing and building such a system are discussed. Particular emphasis is given to the agents' interactions and an empirical evaluation of the effectiveness of different cooperation strategies is presented

    On Online Collaboration and Construction of Shared Knowledge: Assessing Mediation Capability in Computer Supported Argument Visualization Tools

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    Collaborative Computer-Supported Argument Visualization (CCSAV) has often been proposed as an alternative over more conventional, mainstream platforms for online discussion (e.g., online forums and wikis). CCSAV tools require users to contribute to the creation of a joint artifact (argument map) instead of contributing to a conversation. In this paper we assess empirically the effects of this fundamental design choice and show that the absence of conversational affordances and socially salient information in representation-centric tools is detrimental to the users' collaboration experience. We report empirical findings from a study in which subjects using different collaborative platforms (a forum, an argumentation platform, and a socially augmented argumentation tool) were asked to discuss and predict the price of a commodity. By comparing users' experience across several metrics we found evidence that the collaborative performance decreases gradually when we remove conversational interaction and other types of socially salient information. We interpret these findings through theories developed in conversational analysis (common ground theory) and communities of practice and discuss design implications. In particular, we propose balancing the trade-off between knowledge reification and participation in representation-centric tools with the provision of social feedback and functionalities supporting meaning negotiation

    Sense of Place in the Anthropocene: A students-teaching-students course

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    Contemporary environmental education is tasked with the acknowledgement of the Anthropocene - an informal but ubiquitous term for the current geological epoch which arose from anthropogenic changes to the Earth system - and its accompanying socio-ecological implications. Sense of Place can be a hybridized tool of personal agency and global awareness for this task. Through the creation, execution and reflection of a 14-student students-teaching-students (STS) course at the University of Vermont in the Spring of 2019, Giannina Gaspero-Beckstrom and Ella Mighell aimed to facilitate a peer-to-peer learning environment that addressed sense of place, social justice and community engagement. The students-teaching-students framework is an alternative educational approach that supports the values and practices of the University of Vermont’s Environmental Program, as well as an intentional breakdown of the hierarchical knowledge paradigm. Using alternative pedagogies (predominately critical and place-based), we attempted to facilitate meaningful learning through creative expression, experiential education, community dialogue and personal reflection. Our intention with this was to encourage awareness and action

    Enabling e-Research in combustion research community

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    Abstract This paper proposes an application of the Collaborative e-Science Architecture (CeSA) to enable e-Research in combustion research community. A major problem of the community is that data required for constructing modelling might already exist but scattered and improperly evaluated. That makes the collection of data for constructing models difficult and time-consuming. The decentralised P2P collaborative environment of the CeSA is well suited to solve this distributed problem. It opens up access to scattered data and turns them to valuable resources. Other issues of the community addressed here are the needs for computational resources, storages and interoperability amongst different data formats can also be addressed by the use of Grid environment in the CeSA

    An Open System for Social Computation

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    Part of the power of social computation comes from using the collective intelligence of humans to tame the aggregate uncertainty of (otherwise) low veracity data obtained from human and automated sources. We have witnessed a surge in development of social computing systems but, ironically, there have been few attempts to generalise across this activity so that creation of the underlying mechanisms themselves can be made more social. We describe a method for achieving this by standardising patterns of social computation via lightweight formal specifications (we call these social artifacts) that can be connected to existing internet architectures via a single model of computation. Upon this framework we build a mechanism for extracting provenance meta-data across social computations

    Developing Australian Academics' Capacity: Supporting the Adoption of Open Educational Practices in Curriculum Design

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    This seed project initiative addressed an identified gap in Australian higher education between awareness of open educational practices (OEP) and implementation of OEP, particularly the production, adaptation and use of open educational resources (OER) to support the design of innovative, engaging and agile curriculum. In response, the authors aimed to design, develop, pilot and evaluate a free, open and online professional development course focused on supporting curriculum design in higher education. The specific aim of the course - Curriculum design for open education (CD4OE) - is to develop the capacity of academics in Australia to adopt and incorporate OER and OEP into curriculum development, for more effective and efficient learning and teaching across the sector

    An Open System for Social Computation

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    Part of the power of social computation comes from using the collective intelligence of humans to tame the aggregate uncertainty of (otherwise) low veracity data obtained from human and automated sources. We have witnessed a surge in development of social computing systems but, ironically, there have been few attempts to generalise across this activity so that creation of the underlying mechanisms themselves can be made more social. We describe a method for achieving this by standardising patterns of social computation via lightweight formal specifications (we call these social artifacts) that can be connected to existing internet architectures via a single model of computation. Upon this framework we build a mechanism for extracting provenance meta-data across social computations
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