22,359 research outputs found

    Mixin Composition Synthesis based on Intersection Types

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    We present a method for synthesizing compositions of mixins using type inhabitation in intersection types. First, recursively defined classes and mixins, which are functions over classes, are expressed as terms in a lambda calculus with records. Intersection types with records and record-merge are used to assign meaningful types to these terms without resorting to recursive types. Second, typed terms are translated to a repository of typed combinators. We show a relation between record types with record-merge and intersection types with constructors. This relation is used to prove soundness and partial completeness of the translation with respect to mixin composition synthesis. Furthermore, we demonstrate how a translated repository and goal type can be used as input to an existing framework for composition synthesis in bounded combinatory logic via type inhabitation. The computed result is a class typed by the goal type and generated by a mixin composition applied to an existing class

    Three Dimensional Software Modelling

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    Traditionally, diagrams used in software systems modelling have been two dimensional (2D). This is probably because graphical notations, such as those used in object-oriented and structured systems modelling, draw upon the topological graph metaphor, which, at its basic form, receives little benefit from three dimensional (3D) rendering. This paper presents a series of 3D graphical notations demonstrating effective use of the third dimension in modelling. This is done by e.g., connecting several graphs together, or in using the Z co-ordinate to show special kinds of edges. Each notation combines several familiar 2D diagrams, which can be reproduced from 2D projections of the 3D model. 3D models are useful even in the absence of a powerful graphical workstation: even 2D stereoscopic projections can expose more information than a plain planar diagram

    A Domain Analysis to Specify Design Defects and Generate Detection Algorithms

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    Quality experts often need to identify in software systems design defects, which are recurring design problems, that hinder development\ud and maintenance. Consequently, several defect detection approaches\ud and tools have been proposed in the literature. However, we are not\ud aware of any approach that defines and reifies the process of generating\ud detection algorithms from the existing textual descriptions of defects.\ud In this paper, we introduce an approach to automate the generation\ud of detection algorithms from specifications written using a domain-specific\ud language. The domain-specific is defined from a thorough domain analysis.\ud We specify several design defects, generate automatically detection\ud algorithms using templates, and validate the generated detection\ud algorithms in terms of precision and recall on Xerces v2.7.0, an\ud open-source object-oriented system

    Improving Usability of Interactive Graphics Specification and Implementation with Picking Views and Inverse Transformations

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    Specifying and programming graphical interactions are difficult tasks, notably because designers have difficulties to express the dynamics of the interaction. This paper shows how the MDPC architecture improves the usability of the specification and the implementation of graphical interaction. The architecture is based on the use of picking views and inverse transforms from the graphics to the data. With three examples of graphical interaction, we show how to express them with the architecture, how to implement them, and how this improves programming usability. Moreover, we show that it enables implementing graphical interaction without a scene graph. This kind of code prevents from errors due to cache consistency management
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