929 research outputs found

    The cultural evolution of age-at-marriage norms

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    We present an agent-based model designed to study the cultural evolution of age-at-marriage norms. We review theoretical arguments and empirical evidence on the existence of norms proscribing marriage outside of an acceptable age interval. Using a definition of norms as constraints built in agents, we model the transmission of norms, and of mechanisms of intergenerational transmission of norms. Agents can marry each other only if they share part of the acceptable age interval. We perform several simulation experiments on the evolution across generations. In particular, we study the conditions under which norms persist in the long run, the impact of initial conditions, the role of random mutations, and the impact of social influence. Although the agent-based model we use is highly stylized, it gives important insights on the societal-level dynamics of life-course norms.

    Homo Socionicus: a Case Study of Simulation Models of Norms

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    This paper describes a survey of normative agent-based social simulation models. These models are examined from the perspective of the foundations of social theory. Agent-based modelling contributes to the research program of methodological individualism. Norms are a central concept in the role theoretic concept of action in the tradition of Durkheim and Parsons. This paper investigates to what extend normative agent-based models are able to capture the role theoretic concept of norms. Three methodological core problems are identified: the question of norm transmission, normative transformation of agents and what kind of analysis the models contribute. It can be shown that initially the models appeared only to address some of these problems rather than all of them simultaneously. More recent developments, however, show progress in that direction. However, the degree of resolution of intra agent processes remains too low for a comprehensive understanding of normative behaviour regulation.Norms, Normative Agent-Based Social Simulation, Role Theory, Methodological Individualism

    The Effect of Noise on the Emergence of Continuous Norms and its Evolutionary Dynamics

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    Ā© 2023 The MIT Press. This is an open access conference proceeding distributed under the terms of the Creative Commons Attribution License (CC BY), https://creativecommons.org/licenses/by/4.0/We examine the effect of noise on societies of agents using an agent based model of evolutionary norm emergence. Generally we see that noisy societies are more selfish, smaller and discontent, with noisy societies caught in rounds of perpetual punishment preventing them from flourishing. Surprisingly, despite the detrimental effect of noise on the population, it doesnā€™t seem to evolve away, in fact, in some cases it seems the level of noise increases. We carry out further analysis and provide reasons for why this might be the case. Furthermore, we claim that our framework evolving the noise/ambiguity of norms is a new way to model the tight/loose framework of norms, suggesting that despite ambiguous normsā€™ detrimental effect on society, evolution doesnā€™t favour clarity

    The Role of Elites in the Diffusion of Social Norms of Humanitarianism

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    Certain social norms evolve without punishment as conventions that do not adversely affect society. In this paper, we depart from the notion that humanitarianism is one such social norm, where peer pressure may be the only type of punishment that encourages individuals to conform. Using an agent-based modeling approach, we examine the role that networked elites have in diffusing a non-punishment-enforced norm through an artificial society. The model considers norm advocates who promote a norm of humanitarianism, elites who have wide networks to spread the new norm, and general individuals who evaluate the norm pushed from elites and adopted by their peers. The study finds that, regardless of starting parameter values, the population converges into two groups: norm adopters and those who oppose the norm

    Cooperation, Norms, and Revolutions: A Unified Game-Theoretical Approach

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    Cooperation is of utmost importance to society as a whole, but is often challenged by individual self-interests. While game theory has studied this problem extensively, there is little work on interactions within and across groups with different preferences or beliefs. Yet, people from different social or cultural backgrounds often meet and interact. This can yield conflict, since behavior that is considered cooperative by one population might be perceived as non-cooperative from the viewpoint of another. To understand the dynamics and outcome of the competitive interactions within and between groups, we study game-dynamical replicator equations for multiple populations with incompatible interests and different power (be this due to different population sizes, material resources, social capital, or other factors). These equations allow us to address various important questions: For example, can cooperation in the prisoner's dilemma be promoted, when two interacting groups have different preferences? Under what conditions can costly punishment, or other mechanisms, foster the evolution of norms? When does cooperation fail, leading to antagonistic behavior, conflict, or even revolutions? And what incentives are needed to reach peaceful agreements between groups with conflicting interests? Our detailed quantitative analysis reveals a large variety of interesting results, which are relevant for society, law and economics, and have implications for the evolution of language and culture as well

    Computational Social Science: Agent-based social simulation

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    MULTI AGENT-BASED ENVIRONMENTAL LANDSCAPE (MABEL) - AN ARTIFICIAL INTELLIGENCE SIMULATION MODEL: SOME EARLY ASSESSMENTS

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    The Multi Agent-Based Environmental Landscape model (MABEL) introduces a Distributed Artificial Intelligence (DAI) systemic methodology, to simulate land use and transformation changes over time and space. Computational agents represent abstract relations among geographic, environmental, human and socio-economic variables, with respect to land transformation pattern changes. A multi-agent environment is developed providing task-nonspecific problem-solving abilities, flexibility on achieving goals and representing existing relations observed in real-world scenarios, and goal-based efficiency. Intelligent MABEL agents acquire spatial expressions and perform specific tasks demonstrating autonomy, environmental interactions, communication and cooperation, reactivity and proactivity, reasoning and learning capabilities. Their decisions maximize both task-specific marginal utility for their actions and joint, weighted marginal utility for their time-stepping. Agent behavior is achieved by personalizing a dynamic utility-based knowledge base through sequential GIS filtering, probability-distributed weighting, joint probability Bayesian correlational weighting, and goal-based distributional properties, applied to socio-economic and behavioral criteria. First-order logics, heuristics and appropriation of time-step sequences employed, provide a simulation-able environment, capable of re-generating space-time evolution of the agents.Environmental Economics and Policy,

    The Current State of Normative Agent-Based Systems

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    Recent years have seen an increase in the application of ideas from the social sciences to computational systems. Nowhere has this been more pronounced than in the domain of multiagent systems. Because multiagent systems are composed of multiple individual agents interacting with each other many parallels can be drawn to human and animal societies. One of the main challenges currently faced in multiagent systems research is that of social control. In particular, how can open multiagent systems be configured and organized given their constantly changing structure? One leading solution is to employ the use of social norms. In human societies, social norms are essential to regulation, coordination, and cooperation. The current trend of thinking is that these same principles can be applied to agent societies, of which multiagent systems are one type. In this article, we provide an introduction to and present a holistic viewpoint of the state of normative computing (computational solutions that employ ideas based on social norms.) To accomplish this, we (1) introduce social norms and their application to agent-based systems; (2) identify and describe a normative process abstracted from the existing research; and (3) discuss future directions for research in normative multiagent computing. The intent of this paper is to introduce new researchers to the ideas that underlie normative computing and survey the existing state of the art, as well as provide direction for future research.Norms, Normative Agents, Agents, Agent-Based System, Agent-Based Simulation, Agent-Based Modeling

    A Survey of Agent-Based Modeling Practices (January 1998 to July 2008)

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    In the 1990s, Agent-Based Modeling (ABM) began gaining popularity and represents a departure from the more classical simulation approaches. This departure, its recent development and its increasing application by non-traditional simulation disciplines indicates the need to continuously assess the current state of ABM and identify opportunities for improvement. To begin to satisfy this need, we surveyed and collected data from 279 articles from 92 unique publication outlets in which the authors had constructed and analyzed an agent-based model. From this large data set we establish the current practice of ABM in terms of year of publication, field of study, simulation software used, purpose of the simulation, acceptable validation criteria, validation techniques and complete description of the simulation. Based on the current practice we discuss six improvements needed to advance ABM as an analysis tool. These improvements include the development of ABM specific tools that are independent of software, the development of ABM as an independent discipline with a common language that extends across domains, the establishment of expectations for ABM that match their intended purposes, the requirement of complete descriptions of the simulation so others can independently replicate the results, the requirement that all models be completely validated and the development and application of statistical and non-statistical validation techniques specifically for ABM.Agent-Based Modeling, Survey, Current Practices, Simulation Validation, Simulation Purpose

    Techniques to Understand Computer Simulations: Markov Chain Analysis

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    The aim of this paper is to assist researchers in understanding the dynamics of simulation models that have been implemented and can be run in a computer, i.e. computer models. To do that, we start by explaining (a) that computer models are just input-output functions, (b) that every computer model can be re-implemented in many different formalisms (in particular in most programming languages), leading to alternative representations of the same input-output relation, and (c) that many computer models in the social simulation literature can be usefully represented as time-homogeneous Markov chains. Then we argue that analysing a computer model as a Markov chain can make apparent many features of the model that were not so evident before conducting such analysis. To prove this point, we present the main concepts needed to conduct a formal analysis of any time-homogeneous Markov chain, and we illustrate the usefulness of these concepts by analysing 10 well-known models in the social simulation literature as Markov chains. These models are: Ć¢ā‚¬Ā¢ Schelling\'s (1971) model of spatial segregation Ć¢ā‚¬Ā¢ Epstein and Axtell\'s (1996) Sugarscape Ć¢ā‚¬Ā¢ Miller and Page\'s (2004) standing ovation model Ć¢ā‚¬Ā¢ Arthur\'s (1989) model of competing technologies Ć¢ā‚¬Ā¢ Axelrod\'s (1986) metanorms models Ć¢ā‚¬Ā¢ Takahashi\'s (2000) model of generalized exchange Ć¢ā‚¬Ā¢ Axelrod\'s (1997) model of dissemination of culture Ć¢ā‚¬Ā¢ Kinnaird\'s (1946) truels Ć¢ā‚¬Ā¢ Axelrod and Bennett\'s (1993) model of competing bimodal coalitions Ć¢ā‚¬Ā¢ Joyce et al.\'s (2006) model of conditional association In particular, we explain how to characterise the transient and the asymptotic dynamics of these computer models and, where appropriate, how to assess the stochastic stability of their absorbing states. In all cases, the analysis conducted using the theory of Markov chains has yielded useful insights about the dynamics of the computer model under study.Computer Modelling, Simulation, Markov, Stochastic Processes, Analysis, Re-Implementation
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