8,042 research outputs found

    Agent-Based Modelling and Simulation of Product Development Teams

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    The success of product development highly depends on the quality of cooperation among members of a team involved in the process. Thus, a tool capable of simulating product development team may be beneficial for researchers interested in teamwork, as well as useful for managers struggling with team formation during process planning phase. This work aims at providing a detailed overview of agent-based simulators of product development teams. Specifically, the scientific databases Web of Science, Scopus, ACM DL, and IEEE were searched to extract relevant agent-based models of teamwork in mechanical engineering and aerospace context and obtained models were reviewed to identify their key advantages and limitations

    Agent-Based Modelling: Parallel and Distributed Simulation of Product Development Team

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    The successful collaboration of team members plays a crucial role in product development. Research of different teamwork factors may help understand the process, and computer simulation can be a suitable method of achieving this goal. This work aims to give an overview of agent-based modelling of product development teams and survey existing models that tackle this problem. Some tools and frameworks for agent-based modelling will be described with an emphasis on parallel and distributed architectures which are used to improve performance and enable very big and complex simulations

    Idea selection in design teams: a computational framework and insights in the presence of influencers

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    Idea selection is crucial in design as it impacts the outcome of a project. A collaborative design activity could be considered as a social process where the interactions and individual states (such as the importance in the team and self-efficacy level) could affect decision-making. It is often seen in design teams that some individuals, referred to as 'influencers' in the article have more capacity to influence than others, hence they govern the team process for better or worse. Due to the limited work done in the past to study the effect of these influencers on design outcomes, the work aims at increasing the understanding by presenting some insights from its agent-based simulation. The simulation results show how different influencer team compositions affect design outcomes in terms of quality and exploration of the solutions. The idea selection starts with the agents who are ready with their solution in their 'mind'. The work presented in this article describes a framework for simulating decision-making during idea selection by considering the influencer and majority effect. The empirical study presented in the article verifies the model logic, that is, the presence of influencer and the majority during idea selection and supports the assumption that individuals' agreement on solutions proposed by other team members depends on the degree of influence and past agreement. The results of the simulation show that teams with well-defined influencers produced solutions with higher variety and had more uniform contributions from team members, but also produced solutions of lower quality

    Strategic Roadmaps and Implementation Actions for ICT in Construction

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    Stress Propagation in Human-Robot Teams Based on Computational Logic Model

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    Mission teams are exposed to the emotional toll of life and death decisions. These are small groups of specially trained people supported by intelligent machines for dealing with stressful environments and scenarios. We developed a composite model for stress monitoring in such teams of human and autonomous machines. This modelling aims to identify the conditions that may contribute to mission failure. The proposed model is composed of three parts: 1) a computational logic part that statically describes the stress states of teammates; 2) a decision part that manifests the mission status at any time; 3) a stress propagation part based on standard Susceptible-Infected-Susceptible (SIS) paradigm. In contrast to the approaches such as agent-based, random-walk and game models, the proposed model combines various mechanisms to satisfy the conditions of stress propagation in small groups. Our core approach involves data structures such as decision tables and decision diagrams. These tools are adaptable to human-machine teaming as well.Comment: Submitted to IEEE Aerospace 2023 conferenc

    A methodology for maintaining trust in virtual environments

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    The increasing interest in carrying out business in virtual environments has resulted in much research and discussion of trust establishment between the entities involved. Researchers over the years have acknowledged that the success of any transaction or interaction via the virtual medium is determined by the trust level between trusting agent and trusted agent. Numerous publications have attempted to address the various challenges of assigning a trust level and building trust in an interacting party. However, the building and allocating a value of trust is neither easy nor quick. It involves high cost and effort. Hence, the ensuing research challenge is how to maintain the trust that has been established and assigned. Due to the dynamic nature of trust, the trust evolution, and the fragility of trust in virtual environments, one of the most pressing challenges facing the research community is how trust can be maintained over time. This thesis is an effort in that direction. Specifically, the objective of this thesis is to propose a methodology for trust maintenance in virtual environments which we term “Trust Maintenance Methodology” (TMM). The methodology comprises five frameworks that can be used to achieve the objective of trust maintenance.In order to achieve the aforesaid objective, this thesis proposes a: (a) Framework for third party agent selection, (b) Framework for Formalization and Negotiation of service requirements, (c) Framework for Proactive Continuous Performance Monitoring, (d) Framework for Incentive Mechanism, and (e) Framework for Trust Re-calibration.The framework for third party agent selection is used for choosing and selecting a neutral agent who will supervise the interaction between two parties. This is the first step of our methodology. The neutral agent is involved throughout the course of the interaction between two parties and takes a proactive-corrective role in continuous performance monitoring. Once both parties have chosen a neutral agent, they carry out a formalization and negotiation process of their service requirements using our proposed framework. This is in order to create an SLA which will guide the interaction between two parties. The framework for proactive continuous performance monitoring then can be used to evaluate the performance of both parties in delivering their service based on the SLA. If a performance gap occurs during the course of transaction, the third party agent will take action to help both parties close the performance gap in a timely manner. A key salient feature of our continuous performance monitoring is that it is proactive-corrective. Additionally, we design a framework for providing an incentive during the course of interaction to motivate both parties to perform as closely as possible to the terms of the mutual agreement or SLA. By the end of the interaction time space, both parties will be able to re-assess or re-calibrate their trust level using our proposed framework for trust re-calibration.Finally, in order to validate our proposed methodology, we engineered a multi-agent system to simulate the validity of the TMM. Numerous case studies are presented to elucidate the workings of our proposed methodology. Moreover, we run several experiments under various testing conditions including boundary conditions. The results of experiments show that our methodology is effective in assisting the parties to maintain their trust level in virtual environments

    COIN@AAMAS2015

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    COIN@AAMAS2015 is the nineteenth edition of the series and the fourteen papers included in these proceedings demonstrate the vitality of the community and will provide the grounds for a solid workshop program and what we expect will be a most enjoyable and enriching debate.Peer reviewe

    The Impact of HIV/AIDS in the Context of Socioeconomic Stressors: an Evidence-Driven Approach

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    In this paper, we present an agent-based simulation model of the social impacts of HIV/AIDS in villages in the Sekhukhune district of the Limpopo province in South Africa. AIDS is a major concern in South Africa, not just in terms of disease spread but also in term of its impact on society and economic development. The impact of the disease cannot however be considered in isolation from other stresses, such as food insecurity, high climate variability, market fluctuations and variations in support from government and non-government sources. The model described in this paper focuses on decisions made at the individual and household level, based upon evidence from detailed case studies, and the different types of networks between these players that influence their decision making. Key to the model is that these networks are dynamic and co-evolving, something that has rarely been considered in social network analysis. The results presented here demonstrate how this type of simulation can aid better understanding of this complex interplay of issues. In turn, we hope that this will prove to be a powerful tool for policy development.Agent-Based Social Simulation, Evidence-Driven Modeling, Socioeconomic Stressors, HIV/AIDS Impact
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