100,286 research outputs found

    Virtual sculpting and 3D printing for young people with disabilities

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    In this paper, we present the SHIVA project which was designed to provide virtual sculpting tools for young people with complex disabilities, to allow them to engage with artistic and creative activities that they might otherwise never be able to access. Modern 3D printing then allows us to physically build their creations. To achieve this, we combined our expertise in education, accessible technology, user interfaces and geometric modelling. We built a generic accessible graphical user interface (GUI) and a suitable geometric modelling system and used these to produce two prototype modelling exercises. These tools were deployed in a school for students with complex disabilities and are now being used for a variety of educational and developmental purposes. In this paper, we present the project's motivations, approach and implementation details together with initial results, including 3D printed objects designed by young people who have disabilties

    Knowledge re-use for decision support

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    Effective decision support has already been identified as a fundamental requirement for the realisation of Network Enabled Capability. Decision making itself is a knowledge-intensive process, and it is known that right decisions can only be reached based on decision maker's good judgement, which in turn is based on sufficient knowledge. It is not unusual for decision makers to make incorrect decisions because of insufficient knowledge. However, it is not always possible for decision makers to have all the knowledge needed for making decisions in complex situations without external support. The re-use of knowledge has been identified as providing an important contribution to such support, and this paper considers one, hitherto unexplored, aspect of how this may be achieved. This paper is concerned with the computational view of knowledge re-use to establish an understanding of a knowledge-based system for decision support. The paper explores knowledge re-use for decision support from two perspectives: knowledge provider's and knowledge re-user's. Key issues and challenges of knowledge re-use are identified from both perspectives. A structural model for knowledge re-use is proposed with initial evaluation through empirical study of both experienced and novice decision maker's behaviour in reusing knowledge to make decisions. The proposed structural model for knowledge re-use captures five main elements (knowledge re-uers, knowledge types, knowledge sources, environment, and integration strategies) as well as the relationships between the elements, which forms a foundation for constructing a knowledge-based decision support system. The paper suggests that further research should be investigating the relationship between knowledge re-use and learning to achieve intelligent decision support

    Modelling human teaching tactics and strategies for tutoring systems

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    One of the promises of ITSs and ILEs is that they will teach and assist learning in an intelligent manner. Historically this has tended to mean concentrating on the interface, on the representation of the domain and on the representation of the student’s knowledge. So systems have attempted to provide students with reifications both of what is to be learned and of the learning process, as well as optimally sequencing and adjusting activities, problems and feedback to best help them learn that domain. We now have embodied (and disembodied) teaching agents and computer-based peers, and the field demonstrates a much greater interest in metacognition and in collaborative activities and tools to support that collaboration. Nevertheless the issue of the teaching competence of ITSs and ILEs is still important, as well as the more specific question as to whether systems can and should mimic human teachers. Indeed increasing interest in embodied agents has thrown the spotlight back on how such agents should behave with respect to learners. In the mid 1980s Ohlsson and others offered critiques of ITSs and ILEs in terms of the limited range and adaptability of their teaching actions as compared to the wealth of tactics and strategies employed by human expert teachers. So are we in any better position in modelling teaching than we were in the 80s? Are these criticisms still as valid today as they were then? This paper reviews progress in understanding certain aspects of human expert teaching and in developing tutoring systems that implement those human teaching strategies and tactics. It concentrates particularly on how systems have dealt with student answers and how they have dealt with motivational issues, referring particularly to work carried out at Sussex: for example, on responding effectively to the student’s motivational state, on contingent and Vygotskian inspired teaching strategies and on the plausibility problem. This latter is concerned with whether tactics that are effectively applied by human teachers can be as effective when embodied in machine teachers

    The optimisation of a strategic business process

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    The optimisation of a Tendering Process for Warship Refit Contracts is presented. The Pre Contract Award process (PCA) involves all the activities needed to successfully win a Refit Contract, e.g. estimating, planning, tendering and negotiation. Process activities and information flows have been modelled using Integrated computer aided manufacturing DEFinition methodology (IDEF0) and a Design Structure Matrix (DSM) with optimisation performed via a Genetic Algorithm (DSM-GA) search technique [1]. The aim of the DSM-GA is to provide the user with an enhanced sequence of performing process activities. A new process was extracted from the optimised solution, showing an improved sequence with reduced iteration and planned activity concurrency based on carefully considered information requirements. This is of practical benefit to enhance understanding and to provide a guide to implementation. The approach suggests an enhanced sequence of process activities, based on information requirements, and can lead to improved business practice. This Paper discusses the potential benefits and limitations of this approach in a practical setting

    Cognitive apprenticeship : teaching the craft of reading, writing, and mathtematics

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    Includes bibliographical references (p. 25-27)This research was supported by the National Institute of Education under Contract no. US-NIE-C-400-81-0030 and the Office of Naval Research under Contract No. N00014-85-C-002

    The optimisation of the estimating and tendering process in warship refit - a case study

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    The optimisation of a tendering process for warship refit contracts is presented. The tendering process, also known as the pre-contract award process (PCA), involves all the activities needed to be successfully awarded a refit contract. Process activities and information flows have been modelled using Integrated Definition Language IDEF0 and a Dependency Structure Matrix (DSM) with optimisation performed via a Genetic Algorithm (DSM-GA) search technique. By utilising this approach the process activities were re-sequenced in such an order that the number and size of rework cycles were reduced. The result being a 57% reduction in a criterion indicating 're-work' cycles

    SHIVA: Virtual sculpting and 3D printing for disabled children.

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    In this paper we present the SHIVA project which was designed to provide virtual sculpting tools for children with complex disabilities, to allow them to engage with artistic and creative activities that they might otherwise never be able to access. Modern 3D printing then allows us to physically build their creations. To achieve this, we combined our expertise in education, accessible technology, user interfaces and geometric modelling. We built a generic accessible graphical user interface (GUI), a suitable geometric modelling system and used these to produce two prototype modelling systems. These tools were deployed in a school for students with disabilities and are being used for a variety of educational purposes. In this paper, we present the project's motivations, approach and implementation details together with initial results, including 3D printed objects designed by children with disabilities

    Remanufacturing: a key strategy for sustainable development

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    Remanufacturing is a process of bringing used products to "like-new" functional state with warranty to match. It recovers a substantial proportion of the resource incorporated in a used product in its first manufacture, at low additional cost, thus reducing the price of the resulting product. The key remanufacturing problem is the ambiguity in its definition leading to paucity of knowledge and research in the process. Also, few remanufacturing tools and techniques have been developed to improve its efficiency and effectiveness. This paper addresses these issues by describing the findings of in-depth UK case studies, including, a robust remanufacturing definition and an analytic model of the generic remanufacturing business process for improving remanufacturing knowledge and expertise
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