13,694 research outputs found

    openWAR: An Open Source System for Evaluating Overall Player Performance in Major League Baseball

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    Within baseball analytics, there is substantial interest in comprehensive statistics intended to capture overall player performance. One such measure is Wins Above Replacement (WAR), which aggregates the contributions of a player in each facet of the game: hitting, pitching, baserunning, and fielding. However, current versions of WAR depend upon proprietary data, ad hoc methodology, and opaque calculations. We propose a competitive aggregate measure, openWAR, that is based upon public data and methodology with greater rigor and transparency. We discuss a principled standard for the nebulous concept of a "replacement" player. Finally, we use simulation-based techniques to provide interval estimates for our openWAR measure.Comment: 27 pages including supplemen

    INVESTIGATING AGENT AND TASK OPENNESS IN ADHOC TEAM FORMATION

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    When deciding which ad hoc team to join, agents are often required to consider rewards from accomplishing tasks as well as potential benefits from learning when working with others, when solving tasks. We argue that, in order to decide when to learn or when to solve task, agents have to consider the existing agents’ capabilities and tasks available in the environment, and thus agents have to consider agent and task openness—the rate of new, previously unknown agents (and tasks) that are introduced into the environment. We further assume that agents evolve their capabilities intrinsically through learning by observation or learning by doing when working in a team. Thus, an agent will need to consider which task to do or which team to join would provide the best situation for such learning to occur. In this thesis, we develop an auction-based multiagent simulation framework, a mechanism to simulate openness in our environment, and conduct comprehensive experiments to investigate the impact of agent and task openness. We propose several agent task selection strategies to leverage the environmental openness. Furthermore, we present a multiagent solution for agent-based collaborative human task assignment when finding suitable tasks for users in complex environments is made especially challenging by agent openness and task openness. Using an auction-based protocol to fairly assign tasks, software agents model uncertainty in the outcomes of bids caused by openness, then acquire tasks for people that maximize both the user’s utility gain and learning opportunities for human users (who improve their abilities to accomplish future tasks through learning by experience and by observing more capable humans). Experimental results demonstrate the effects of agent and task openness on collaborative task assignment, the benefits of reasoning about openness, and the value of non-myopically choosing tasks to help people improve their abilities for uncertain future tasks

    Addressing information flow in lean production management and control in construction

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    Traditionally, production control on construction sites has been a challenging area, where the ad-hoc production control methods foster uncertainty - one of the biggest enemies of efficiency and smooth production flow. Lean construction methods such as the Last Planner System have partially tackled this problem by addressing the flow aspect through means such as constraints analysis and commitment planning. However, such systems have relatively long planning cycles to respond to the dynamic production requirements of construction, where almost daily if not hourly control is needed. New solutions have been designed by researchers to improve this aspect such as VisiLean, but again these types of software systems require the proximity and availability of computer devices to workers. Given this observation, there is a need for a communication system between the field and site office that is highly interoperable and provides real-time task status information. A High-level communication framework (using VisiLean) is presented in this paper, which aims to overcome the problems of system integration and improve the flow of information within the production system. The framework provides, among other things, generic and standardized interfaces to simplify the “push” and “pull” of the right (production) information, whenever needed, wherever needed, by whoever needs it. Overall, it is anticipated that the reliability of the production control will be improve

    Can bounded and self-interested agents be teammates? Application to planning in ad hoc teams

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    Planning for ad hoc teamwork is challenging because it involves agents collaborating without any prior coordination or communication. The focus is on principled methods for a single agent to cooperate with others. This motivates investigating the ad hoc teamwork problem in the context of self-interested decision-making frameworks. Agents engaged in individual decision making in multiagent settings face the task of having to reason about other agents’ actions, which may in turn involve reasoning about others. An established approximation that operationalizes this approach is to bound the infinite nesting from below by introducing level 0 models. For the purposes of this study, individual, self-interested decision making in multiagent settings is modeled using interactive dynamic influence diagrams (I-DID). These are graphical models with the benefit that they naturally offer a factored representation of the problem, allowing agents to ascribe dynamic models to others and reason about them. We demonstrate that an implication of bounded, finitely-nested reasoning by a self-interested agent is that we may not obtain optimal team solutions in cooperative settings, if it is part of a team. We address this limitation by including models at level 0 whose solutions involve reinforcement learning. We show how the learning is integrated into planning in the context of I-DIDs. This facilitates optimal teammate behavior, and we demonstrate its applicability to ad hoc teamwork on several problem domains and configurations

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio
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