61,619 research outputs found
Probabilistic Model Checking for Energy Analysis in Software Product Lines
In a software product line (SPL), a collection of software products is
defined by their commonalities in terms of features rather than explicitly
specifying all products one-by-one. Several verification techniques were
adapted to establish temporal properties of SPLs. Symbolic and family-based
model checking have been proven to be successful for tackling the combinatorial
blow-up arising when reasoning about several feature combinations. However,
most formal verification approaches for SPLs presented in the literature focus
on the static SPLs, where the features of a product are fixed and cannot be
changed during runtime. This is in contrast to dynamic SPLs, allowing to adapt
feature combinations of a product dynamically after deployment. The main
contribution of the paper is a compositional modeling framework for dynamic
SPLs, which supports probabilistic and nondeterministic choices and allows for
quantitative analysis. We specify the feature changes during runtime within an
automata-based coordination component, enabling to reason over strategies how
to trigger dynamic feature changes for optimizing various quantitative
objectives, e.g., energy or monetary costs and reliability. For our framework
there is a natural and conceptually simple translation into the input language
of the prominent probabilistic model checker PRISM. This facilitates the
application of PRISM's powerful symbolic engine to the operational behavior of
dynamic SPLs and their family-based analysis against various quantitative
queries. We demonstrate feasibility of our approach by a case study issuing an
energy-aware bonding network device.Comment: 14 pages, 11 figure
Fundamental structures of dynamic social networks
Social systems are in a constant state of flux with dynamics spanning from
minute-by-minute changes to patterns present on the timescale of years.
Accurate models of social dynamics are important for understanding spreading of
influence or diseases, formation of friendships, and the productivity of teams.
While there has been much progress on understanding complex networks over the
past decade, little is known about the regularities governing the
micro-dynamics of social networks. Here we explore the dynamic social network
of a densely-connected population of approximately 1000 individuals and their
interactions in the network of real-world person-to-person proximity measured
via Bluetooth, as well as their telecommunication networks, online social media
contacts, geo-location, and demographic data. These high-resolution data allow
us to observe social groups directly, rendering community detection
unnecessary. Starting from 5-minute time slices we uncover dynamic social
structures expressed on multiple timescales. On the hourly timescale, we find
that gatherings are fluid, with members coming and going, but organized via a
stable core of individuals. Each core represents a social context. Cores
exhibit a pattern of recurring meetings across weeks and months, each with
varying degrees of regularity. Taken together, these findings provide a
powerful simplification of the social network, where cores represent
fundamental structures expressed with strong temporal and spatial regularity.
Using this framework, we explore the complex interplay between social and
geospatial behavior, documenting how the formation of cores are preceded by
coordination behavior in the communication networks, and demonstrating that
social behavior can be predicted with high precision.Comment: Main Manuscript: 16 pages, 4 figures. Supplementary Information: 39
pages, 34 figure
Action-based effects on music perception
The classical, disembodied approach to music cognition conceptualizes action and perception as separate, peripheral processes. In contrast, embodied accounts of music cognition emphasize the central role of the close coupling of action and perception. It is a commonly established fact that perception spurs action tendencies. We present a theoretical framework that captures the ways in which the human motor system and its actions can reciprocally influence the perception of music. The cornerstone of this framework is the common coding theory, postulating a representational overlap in the brain between the planning, the execution, and the perception of movement. The integration of action and perception in so-called internal models is explained as a result of associative learning processes. Characteristic of internal models is that they allow intended or perceived sensory states to be transferred into corresponding motor commands (inverse modeling), and vice versa, to predict the sensory outcomes of planned actions (forward modeling). Embodied accounts typically refer to inverse modeling to explain action effects on music perception (Leman, 2007). We extend this account by pinpointing forward modeling as an alternative mechanism by which action can modulate perception. We provide an extensive overview of recent empirical evidence in support of this idea. Additionally, we demonstrate that motor dysfunctions can cause perceptual disabilities, supporting the main idea of the paper that the human motor system plays a functional role in auditory perception. The finding that music perception is shaped by the human motor system and its actions suggests that the musical mind is highly embodied. However, we advocate for a more radical approach to embodied (music) cognition in the sense that it needs to be considered as a dynamical process, in which aspects of action, perception, introspection, and social interaction are of crucial importance
The Mechanics of Embodiment: A Dialogue on Embodiment and Computational Modeling
Embodied theories are increasingly challenging traditional views of cognition by arguing that conceptual representations that constitute our knowledge are grounded in sensory and motor experiences, and processed at this sensorimotor level, rather than being represented and processed abstractly in an amodal conceptual system. Given the established empirical foundation, and the relatively underspecified theories to date, many researchers are extremely interested in embodied cognition but are clamouring for more mechanistic implementations. What is needed at this stage is a push toward explicit computational models that implement sensory-motor grounding as intrinsic to cognitive processes. In this article, six authors from varying backgrounds and approaches address issues concerning the construction of embodied computational models, and illustrate what they view as the critical current and next steps toward mechanistic theories of embodiment. The first part has the form of a dialogue between two fictional characters: Ernest, the �experimenter�, and Mary, the �computational modeller�. The dialogue consists of an interactive sequence of questions, requests for clarification, challenges, and (tentative) answers, and touches the most important aspects of grounded theories that should inform computational modeling and, conversely, the impact that computational modeling could have on embodied theories. The second part of the article discusses the most important open challenges for embodied computational modelling
Logic-Based Specification Languages for Intelligent Software Agents
The research field of Agent-Oriented Software Engineering (AOSE) aims to find
abstractions, languages, methodologies and toolkits for modeling, verifying,
validating and prototyping complex applications conceptualized as Multiagent
Systems (MASs). A very lively research sub-field studies how formal methods can
be used for AOSE. This paper presents a detailed survey of six logic-based
executable agent specification languages that have been chosen for their
potential to be integrated in our ARPEGGIO project, an open framework for
specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the
IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each
executable language, the logic foundations are described and an example of use
is shown. A comparison of the six languages and a survey of similar approaches
complete the paper, together with considerations of the advantages of using
logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal
"Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe
Editor-in-Chie
Handshaking Protocol for Distributed Implementation of Reo
Reo, an exogenous channel-based coordination language, is a model for service
coordination wherein services communicate through connectors formed by joining
binary communication channels. In order to establish transactional
communication among services as prescribed by connector semantics, distributed
ports exchange handshaking messages signalling which parties are ready to
provide or consume data. In this paper, we present a formal implementation
model for distributed Reo with communication delays and outline ideas for its
proof of correctness. To reason about Reo implementation formally, we introduce
Timed Action Constraint Automata (TACA) and explain how to compare TACA with
existing automata-based semantics for Reo. We use TACA to describe handshaking
behavior of Reo modeling primitives and argue that in any distributed circuit
remote Reo nodes and channels exposing such behavior commit to perform
transitions envisaged by the network semantics.Comment: In Proceedings FOCLASA 2014, arXiv:1502.0315
Coordination of Decisions in a Spatial Agent Model
For a binary choice problem, the spatial coordination of decisions in an
agent community is investigated both analytically and by means of stochastic
computer simulations. The individual decisions are based on different local
information generated by the agents with a finite lifetime and disseminated in
the system with a finite velocity. We derive critical parameters for the
emergence of minorities and majorities of agents making opposite decisions and
investigate their spatial organization. We find that dependent on two essential
parameters describing the local impact and the spatial dissemination of
information, either a definite stable minority/majority relation
(single-attractor regime) or a broad range of possible values (multi-attractor
regime) occurs. In the latter case, the outcome of the decision process becomes
rather diverse and hard to predict, both with respect to the share of the
majority and their spatial distribution. We further investigate how a
dissemination of information on different time scales affects the outcome of
the decision process. We find that a more ``efficient'' information exchange
within a subpopulation provides a suitable way to stabilize their majority
status and to reduce ``diversity'' and uncertainty in the decision process.Comment: submitted for publication in Physica A (31 pages incl. 17 multi-part
figures
A graph-based aspect interference detection approach for UML-based aspect-oriented models
Aspect Oriented Modeling (AOM) techniques facilitate separate modeling of concerns and allow for a more flexible composition of these than traditional modeling technique. While this improves the understandability of each submodel, in order to reason about the behavior of the composed system and to detect conflicts among submodels, automated tool support is required. Current techniques for conflict detection among aspects generally have at least one of the following weaknesses. They require to manually model the abstract semantics for each system; or they derive the system semantics from code assuming one specific aspect-oriented language. Defining an extra semantics model for verification bears the risk of inconsistencies between the actual and the verified design; verifying only at implementation level hinders fixng errors in earlier phases. We propose a technique for fully automatic detection of conflicts between aspects at the model level; more specifically, our approach works on UML models with an extension for modeling pointcuts and advice. As back-end we use a graph-based model checker, for which we have defined an operational semantics of UML diagrams, pointcuts and advice. In order to simulate the system, we automatically derive a graph model from the diagrams. The result is another graph, which represents all possible program executions, and which can be verified against a declarative specification of invariants.\ud
To demonstrate our approach, we discuss a UML-based AOM model of the "Crisis Management System" and a possible design and evolution scenario. The complexity of the system makes con°icts among composed aspects hard to detect: already in the case of two simulated aspects, the state space contains 623 di®erent states and 9 different execution paths. Nevertheless, in case the right pruning methods are used, the state-space only grows linearly with the number of aspects; therefore, the automatic analysis scales
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