4,101 research outputs found

    The role of the individual in the coming era of process-based therapy

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    For decades the development of evidence-based therapy has been based on experimental tests of protocols designed to impact psychiatric syndromes. As this paradigm weakens, a more process-based therapy approach is rising in its place, focused on how to best target and change core biopsychosocial processes in specific situations for given goals with given clients. This is an inherently more idiographic question than has normally been at issue in evidence-based therapy over the last few decades. In this article we explore methods of assessment and analysis that can integrate idiographic and nomothetic approaches in a process-based era.Accepted manuscrip

    A Reputation for Success (or Failure) : The Association of Peer Academic Reputations With Academic Self-Concept, Effort, and Performance Across the Upper Elementary Grades

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    Studies of the socialization of achievement-related beliefs and academic skills typically focus on the influence of teachers and parents (Eccles, Wigfield, & Schiefele, 1998; Guay, Boivin, & Hodges, 1999; Guay, Marsh, & Boivin, 2003; Harter, 1998), but peer experiences may also play a role. For example, friends provide distinctive patterns of reinforcement for achievement-related attitudes and behaviors (Altermatt & Pomerantz, 2003; Kandel, 1978; Kindermann, 1993; Ryan, 2001; Sage & Kindermann, 1999), classmates provide evaluative feedback that predicts changes in children's academic self-concept (Altermatt, Pomerantz, Ruble, Frey, & Greulich, 2002), and peer tutoring may provide unique learning opportunities (Greenwood, Carta & Kamps, 1990). The present study builds on a prior analysis of children's academic reputations among their peers (Gest, Domitrovich, & Welsh, 2005) by testing for possible bidirectional associations between peer academic reputations (PARs) and measures of academic self-concept, effort, and performance across 3 school years

    Site Selection Using Geo-Social Media: A Study For Eateries In Lisbon

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    Dissertation submitted in partial fulfilment of the requirements for the Degree of Master of Science in Geospatial TechnologiesThe rise in the influx of multicultural societies, studentification, and overall population growth has positively impacted the local economy of eateries in Lisbon, Portugal. However, this has also increased retail competition, especially in tourism. The overall increase in multicultural societies has also led to an increase in multiple smaller hotspots of human-urban attraction, making the concept of just one downtown in the city a little vague. These transformations of urban cities pose a big challenge for upcoming retail and eateries store owners in finding the most optimal location to set up their shops. An optimal site selection strategy should recommend new locations that can maximize the revenues of a business. Unfortunately, with dynamically changing human-urban interactions, traditional methods like relying on census data or surveys to understand neighborhoods and their impact on businesses are no more reliable or scalable. This study aims to address this gap by using geo-social data extracted from social media platforms like Twitter, Flickr, Instagram, and Google Maps, which then acts as a proxy to the real population. Seven variables are engineered at a neighborhood level using this data: business interest, age, gender, spatial competition, spatial proximity to stores, homogeneous neighborhoods, and percentage of the native population. A Random Forest based binary classification method is then used to predict whether a Point of Interest (POI) can be a part of any neighborhood n. The results show that using only these 7 variables, an F1-Score of 83% can be achieved in classifying whether a neighborhood is good for an “eateries” POI. The methodology used in this research is made to work with open data and be generic and reproducible to any city worldwide

    Characterizing the Activity of Friendship Triads on Facebook

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    The dynamics of dominance: open questions, challenges and solutions

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    Although social hierarchies are recognized as dynamic systems, they are typically treated as static entities for practical reasons. Here, we ask what we can learn from a dynamical view of dominance, and provide a research agenda for the next decades. We identify five broad questions at the individual, dyadic and group levels, exploring the causes and consequences of individual changes in rank, the dynamics underlying dyadic dominance relationships, and the origins and impacts of social instability. Although challenges remain, we propose avenues for overcoming them. We suggest distinguishing between different types of social mobility to provide conceptual clarity about hierarchy dynamics at the individual level, and emphasize the need to explore how these dynamic processes produce dominance trajectories over individual lifespans and impact selection on status-seeking behaviour. At the dyadic level, there is scope for deeper exploration of decision-making processes leading to observed interactions, and how stable but malleable relationships emerge from these interactions. Across scales, model systems where rank is manipulable will be extremely useful for testing hypotheses about dominance dynamics. Long-term individual-based studies will also be critical for understanding the impact of rare events, and for interrogating dynamics that unfold over lifetimes and generations. This article is part of the theme issue ‘The centennial of the pecking order: current state and future prospects for the study of dominance hierarchies’

    Use of a controlled experiment and computational models to measure the impact of sequential peer exposures on decision making

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    It is widely believed that one's peers influence product adoption behaviors. This relationship has been linked to the number of signals a decision-maker receives in a social network. But it is unclear if these same principles hold when the pattern by which it receives these signals vary and when peer influence is directed towards choices which are not optimal. To investigate that, we manipulate social signal exposure in an online controlled experiment using a game with human participants. Each participant in the game makes a decision among choices with differing utilities. We observe the following: (1) even in the presence of monetary risks and previously acquired knowledge of the choices, decision-makers tend to deviate from the obvious optimal decision when their peers make similar decision which we call the influence decision, (2) when the quantity of social signals vary over time, the forwarding probability of the influence decision and therefore being responsive to social influence does not necessarily correlate proportionally to the absolute quantity of signals. To better understand how these rules of peer influence could be used in modeling applications of real world diffusion and in networked environments, we use our behavioral findings to simulate spreading dynamics in real world case studies. We specifically try to see how cumulative influence plays out in the presence of user uncertainty and measure its outcome on rumor diffusion, which we model as an example of sub-optimal choice diffusion. Together, our simulation results indicate that sequential peer effects from the influence decision overcomes individual uncertainty to guide faster rumor diffusion over time. However, when the rate of diffusion is slow in the beginning, user uncertainty can have a substantial role compared to peer influence in deciding the adoption trajectory of a piece of questionable information
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