14,699 research outputs found
Indoor assistance for visually impaired people using a RGB-D camera
In this paper a navigational aid for visually impaired people is presented. The system uses a RGB-D camera to perceive the environment and implements self-localization, obstacle detection and obstacle classification. The novelty of this work is threefold. First, self-localization is performed by means of a novel camera tracking approach that uses both depth and color information. Second, to provide the user with semantic information, obstacles are classified as walls, doors, steps and a residual class that covers isolated objects and bumpy parts on the floor. Third, in order to guarantee real time performance, the system is accelerated by offloading parallel operations to the GPU. Experiments demonstrate that the whole system is running at 9 Hz
Fast, Accurate Thin-Structure Obstacle Detection for Autonomous Mobile Robots
Safety is paramount for mobile robotic platforms such as self-driving cars
and unmanned aerial vehicles. This work is devoted to a task that is
indispensable for safety yet was largely overlooked in the past -- detecting
obstacles that are of very thin structures, such as wires, cables and tree
branches. This is a challenging problem, as thin objects can be problematic for
active sensors such as lidar and sonar and even for stereo cameras. In this
work, we propose to use video sequences for thin obstacle detection. We
represent obstacles with edges in the video frames, and reconstruct them in 3D
using efficient edge-based visual odometry techniques. We provide both a
monocular camera solution and a stereo camera solution. The former incorporates
Inertial Measurement Unit (IMU) data to solve scale ambiguity, while the latter
enjoys a novel, purely vision-based solution. Experiments demonstrated that the
proposed methods are fast and able to detect thin obstacles robustly and
accurately under various conditions.Comment: Appeared at IEEE CVPR 2017 Workshop on Embedded Visio
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Analysis-by-synthesis: Pedestrian tracking with crowd simulation models in a multi-camera video network
For tracking systems consisting of multiple cameras with overlapping field-of-views, homography-based approaches are widely adopted to significantly reduce occlusions among pedestrians by sharing information among multiple views. However, in these approaches, the usage of information under real-world coordinates is only at a preliminary level. Therefore, in this paper, a multi-camera tracking system with integrated crowd simulation is proposed in order to explore the possibility to make homography information more helpful. Two crowd simulators with different simulation strategies are used to investigate the influence of the simulation strategy on the final tracking performance. The performance is evaluated by multiple object tracking precision and accuracy (MOTP and MOTA) metrics, for all the camera views and the results obtained under real-world coordinates. The experimental results demonstrate that crowd simulators boost the tracking performance significantly, especially for crowded scenes with higher density. In addition, a more realistic simulation strategy helps to further improve the overall tracking result
3D Visual Perception for Self-Driving Cars using a Multi-Camera System: Calibration, Mapping, Localization, and Obstacle Detection
Cameras are a crucial exteroceptive sensor for self-driving cars as they are
low-cost and small, provide appearance information about the environment, and
work in various weather conditions. They can be used for multiple purposes such
as visual navigation and obstacle detection. We can use a surround multi-camera
system to cover the full 360-degree field-of-view around the car. In this way,
we avoid blind spots which can otherwise lead to accidents. To minimize the
number of cameras needed for surround perception, we utilize fisheye cameras.
Consequently, standard vision pipelines for 3D mapping, visual localization,
obstacle detection, etc. need to be adapted to take full advantage of the
availability of multiple cameras rather than treat each camera individually. In
addition, processing of fisheye images has to be supported. In this paper, we
describe the camera calibration and subsequent processing pipeline for
multi-fisheye-camera systems developed as part of the V-Charge project. This
project seeks to enable automated valet parking for self-driving cars. Our
pipeline is able to precisely calibrate multi-camera systems, build sparse 3D
maps for visual navigation, visually localize the car with respect to these
maps, generate accurate dense maps, as well as detect obstacles based on
real-time depth map extraction
A Neural Model of How the Brain Computes Heading from Optic Flow in Realistic Scenes
Animals avoid obstacles and approach goals in novel cluttered environments using visual information, notably optic flow, to compute heading, or direction of travel, with respect to objects in the environment. We present a neural model of how heading is computed that describes interactions among neurons in several visual areas of the primate magnocellular pathway, from retina through V1, MT+, and MSTd. The model produces outputs which are qualitatively and quantitatively similar to human heading estimation data in response to complex natural scenes. The model estimates heading to within 1.5° in random dot or photo-realistically rendered scenes and within 3° in video streams from driving in real-world environments. Simulated rotations of less than 1 degree per second do not affect model performance, but faster simulated rotation rates deteriorate performance, as in humans. The model is part of a larger navigational system that identifies and tracks objects while navigating in cluttered environments.National Science Foundation (SBE-0354378, BCS-0235398); Office of Naval Research (N00014-01-1-0624); National-Geospatial Intelligence Agency (NMA201-01-1-2016
Calibration and Sensitivity Analysis of a Stereo Vision-Based Driver Assistance System
Az http://intechweb.org/ alatti "Books" fĂĽl alatt kell rákeresni a "Stereo Vision" cĂmre Ă©s az 1. fejezetre
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