254,446 research outputs found
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Modeling software design diversity
Design diversity has been used for many years now as a means of achieving a degree of fault tolerance in software-based systems. Whilst there is clear evidence that the approach can be expected to deliver some increase in reliability compared with a single version, there is not agreement about the extent of this. More importantly, it remains difficult to evaluate exactly how reliable a particular diverse fault-tolerant system is. This difficulty arises because assumptions of independence of failures between different versions have been shown not to be tenable: assessment of the actual level of dependence present is therefore needed, and this is hard. In this tutorial we survey the modelling issues here, with an emphasis upon the impact these have upon the problem of assessing the reliability of fault tolerant systems. The intended audience is one of designers, assessors and project managers with only a basic knowledge of probabilities, as well as reliability experts without detailed knowledge of software, who seek an introduction to the probabilistic issues in decisions about design diversity
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Modelling human behaviours and reactions under dangerous environment
This paper describes the framework of a real-time simulation system to model human behavior and reactions in dangerous environments. The system utilizes the latest 3D computer animation techniques, combined with artificial intelligence, robotics and psychology, to model human behavior, reactions and decision making under expected/unexpected dangers in real-time in virtual environments. The development of the system includes: classification on the conscious/subconscious behaviors and reactions of different people; capturing different motion postures by the Eagle Digital System; establishing 3D character animation models; establishing 3D models for the scene; planning the scenario and the contents; and programming within Virtools (TM) Dev. Programming within Virtools (TM) Dev is subdivided into modeling dangerous events, modeling character's perceptions, modeling character's decision making, modeling character's movements, modeling character's interaction with environment and setting up the virtual cameras. The real-time simulation of human reactions in hazardous environments is invaluable in military defense, fire escape, rescue operation planning, traffic safety studies, and safety planning in chemical factories, the design of buildings, airplanes, ships and trains. Currently, human motion modeling can be realized through established technology, whereas to integrate perception and intelligence into virtual human's motion is still a huge undertaking. The challenges here are the synchronization of motion and intelligence, the accurate modeling of human's vision, smell, touch and hearing, the diversity and effects of emotion and personality in decision making. There are three types of software platforms which could be employed to realize the motion and intelligence within one system, and their advantages and disadvantages are discussed
An Integrated Probability-Based Approach for Multiple Response Surface Optimization
Nearly all real life systems have multiple quality characteristics where individual modeling and optimization approaches can not provide a balanced compromising solution. Since performance, cost, schedule, and consistency remain the basics of any design process, design configurations are expected to meet several conflicting requirements at the same time. Correlation between responses and model parameter uncertainty demands extra scrutiny and prevents practitioners from studying responses in isolation. Like any other multi-objective problem, multi-response optimization problem requires trade-offs and compromises, which in turn makes the available algorithms difficult to generalize for all design problems. Although multiple modeling and optimization approaches have been highly utilized in different industries, and several software applications are available, there is no perfect solution to date and this is likely to remain so in the future. Therefore, problem specific structure, diversity, and the complexity of the available approaches require careful consideration by the quality engineers in their applications
Serverification of Molecular Modeling Applications: the Rosetta Online Server that Includes Everyone (ROSIE)
The Rosetta molecular modeling software package provides experimentally
tested and rapidly evolving tools for the 3D structure prediction and
high-resolution design of proteins, nucleic acids, and a growing number of
non-natural polymers. Despite its free availability to academic users and
improving documentation, use of Rosetta has largely remained confined to
developers and their immediate collaborators due to the code's difficulty of
use, the requirement for large computational resources, and the unavailability
of servers for most of the Rosetta applications. Here, we present a unified web
framework for Rosetta applications called ROSIE (Rosetta Online Server that
Includes Everyone). ROSIE provides (a) a common user interface for Rosetta
protocols, (b) a stable application programming interface for developers to add
additional protocols, (c) a flexible back-end to allow leveraging of computer
cluster resources shared by RosettaCommons member institutions, and (d)
centralized administration by the RosettaCommons to ensure continuous
maintenance. This paper describes the ROSIE server infrastructure, a
step-by-step 'serverification' protocol for use by Rosetta developers, and the
deployment of the first nine ROSIE applications by six separate developer
teams: Docking, RNA de novo, ERRASER, Antibody, Sequence Tolerance,
Supercharge, Beta peptide design, NCBB design, and VIP redesign. As illustrated
by the number and diversity of these applications, ROSIE offers a general and
speedy paradigm for serverification of Rosetta applications that incurs
negligible cost to developers and lowers barriers to Rosetta use for the
broader biological community. ROSIE is available at
http://rosie.rosettacommons.org
Domain-Specific Modeling and Code Generation for Cross-Platform Multi-Device Mobile Apps
Nowadays, mobile devices constitute the most common computing device. This
new computing model has brought intense competition among hardware and software
providers who are continuously introducing increasingly powerful mobile devices
and innovative OSs into the market. In consequence, cross-platform and
multi-device development has become a priority for software companies that want
to reach the widest possible audience. However, developing an application for
several platforms implies high costs and technical complexity. Currently, there
are several frameworks that allow cross-platform application development.
However, these approaches still require manual programming. My research
proposes to face the challenge of the mobile revolution by exploiting
abstraction, modeling and code generation, in the spirit of the modern paradigm
of Model Driven Engineering
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