2,510 research outputs found

    An Agent-Based Intrusion Detection System for Local Area Networks

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    Since it is impossible to predict and identify all the vulnerabilities of a network beforehand, and penetration into a system by malicious intruders cannot always be prevented, intrusion detection systems (IDSs) are essential entities to ensure the security of a networked system. To be effective in carrying out their functions, the IDSs need to be accurate, adaptive, and extensible. Given these stringent requirements and the high level of vulnerabilities of the current days' networks, the design of an IDS has become a very challenging task. Although, an extensive research has been done on intrusion detection in a distributed environment, distributed IDSs suffer from a number of drawbacks e.g., high rates of false positives, low detection efficiency etc. In this paper, the design of a distributed IDS is proposed that consists of a group of autonomous and cooperating agents. In addition to its ability to detect attacks, the system is capable of identifying and isolating compromised nodes in the network thereby introducing fault-tolerance in its operations. The experiments conducted on the system have shown that it has a high detection efficiency and low false positives compared to some of the currently existing systems.Comment: 13 pages, 5 figures, 2 table

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    A hybrid and cross-protocol architecture with semantics and syntax awareness to improve intrusion detection efficiency in Voice over IP environments

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    Includes abstract.Includes bibliographical references (leaves 134-140).Voice and data have been traditionally carried on different types of networks based on different technologies, namely, circuit switching and packet switching respectively. Convergence in networks enables carrying voice, video, and other data on the same packet-switched infrastructure, and provides various services related to these kinds of data in a unified way. Voice over Internet Protocol (VoIP) stands out as the standard that benefits from convergence by carrying voice calls over the packet-switched infrastructure of the Internet. Although sharing the same physical infrastructure with data networks makes convergence attractive in terms of cost and management, it also makes VoIP environments inherit all the security weaknesses of Internet Protocol (IP). In addition, VoIP networks come with their own set of security concerns. Voice traffic on converged networks is packet-switched and vulnerable to interception with the same techniques used to sniff other traffic on a Local Area Network (LAN) or Wide Area Network (WAN). Denial of Service attacks (DoS) are among the most critical threats to VoIP due to the disruption of service and loss of revenue they cause. VoIP systems are supposed to provide the same level of security provided by traditional Public Switched Telephone Networks (PSTNs), although more functionality and intelligence are distributed to the endpoints, and more protocols are involved to provide better service. A new design taking into consideration all the above factors with better techniques in Intrusion Detection are therefore needed. This thesis describes the design and implementation of a host-based Intrusion Detection System (IDS) that targets VoIP environments. Our intrusion detection system combines two types of modules for better detection capabilities, namely, a specification-based and a signaturebased module. Our specification-based module takes the specifications of VoIP applications and protocols as the detection baseline. Any deviation from the protocol’s proper behavior described by its specifications is considered anomaly. The Communicating Extended Finite State Machines model (CEFSMs) is used to trace the behavior of the protocols involved in VoIP, and to help exchange detection results among protocols in a stateful and cross-protocol manner. The signature-based module is built in part upon State Transition Analysis Techniques which are used to model and detect computer penetrations. Both detection modules allow for protocol-syntax and protocol-semantics awareness. Our intrusion detection uses the aforementioned techniques to cover the threats propagated via low-level protocols such as IP, ICMP, UDP, and TCP
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