1,708 research outputs found
Displacement and the Humanities: Manifestos from the Ancient to the Present
This is the final version. Available on open access from MDPI via the DOI in this recordThis is a reprint of articles from the Special Issue published online in the open access journal Humanities (ISSN 2076-0787) (available at: https://www.mdpi.com/journal/humanities/special_issues/Manifestos Ancient Present)This volume brings together the work of practitioners, communities, artists and other researchers from multiple disciplines. Seeking to provoke a discourse around displacement within and beyond the field of Humanities, it positions historical cases and debates, some reaching into the ancient past, within diverse geo-chronological contexts and current world urgencies. In adopting an innovative dialogic structure, between practitioners on the ground - from architects and urban planners to artists - and academics working across subject areas, the volume is a proposition to: remap priorities for current research agendas; open up disciplines, critically analysing their approaches; address the socio-political responsibilities that we have as scholars and practitioners; and provide an alternative site of discourse for contemporary concerns about displacement. Ultimately, this volume aims to provoke future work and collaborations - hence, manifestos - not only in the historical and literary fields, but wider research concerned with human mobility and the challenges confronting people who are out of place of rights, protection and belonging
Design of decorative 3D models: from geodesic ornaments to tangible assemblies
L'obiettivo di questa tesi è sviluppare strumenti utili per creare opere d'arte decorative digitali in 3D. Uno dei processi decorativi più comunemente usati prevede la creazione di pattern decorativi, al fine di abbellire gli oggetti. Questi pattern possono essere dipinti sull'oggetto di base o realizzati con l'applicazione di piccoli elementi decorativi. Tuttavia, la loro realizzazione nei media digitali non è banale. Da un lato, gli utenti esperti possono eseguire manualmente la pittura delle texture o scolpire ogni decorazione, ma questo processo può richiedere ore per produrre un singolo pezzo e deve essere ripetuto da zero per ogni modello da decorare. D'altra parte, gli approcci automatici allo stato dell'arte si basano sull'approssimazione di questi processi con texturing basato su esempi o texturing procedurale, o con sistemi di riproiezione 3D. Tuttavia, questi approcci possono introdurre importanti limiti nei modelli utilizzabili e nella qualità dei risultati. Il nostro lavoro sfrutta invece i recenti progressi e miglioramenti delle prestazioni nel campo dell'elaborazione geometrica per creare modelli decorativi direttamente sulle superfici. Presentiamo una pipeline per i pattern 2D e una per quelli 3D, e dimostriamo come ognuna di esse possa ricreare una vasta gamma di risultati con minime modifiche dei parametri. Inoltre, studiamo la possibilità di creare modelli decorativi tangibili. I pattern 3D generati possono essere stampati in 3D e applicati a oggetti realmente esistenti precedentemente scansionati. Discutiamo anche la creazione di modelli con mattoncini da costruzione, e la possibilità di mescolare mattoncini standard e mattoncini custom stampati in 3D. Ciò consente una rappresentazione precisa indipendentemente da quanto la voxelizzazione sia approssimativa. I principali contributi di questa tesi sono l'implementazione di due diverse pipeline decorative, un approccio euristico alla costruzione con mattoncini e un dataset per testare quest'ultimo.The aim of this thesis is to develop effective tools to create digital decorative 3D artworks. Real-world art often involves the use of decorative patterns to enrich objects. These patterns can be painted on the base or might be realized with the application of small decorative elements. However, their creation in digital media is not trivial. On the one hand, users can manually perform texture paint or sculpt each decoration, in a process that can take hours to produce a single piece and needs to be repeated from the ground up for every model that needs to be decorated. On the other hand, automatic approaches in state of the art rely on approximating these processes with procedural or by-example texturing or with 3D reprojection. However, these approaches can introduce significant limitations in the models that can be used and in the quality of the results. Instead, our work exploits the recent advances and performance improvements in the geometry processing field to create decorative patterns directly on surfaces. We present a pipeline for 2D and one for 3D patterns and demonstrate how each of them can recreate a variety of results with minimal tweaking of the parameters. Furthermore, we investigate the possibility of creating decorative tangible models. The 3D patterns we generate can be 3D printed and applied to previously scanned real-world objects. We also discuss the creation of models with standard building bricks and the possibility of mixing standard and custom 3D-printed bricks. This allows for a precise representation regardless of the coarseness of the voxelization. The main contributions of this thesis are the implementation of two different decorative pipelines, a heuristic approach to brick construction, and a dataset to test the latter
University bulletin 2023-2024
This catalog for the University of South Carolina at Beaufort lists information about the college, the academic calendar, admission policies, degree programs, faculty and course descriptions
Reshaping Higher Education for a Post-COVID-19 World: Lessons Learned and Moving Forward
No abstract available
(b2023 to 2014) The UNBELIEVABLE similarities between the ideas of some people (2006-2016) and my ideas (2002-2008) in physics (quantum mechanics, cosmology), cognitive neuroscience, philosophy of mind, and philosophy (this manuscript would require a REVOLUTION in international academy environment!)
(b2023 to 2014) The UNBELIEVABLE similarities between the ideas of some people (2006-2016) and my ideas (2002-2008) in physics (quantum mechanics, cosmology), cognitive neuroscience, philosophy of mind, and philosophy (this manuscript would require a REVOLUTION in international academy environment!
Developing computational tools and datasets to investigate the genomic loci associated with disease
The majority of genetic variants associated with complex diseases are located in non-coding, regulatory regions of the genome. Understanding the genetic mechanisms of the progression of these diseases has been largely advanced by sequencing-based genomic techniques including RNA-seq, ChIP-seq, Hi-C, genome-wide association studies (GWAS), and Quantitative Trait Locus (QTL) mapping. However, the genetic underpinnings of disease have been difficult to interpret largely because (1) currently available visualization software lacks the ability to efficiently and programmatically integrate large volumes of complex multi-omic data and (2) there are few datasets in disease-relevant cell types in which genomic changes are tracked in response to disease-specific stimuli. In the first part of this work I describe plotgardener, a new R programmatic library for efficiently and reproducibly plotting publication-quality, multi-panel genomic figures. Plotgardener provides customizable genomic plotting and annotation functions that allows users to size and arrange plots in precisely-defined coordinate systems based upon user-defined units of measurement. I include example use cases with plotgardener, both with genomic data and ggplot2 objects, and also have extensively documented and freely available code for the package through Bioconductor and GitHub. I then go on to create and investigate the first response allelic imbalance (AI) and eQTL (reQTL) datasets using an ex vivo model of osteoarthritis (OA) whereby chondrocytes are stimulated with fibronectin fragment (FN-f), a known OA trigger. AI analysis revealed 55 unique genetic variants exhibiting AI at 58 positional genes only after FN-f treatment, with some of these genes exhibiting differential expression. reQTL mapping identified 384 eGenes specific to FN-f treated samples, and colocalization of identified reQTLs with GWAS of various OA phenotypes revealed one robust colocalization of a reQTL with multiple OA phenotypes. I also use plotgardener to visualize these datasets within the context of the genes and linkage disequilibrium (LD) structure of the region. Overall, these studies have resulted in the creation of a broadly applicable genomic visualization tool and novel datasets to provide critical insights into the genetic basis of osteoarthritis.Doctor of Philosoph
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