1,866 research outputs found
Multiple chaotic central pattern generators with learning for legged locomotion and malfunction compensation
An originally chaotic system can be controlled into various periodic
dynamics. When it is implemented into a legged robot's locomotion control as a
central pattern generator (CPG), sophisticated gait patterns arise so that the
robot can perform various walking behaviors. However, such a single chaotic CPG
controller has difficulties dealing with leg malfunction. Specifically, in the
scenarios presented here, its movement permanently deviates from the desired
trajectory. To address this problem, we extend the single chaotic CPG to
multiple CPGs with learning. The learning mechanism is based on a simulated
annealing algorithm. In a normal situation, the CPGs synchronize and their
dynamics are identical. With leg malfunction or disability, the CPGs lose
synchronization leading to independent dynamics. In this case, the learning
mechanism is applied to automatically adjust the remaining legs' oscillation
frequencies so that the robot adapts its locomotion to deal with the
malfunction. As a consequence, the trajectory produced by the multiple chaotic
CPGs resembles the original trajectory far better than the one produced by only
a single CPG. The performance of the system is evaluated first in a physical
simulation of a quadruped as well as a hexapod robot and finally in a real
six-legged walking machine called AMOSII. The experimental results presented
here reveal that using multiple CPGs with learning is an effective approach for
adaptive locomotion generation where, for instance, different body parts have
to perform independent movements for malfunction compensation.Comment: 48 pages, 16 figures, Information Sciences 201
Fast Damage Recovery in Robotics with the T-Resilience Algorithm
Damage recovery is critical for autonomous robots that need to operate for a
long time without assistance. Most current methods are complex and costly
because they require anticipating each potential damage in order to have a
contingency plan ready. As an alternative, we introduce the T-resilience
algorithm, a new algorithm that allows robots to quickly and autonomously
discover compensatory behaviors in unanticipated situations. This algorithm
equips the robot with a self-model and discovers new behaviors by learning to
avoid those that perform differently in the self-model and in reality. Our
algorithm thus does not identify the damaged parts but it implicitly searches
for efficient behaviors that do not use them. We evaluate the T-Resilience
algorithm on a hexapod robot that needs to adapt to leg removal, broken legs
and motor failures; we compare it to stochastic local search, policy gradient
and the self-modeling algorithm proposed by Bongard et al. The behavior of the
robot is assessed on-board thanks to a RGB-D sensor and a SLAM algorithm. Using
only 25 tests on the robot and an overall running time of 20 minutes,
T-Resilience consistently leads to substantially better results than the other
approaches
On the Controlling of Multi-Legged Walking Robots on Stable and Unstable Ground
In this chapter, we developed and investigated numerically a general kinematic model of a multi-legged hybrid robot equipped with a crab-like and/or mammal-like legs. To drive the robotâs limbs, a novel generator of gait was employed and tested. The simulation model developed in Mathematica is suitable for virtual study and visualization of the locomotion process. In contrast to our previous papers, in this study we focused especially on precise control of the position of the robot during walking in different directions. In our study we were able to simultaneously control all six spatial degrees of freedom of the robotâs body, as well as all the robotâs legs. Therefore, the investigated robot can be considered and used as a fully controlled walking Stewart platform. What is more, the used algorithm can also be successfully employed to coordinate and control all limbs of the robot on unstable or vibrating ground. As an example, it can be used to stabilize spatial position of the robot when the supporting ground becomes vibrating or unstable, and it will keep the robot stable and prevent it from falling over. Eventually, the developed simulation algorithms can be relatively simply adopted to control real constructions of different multi-legged robots
Design Issues for Hexapod Walking Robots
Hexapod walking robots have attracted considerable attention for several decades. Many studies have been carried out in research centers, universities and industries. However, only in the recent past have efficient walking machines been conceived, designed and built with performances that can be suitable for practical applications. This paper gives an overview of the state of the art on hexapod walking robots by referring both to the early design solutions and the most recent achievements. Careful attention is given to the main design issues and constraints that influence the technical feasibility and operation performance. A design procedure is outlined in order to systematically design a hexapod walking robot. In particular, the proposed design procedure takes into account the main features, such as mechanical structure and leg configuration, actuating and driving systems, payload, motion conditions, and walking gait. A case study is described in order to show the effectiveness and feasibility of the proposed design procedure
A SpiNNaker Application: Design, Implementation and Validation of SCPGs
In this paper, we present the numerical results of the implementation
of a Spiking Central Pattern Generator (SCPG) on a SpiNNaker
board. The SCPG is a network of current-based leaky integrateand-
fire (LIF) neurons, which generates periodic spike trains that correspond
to different locomotion gaits (i.e. walk, trot, run). To generate
such patterns, the SCPG has been configured with different topologies,
and its parameters have been experimentally estimated. To validate our
designs, we have implemented them on the SpiNNaker board using PyNN
and we have embedded it on a hexapod robot. The system includes a
Dynamic Vision Sensor system able to command a pattern to the robot
depending on the frequency of the events fired. The more activity the
DVS produces, the faster that the pattern that is commanded will be.Ministerio de EconomĂa y Competitividad TEC2016-77785-
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