4,342 research outputs found

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Finalised dependability framework and evaluation results

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    The ambitious aim of CONNECT is to achieve universal interoperability between heterogeneous Networked Systems by means of on-the-fly synthesis of the CONNECTors through which they communicate. The goal of WP5 within CONNECT is to ensure that the non-functional properties required at each side of the connection going to be established are fulfilled, including dependability, performance, security and trust, or, in one overarching term, CONNECTability. To model such properties, we have introduced the CPMM meta-model which establishes the relevant concepts and their relations, and also includes a Complex Event language to express the behaviour associated with the specified properties. Along the four years of project duration, we have developed approaches for assuring CONNECTability both at synthesis time and at run-time. Within CONNECT architecture, these approaches are supported via the following enablers: the Dependability and Performance analysis Enabler, which is implemented in a modular architecture supporting stochastic verification and state-based analysis. Dependability and performance analysis also relies on approaches for incremental verification to adjust CONNECTor parameters at run-time; the Security Enabler, which implements a Security-by-Contract-with-Trust framework to guarantee the expected security policies and enforce them accordingly to the level of trust; the Trust Manager that implements a model-based approach to mediate between different trust models and ensure interoperable trust management. The enablers have been integrated within the CONNECT architecture, and in particular can interact with the CONNECT event-based monitoring enabler (GLIMPSE Enabler released within WP4) for run-time analysis and verification. To support a Model-driven approach in the interaction with the monitor, we have developed a CPMM editor and a translator from CPMM to the GLIMPSE native language (Drools). In this document that is the final deliverable from WP5 we first present the latest advances in the fourth year concerning CPMM, Dependability&Performance Analysis, Incremental Verification and Security. Then, we make an overall summary of main achievements for the whole project lifecycle. In appendix we also include some relevant articles specifically focussing on CONNECTability that have been prepared in the last period

    Dynamic Connector Synthesis: Principles, Methods, Tools and Assessment

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    CONNECT adopts a revolutionary approach to the seamless networking of digital systems, that is, onthe- fly synthesis of the connectors via which networked systems communicate. Within CONNECT, the role of the WP3 work package is to devise automated and efficient approaches to the synthesis of such emergent connectors, provided the behavioral specification of the components to be connected. Thanks to WP3 scientific and technology development, emergent connectors can be synthesized on the fly as networked systems get discovered, implementing the necessary mediation between networked systems' protocols, from application down to middleware layers. This document being the final report about WP3 achievements, it outlines both: (i) specific contributions over the reporting period, and (ii) overall contributions in the area of automated, on-the-fly protocol mediation, from theory to supporting tool
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