722 research outputs found
Analytical Solution for Bending and Free Vibrations of an Orthotropic Nanoplate based on the New Modified Couple Stress Theory and the Third-order Plate Theory
In the present work, the equations of motion of a thin orthotropic nanoplate were obtained based on the new modified couple stress theory and the third-order shear deformation plate theory. The nanoplate was considered as a size-dependent orthotropic plate. The governing equations were derived using the dynamic version of Hamilton’s principle and natural boundary conditions were formulated. An analytical solution in the form of a double Fourier series was obtained for a simply supported rectangular nanoplate. The eigenvalue problem was set and solved. It was analytically shown that the displacements of the median surface points in the plane of the plate do not depend on the material length scale parameters in the same directions; these in-plane directional displacements depend on the material length scale parameter in the out-of-plane direction only. On the other hand, the out-of-plane directional displacement depends on the length scale parameter in the plane directions only. The cross-section rotation angles depend on all length scale parameters. It was shown that the size-dependent parameters only have a noticeable effect on the deformed state of the plate if their order is not less than the order (plate height)-1
Analytical Solution for Bending and Free Vibrations of an Orthotropic Nanoplate based on the New Modified Couple Stress Theory and the Third-order Plate Theory
In the present work, the equations of motion of a thin orthotropic nanoplate were obtained based on the new modified couple stress theory and the third-order shear deformation plate theory. The nanoplate was considered as a size-dependent orthotropic plate. The governing equations were derived using the dynamic version of Hamilton’s principle and natural boundary conditions were formulated. An analytical solution in the form of a double Fourier series was obtained for a simply supported rectangular nanoplate. The eigenvalue problem was set and solved. It was analytically shown that the displacements of the median surface points in the plane of the plate do not depend on the material length scale parameters in the same directions; these in-plane directional displacements depend on the material length scale parameter in the out-of-plane direction only. On the other hand, the out-of-plane directional displacement depends on the length scale parameter in the plane directions only. The cross-section rotation angles depend on all length scale parameters. It was shown that the size-dependent parameters only have a noticeable effect on the deformed state of the plate if their order is not less than the order (plate height)-1
A Mathematical Modeling Framework for Analysis of Functional Clothing
In the analysis and design of functional clothing systems, it is helpful to quantify the effects of a system on a wearer’s physical performance capabilities. Toward this end, a clothing modeling framework for quantifying the mechanical interactions between a given clothing system design and a specific wearer performing defined physical tasks is proposed. The modeling framework consists of three interacting modules: (1) a macroscale fabric mechanics/dynamics model; (2) a collision detection and contact correction module; and (3) a human motion module. In the proposed framework, the macroscopic fabric model is based on a rigorous large deformation continuum-degenerated shell theory representation. Material models that capture the stress-strain behavior of different clothing fabrics are used in the continuum shell framework. The collision and contact module enforces the impenetrability constraint between the fabric and human body and computes the associated contact forces between the two. The human body is represented in the current framework as an assemblage of overlapping ellipsoids that undergo rigid body motions consistent with human motions while performing actions such as walking, running, or jumping. The transient rigid body motions of each ellipsoidal body segment in time are determined using motion capture technology. The integrated modeling framework is then exercised to quantify the resistance that the clothing exerts on the wearer during the specific activities under consideration. Current results from the framework are presented and its intended applications are discussed along with some of the key challenges remaining in clothing system modeling
Stable Constrained Dynamics
International audienceWe present a unification of the two main approaches to simulate deformable solids, namely elasticity and constraints. Elasticity accurately handles soft to moderately stiff objects, but becomes numerically hard as stiffness increases. Constraints efficiently handle high stiffness, but when integrated in time they can suffer from instabilities in the nullspace directions, generating spurious transverse vibrations when pulling hard on thin inextensible objects or articulated rigid bodies. We show that geometric stiffness, the tensor encoding the change of force directions (as opposed to intensities) in response to a change of positions, is the missing piece between the two approaches. This previously neglected stiffness term is easy to implement and dramatically improves the stability of inextensible objects and articulated chains, without adding artificial bending forces. This allows time step increases up to several orders of magnitude using standard linear solvers
Textile Forms’ Computer Simulation Techniques
Computer simulation techniques of textile forms already represent an important tool for textile and garment designers, since they offer numerous advantages, such as quick and simple introduction of changes while developing a model in comparison with conventional techniques. Therefore, the modeling and simulation of textile forms will always be an important issue and challenge for the researchers, since close‐to‐reality models are essential for understanding the performance and behavior of textile materials. This chapter deals with computer simulation of different textile forms. In the introductory part, it reviews the development of complex modeling and simulation techniques related to different textile forms. The main part of the chapter focuses on study of the fabric and fused panel drape by using the finite element method and on development of some representative textile forms, above all, on functional and protective clothing for persons who are sitting during performing different activities. Computer simulation techniques and scanned 3D body models in a sitting posture are used for this purpose. Engineering approaches to textile forms’ design for particular purposes, presented in this chapter, show benefits and limitations of specific 3D body scanning and computer simulation techniques and outline the future research challenges
ESTIMATION OF THE ORTHOTROPIC ELASTIC PROPERTIES OF THE RAT EARDRUM
Finite-element (FE) models of the eardrum have been developed to understand its impedance-matching function. Modeling accuracy depends on the assumed elastic properties. Although the eardrum is an orthotropic elastic structure, for simplicity, most investigators have measured the eardrum’s elastic properties while assuming it is isotropic. No data are available in the literature on the eardrum’s orthotropic elastic properties. In this work, existing indentation-based and pressurization-based methods were extended for estimating the orthotropic elastic properties of the eardrum in situ. For the pressurization-based method, an accuracy in excess of 90% is achieved when the signal-to-noise ratio (SNR) is 2 or greater, while an SNR of 200 or greater is required for the indentation-based method. The indentation-based method was applied to the rat eardrum for which measurements were available, yielding average values of Ex =23.39 ± 1.55 MPa, Ey = 58.67 ± 4.16 MPa, and Gxy = 35.56 ± 3.29 MPa
Voxel based stochastic modeling of complex materials
In the present study an object oriented stochastic approach is proposed for the construction of synthetic, computational models of complex materials. The conventional approach to model and study materials mechanics will be outlined, indicating its limitations to deal with complex heterogeneous materials. The proposed object oriented integrative modeling will be explained emphasizing its advantages compared to continuum mechanics when dealing with complex materials. Finally, the stochastic assembly of complex materials synthetic samples is described and the architecture of the 3M2S (multiphysics materials modeling and simulation system) is shown, indicating further work based on 3M2s
Voxel based stochastic modeling of complex materials
In the present study an object oriented stochastic approach is proposed for the construction of synthetic, computational models of complex materials. The conventional approach to model and study materials mechanics will be outlined, indicating its limitations to deal with complex heterogeneous materials. The proposed object oriented integrative modeling will be explained emphasizing its advantages compared to continuum mechanics when dealing with complex materials. Finally, the stochastic assembly of complex materials synthetic samples is described and the architecture of the 3M2S (multiphysics materials modeling and simulation system) is shown, indicating further work based on 3M2s
A novel approach to modelling and simulating the contact behaviour between a human hand model and a deformable object
A deeper understanding of biomechanical behaviour of human hands becomes fundamental for any human hand-operated Q2 activities. The integration of biomechanical knowledge of human hands into product design process starts to play an increasingly important role in developing an ergonomic product-to-user interface for products and systems requiring high level of comfortable and responsive interactions. Generation of such precise and dynamic models can provide scientific evaluation tools to support product and system development through simulation. This type of support is urgently required in many applications such as hand skill training for surgical operations, ergonomic study of a product or system developed and so forth. The aim of this work is to study the contact behaviour between the operators’ hand and a hand-held tool or other similar contacts, by developing a novel and precise nonlinear 3D finite element model of the hand and by investigating the contact behaviour through simulation. The contact behaviour is externalised by solving the problem using the bi-potential method. The human body’s biomechanical characteristics, such as hand deformity and structural behaviour, have been fully modelled by implementing anisotropic hyperelastic laws. A case study is given to illustrate the effectiveness of the approac
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Interactive, Computation Assisted Design Tools
Realistic modeling, rendering, and animation of physical and virtual shapes have matured significantly over the last few decades. Yet, the creation and subsequent modeling of three-dimensional shapes remains a tedious task which requires not only artistic and creative talent, but also significant technical skill. The perfection witnessed in computer-generated feature films requires extensive manual processing and touch-ups. Every researcher working in graphics and related fields has likely experienced the difficulty of creating even a moderate-quality 3D model, whether based on a mental concept, a hand sketch, or inspirations from one or more photographs or existing 3D designs. This situation, frequently referred to as the content creation bottleneck, is arguably the major obstacle to making computer graphics as ubiquitous as it could be. Classical modeling techniques have primarily dealt with local or low-level geometric entities (e.g., points or triangles) and criteria (e.g., smoothness or detail preservation), lacking the freedom necessary to produce novel and creative content.
A major unresolved challenge towards a new unhindered design paradigm is how to support the design process to create visually pleasing and yet functional objects by users who lack specialized skills and training. Most of the existing geometric modeling tools are intended either for use by experts (e.g., computer-aided design [CAD] systems) or for modeling objects whose visual aspects are the only consideration (e.g., computer graphics modeling systems). Furthermore, rapid prototyping, brought on by technological advances 3D printing has drastically altered production and consumption practices. These technologies empower individuals to design and produce original objects, customized according to their own needs. Thus, a new generation of design tools is needed to support both the creation of designs within the domain's constraints, that not only allows capturing the novice user's design intent but also meets the fabrication constraints such that the designs can be realized with minimal tweaking by experts.
To fill this void, the premise of this thesis relies on the following two tenets:
1. users benefit from an interactive design environment that allows novice users to continuously explore a design space and immediately see the tradeoffs of their design choices.
2. the machine's processing power is used to assist and guide the user to maintain constraints imposed by the problem domain (e.g., fabrication/material constraints) as well as help the user in exploring feasible solutions close to their design intent.
Finding the appropriate balance between interactive design tools and the computation needed for productive workflows is the problem addressed by this thesis. This thesis makes the following contributions:
1. We take a close look at thin shells--materials that have a thickness significantly smaller than other dimensions. Towards the goal of achieving interactive and controllable simulations we realize a particular geometric insight to develop an efficient bending model for the simulation of thin shells. Under isometric deformations (deformations that undergo little to no stretching), we can reduce the nonlinear bending energy into a cubic polynomial that has a linear Hessian. This linear Hessian can be further approximated with a constant one, providing significant speedups during simulation. We also build upon this simple bending model and show how orthotropic materials can be modeled and simulated efficiently.
2. We study the theory of Chebyshev nets--a geometric model of woven materials using a two-dimensional net composed of inextensible yarns. The theory of Chebyshev nets sheds some light on their limitations in globally covering a target surface. As it turns out, Chebyshev nets are a good geometric model for wire meshes, free-form surfaces composed of woven wires arranged in a regular grid. In the context of designing sculptures with wire mesh, we rely on the mathematical theory laid out by Hazzidakis~\cite{Hazzidakis1879} to determine an artistically driven workflow for approximately covering a target surface with a wire mesh, while globally maintaining material and fabrication constraints. This alleviates the user from worrying about feasibility and allows focus on design.
3. Finally, we present a practical design tool for the design and exploration of reconfigurables, defined as an object or collection of objects whose transformation between various states defines its functionality or aesthetic appeal (e.g., a mechanical assembly composed of interlocking pieces, a transforming folding bicycle, or a space-saving arrangement of apartment furniture). A novel space-time collision detection and response technique is presented that can be used to create an interactive workflow for managing and designing objects with various states. This work also considers a graph-based timeline during the design process instead of the traditional linear timeline and shows its many benefits as well as challenges for the design of reconfigurables
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