589 research outputs found

    George C. Marshall Space Flight Center Research and Technology Report 2014

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    Many of NASA's missions would not be possible if it were not for the investments made in research advancements and technology development efforts. The technologies developed at Marshall Space Flight Center contribute to NASA's strategic array of missions through technology development and accomplishments. The scientists, researchers, and technologists of Marshall Space Flight Center who are working these enabling technology efforts are facilitating NASA's ability to fulfill the ambitious goals of innovation, exploration, and discovery

    Spacesuit Integrated Carbon Nanotube Dust Mitigation System For Lunar Exploration

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    Lunar dust proved to be troublesome during the Apollo missions. The lunar dust comprises of fine particles, with electric charges imparted by solar winds and ultraviolet radiation. As such, it adheres readily, and easily penetrates through smallest crevices into mechanisms. During Apollo missions, the powdery dust substantially degraded the performance of spacesuits by abrading suit fabric and clogging seals. Dust also degraded other critical equipment such as rovers, thermal control and optical surfaces, solar arrays, and was thus shown to be a major issue for surface operations. Even inside the lunar module, Apollo astronauts were exposed to this dust when they removed their dust coated spacesuits. This historical evidence from the Apollo missions has compelled NASA to identify dust mitigation as a critical path. This important environmental challenge must be overcome prior to sending humans back to the lunar surface and potentially to other surfaces such as Mars and asteroids with dusty environments. Several concepts were successfully investigated by the international research community for preventing deposition of lunar dust on rigid surfaces (ex: solar cells, thermal radiators). However, applying these technologies for flexible surfaces and specifically to spacesuits has remained an open challenge, due to the complexity of the suit design, geometry, and dynamics. The research presented in this dissertation brings original contribution through the development and demonstration of the SPacesuit Integrated Carbon nanotube Dust Ejection/Removal (SPIcDER) system to protect spacesuits and other flexible surfaces from lunar dust. SPIcDER leverages the Electrodynamic Dust Shield (EDS) concept developed at NASA for use on solar cells. For the SPIcDER research, the EDS concept is customized for application on spacesuits and flexible surfaces utilizing novel materials and specialized design techniques. Furthermore, the performance of the active SPIcDER system is enhanced by integrating a passive technique based on Work Function Matching coating. SPIcDER aims for a self-cleaning spacesuit that can repel lunar dust. The SPIcDER research encompassed numerous demonstrations on coupons made of spacesuit outerlayer fabric, to validate the feasibility of the concept, and provide evidence that the SPIcDER system is capable of repelling over 85% of lunar dust simulant comprising of particles in the range of 10 m-75m, in ambient and vacuum conditions. Furthermore, the research presented in this dissertation proves the scalability of the SPIcDER technology on a full scale functional prototype of a spacesuit knee joint-section, and demonstrates its scaled functionality and performance using lunar dust simulant. It also comprises detailed numerical simulation and parametric analysis in ANSYS Maxwell and MATLAB for optimizing the integration of the SPIcDER system into the spacesuit outerlayer. The research concludes with analysis and experimental results on design, manufacturability, operational performance, practicality of application and astronaut safety. The research aims primarily towards spacesuit dust contamination. The SPIcDER technology developed in this research is however versatile, that can be optimized to a wide range of flexible surfaces for space and terrain applications-such as exploration missions to asteroids, Mars and dust-prone applications on Earth

    屋外調査用自律移動型ロボットの不整地移動性能

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    早大学位記番号:新7829早稲田大

    Framing Ludens: Pawn Swapping and Game Mode Alteration in an Unreal Engine Game Level

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    Knight of Drones is a hybrid twin-stick top-down shooter and side-scrolling platformer that aims to bring vintage gameplay to a contemporary game engine. A single swatch of the top-down game mode and a pair of levels from the side-scrolling game mode will be presented beginning with the player characters and player pawn assets and then extending to the level design and game design assets. The game deals with the fallout effects of climate change and serves as a cautionary tale against pollution and weaponized AI. This message will appear primarily in the game\u27s atmosphere, literally in the background in some cases, as the settings and places visited by the player will be constructed of level assets that relate to these concepts. Instead of standard platformer levels (the ice level, the lava level, the jungle level), Knight of Drones features levels such as an oil slick ocean level, an abandoned copper smelter level, or a plastic dump level. While not blind to the irony of using silicon processing power to warn about the negative effects of consumer waste on the environment, there exists an undervalued opportunity to build game worlds that promote social causes. By creating a setting that engages the player through environmental instability, and by using familiar, approachable vintage mechanics, it may be possible to celebrate the history of gaming and offer the player thoughtful moral questions without diluting the core gameplay mechanics or taking agency away from the player. Hybridity of game mode is used in Knight of Drones to change up the gameplay speed and style as it affords the player more than one viewpoint or character token to control. Additional hybridity of genre should offer the players something innovative in aesthetics. Viewed from the Mechanics Design Aesthetics (MDA) framework, the goal of Knight of Drones is to offer old-school gameplay in a strange new setting that makes the player consider humanity\u27s long-term effects on the planet

    Aerospace Medicine and Biology: A continuing bibliography with indexes, supplement 267, January 1985

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    This publication is a cumulative index to the abstracts contained in the Supplements 255 through 266 of Aerospace Medicine and Biology: A Continuing Bibliography. It includes seven indexes--subject, personal author, corporate source, foreign technology, contract number, report number, and accession number

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Automated generation of geometrically-precise and semantically-informed virtual geographic environnements populated with spatially-reasoning agents

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    La Géo-Simulation Multi-Agent (GSMA) est un paradigme de modélisation et de simulation de phénomènes dynamiques dans une variété de domaines d'applications tels que le domaine du transport, le domaine des télécommunications, le domaine environnemental, etc. La GSMA est utilisée pour étudier et analyser des phénomènes qui mettent en jeu un grand nombre d'acteurs simulés (implémentés par des agents) qui évoluent et interagissent avec une représentation explicite de l'espace qu'on appelle Environnement Géographique Virtuel (EGV). Afin de pouvoir interagir avec son environnement géographique qui peut être dynamique, complexe et étendu (à grande échelle), un agent doit d'abord disposer d'une représentation détaillée de ce dernier. Les EGV classiques se limitent généralement à une représentation géométrique du monde réel laissant de côté les informations topologiques et sémantiques qui le caractérisent. Ceci a pour conséquence d'une part de produire des simulations multi-agents non plausibles, et, d'autre part, de réduire les capacités de raisonnement spatial des agents situés. La planification de chemin est un exemple typique de raisonnement spatial dont un agent pourrait avoir besoin dans une GSMA. Les approches classiques de planification de chemin se limitent à calculer un chemin qui lie deux positions situées dans l'espace et qui soit sans obstacle. Ces approches ne prennent pas en compte les caractéristiques de l'environnement (topologiques et sémantiques), ni celles des agents (types et capacités). Les agents situés ne possèdent donc pas de moyens leur permettant d'acquérir les connaissances nécessaires sur l'environnement virtuel pour pouvoir prendre une décision spatiale informée. Pour répondre à ces limites, nous proposons une nouvelle approche pour générer automatiquement des Environnements Géographiques Virtuels Informés (EGVI) en utilisant les données fournies par les Systèmes d'Information Géographique (SIG) enrichies par des informations sémantiques pour produire des GSMA précises et plus réalistes. De plus, nous présentons un algorithme de planification hiérarchique de chemin qui tire avantage de la description enrichie et optimisée de l'EGVI pour fournir aux agents un chemin qui tient compte à la fois des caractéristiques de leur environnement virtuel et de leurs types et capacités. Finalement, nous proposons une approche pour la gestion des connaissances sur l'environnement virtuel qui vise à supporter la prise de décision informée et le raisonnement spatial des agents situés

    Write a Book IQP

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    2050: The settlement on Mars has been cut off from Earth for nearly 5 years. In spite of their efforts to conserve what little food and water and oxygen they still have, they are running out of time... The Desperates back on Earth have mastered Darwinian survival, while the STEM-Heads have pursued a more discreet evasion of Death since the Collapse of 2045. Yet all of them dream of escaping from their overheated, overpopulated Hell called Home. As the mission to clean-up after First Mars leads a small STEM-Head band towards Kennedy Space Center, rumors of a distant paradise reach Desperate leaders, and, all of sudden, all eyes are back on Mars..

    Gaussian Processes for Machine Learning in Robotics

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    Mención Internacional en el título de doctorNowadays, machine learning is widely used in robotics for a variety of tasks such as perception, control, planning, and decision making. Machine learning involves learning, reasoning, and acting based on the data. This is achieved by constructing computer programs that process the data, extract useful information or features, make predictions to infer unknown properties, and suggest actions to take or decisions to make. This computer program corresponds to a mathematical model of the data that describes the relationship between the variables that represent the observed data and properties of interest. The aforementioned model is learned based on the available training data, which is accomplished using a learning algorithm capable of automatically adjusting the parameters of the model to agree with the data. Therefore, the architecture of the model needs to be selected accordingly, which is not a trivial task and usually depends on the machine-learning engineer’s insights and past experience. The number of parameters to be tuned varies significantly with the selected machine learning model, ranging from two or three parameters for Gaussian processes (GP) to hundreds of thousands for artificial neural networks. However, as more complex and novel robotic applications emerge, data complexity increases and prior experience may be insufficient to define adequate mathematical models. In addition, traditional machine learning methods are prone to problems such as overfitting, which can lead to inaccurate predictions and catastrophic failures in critical applications. These methods provide probabilistic distributions as model outputs, allowing for estimating the uncertainty associated with predictions and making more informed decisions. That is, they provide a mean and variance for the model responses. This thesis focuses on the application of machine learning solutions based on Gaussian processes to various problems in robotics, with the aim of improving current methods and providing a new perspective. Key areas such as trajectory planning for unmanned aerial vehicles (UAVs), motion planning for robotic manipulators and model identification of nonlinear systems are addressed. In the field of path planning for UAVs, algorithms based on Gaussian processes that allow for more efficient planning and energy savings in exploration missions have been developed. These algorithms are compared with traditional analytical approaches, demonstrating their superiority in terms of efficiency when using machine learning. Area coverage and linear coverage algorithms with UAV formations are presented, as well as a sea surface search algorithm. Finally, these algorithms are compared with a new method that uses Gaussian processes to perform probabilistic predictions and optimise trajectory planning, resulting in improved performance and reduced energy consumption. Regarding motion planning for robotic manipulators, an approach based on Gaussian process models that provides a significant reduction in computational times is proposed. A Gaussian process model is used to approximate the configuration space of a robot, which provides valuable information to avoid collisions and improve safety in dynamic environments. This approach is compared to conventional collision checking methods and its effectiveness in terms of computational time and accuracy is demonstrated. In this application, the variance provides information about dangerous zones for the manipulator. In terms of creating models of non-linear systems, Gaussian processes also offer significant advantages. This approach is applied to a soft robotic arm system and UAV energy consumption models, where experimental data is used to train Gaussian process models that capture the relationships between system inputs and outputs. The results show accurate identification of system parameters and the ability to make reliable future predictions. In summary, this thesis presents a variety of applications of Gaussian processes in robotics, from trajectory and motion planning to model identification. These machine learning-based solutions provide probabilistic predictions and improve the ability of robots to perform tasks safely and efficiently. Gaussian processes are positioned as a powerful tool to address current challenges in robotics and open up new possibilities in the field.El aprendizaje automático ha revolucionado el campo de la robótica al ofrecer una amplia gama de aplicaciones en áreas como la percepción, el control, la planificación y la toma de decisiones. Este enfoque implica desarrollar programas informáticos que pueden procesar datos, extraer información valiosa, realizar predicciones y ofrecer recomendaciones o sugerencias de acciones. Estos programas se basan en modelos matemáticos que capturan las relaciones entre las variables que representan los datos observados y las propiedades que se desean analizar. Los modelos se entrenan utilizando algoritmos de optimización que ajustan automáticamente los parámetros para lograr un rendimiento óptimo. Sin embargo, a medida que surgen aplicaciones robóticas más complejas y novedosas, la complejidad de los datos aumenta y la experiencia previa puede resultar insuficiente para definir modelos matemáticos adecuados. Además, los métodos de aprendizaje automático tradicionales son propensos a problemas como el sobreajuste, lo que puede llevar a predicciones inexactas y fallos catastróficos en aplicaciones críticas. Para superar estos desafíos, los métodos probabilísticos de aprendizaje automático, como los procesos gaussianos, han ganado popularidad. Estos métodos ofrecen distribuciones probabilísticas como salidas del modelo, lo que permite estimar la incertidumbre asociada a las predicciones y tomar decisiones más informadas. Esto es, proporcionan una media y una varianza para las respuestas del modelo. Esta tesis se centra en la aplicación de soluciones de aprendizaje automático basadas en procesos gaussianos a diversos problemas en robótica, con el objetivo de mejorar los métodos actuales y proporcionar una nueva perspectiva. Se abordan áreas clave como la planificación de trayectorias para vehículos aéreos no tripulados (UAVs), la planificación de movimientos para manipuladores robóticos y la identificación de modelos de sistemas no lineales. En el campo de la planificación de trayectorias para UAVs, se han desarrollado algoritmos basados en procesos gaussianos que permiten una planificación más eficiente y un ahorro de energía en misiones de exploración. Estos algoritmos se comparan con los enfoques analíticos tradicionales, demostrando su superioridad en términos de eficiencia al utilizar el aprendizaje automático. Se presentan algoritmos de recubrimiento de áreas y recubrimiento lineal con formaciones de UAVs, así como un algoritmo de búsqueda en superficies marinas. Finalmente, estos algoritmos se comparan con un nuevo método que utiliza procesos gaussianos para realizar predicciones probabilísticas y optimizar la planificación de trayectorias, lo que resulta en un rendimiento mejorado y una reducción del consumo de energía. En cuanto a la planificación de movimientos para manipuladores robóticos, se propone un enfoque basado en modelos gaussianos que permite una reducción significativa en los tiempos de cálculo. Se utiliza un modelo de procesos gaussianos para aproximar el espacio de configuraciones de un robot, lo que proporciona información valiosa para evitar colisiones y mejorar la seguridad en entornos dinámicos. Este enfoque se compara con los métodos convencionales de planificación de movimientos y se demuestra su eficacia en términos de tiempo de cálculo y precisión de los movimientos. En esta aplicación, la varianza proporciona información sobre zonas peligrosas para el manipulador. En cuanto a la identificación de modelos de sistemas no lineales, los procesos gaussianos también ofrecen ventajas significativas. Este enfoque se aplica a un sistema de brazo robótico blando y a modelos de consumo energético de UAVs, donde se utilizan datos experimentales para entrenar un modelo de proceso gaussiano que captura las relaciones entre las entradas y las salidas del sistema. Los resultados muestran una identificación precisa de los parámetros del sistema y la capacidad de realizar predicciones futuras confiables. En resumen, esta tesis presenta una variedad de aplicaciones de procesos gaussianos en robótica, desde la planificación de trayectorias y movimientos hasta la identificación de modelos. Estas soluciones basadas en aprendizaje automático ofrecen predicciones probabilísticas y mejoran la capacidad de los robots para realizar tareas de manera segura y eficiente. Los procesos gaussianos se posicionan como una herramienta poderosa para abordar los desafíos actuales en robótica y abrir nuevas posibilidades en el campo.Programa de Doctorado en Ingeniería Eléctrica, Electrónica y Automática por la Universidad Carlos III de MadridPresidente: Juan Jesús Romero Cardalda.- Secretaria: María Dolores Blanco Rojas.- Vocal: Giuseppe Carbon
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