3,493 research outputs found
Modeling rationality to control self-organization of crowds: An environmental approach
In this paper we propose a classification of crowd models in built
environments based on the assumed pedestrian ability to foresee the movements
of other walkers. At the same time, we introduce a new family of macroscopic
models, which make it possible to tune the degree of predictiveness (i.e.,
rationality) of the individuals. By means of these models we describe both the
natural behavior of pedestrians, i.e., their expected behavior according to
their real limited predictive ability, and a target behavior, i.e., a
particularly efficient behavior one would like them to assume (for, e.g.,
logistic or safety reasons). Then we tackle a challenging shape optimization
problem, which consists in controlling the environment in such a way that the
natural behavior is as close as possible to the target one, thereby inducing
pedestrians to behave more rationally than what they would naturally do. We
present numerical tests which elucidate the role of rational/predictive
abilities and show some promising results about the shape optimization problem
How simple rules determine pedestrian behavior and crowd disasters
With the increasing size and frequency of mass events, the study of crowd
disasters and the simulation of pedestrian flows have become important research
areas. Yet, even successful modeling approaches such as those inspired by
Newtonian force models are still not fully consistent with empirical
observations and are sometimes hard to calibrate. Here, a novel cognitive
science approach is proposed, which is based on behavioral heuristics. We
suggest that, guided by visual information, namely the distance of obstructions
in candidate lines of sight, pedestrians apply two simple cognitive procedures
to adapt their walking speeds and directions. While simpler than previous
approaches, this model predicts individual trajectories and collective patterns
of motion in good quantitative agreement with a large variety of empirical and
experimental data. This includes the emergence of self-organization phenomena,
such as the spontaneous formation of unidirectional lanes or stop-and-go waves.
Moreover, the combination of pedestrian heuristics with body collisions
generates crowd turbulence at extreme densities-a phenomenon that has been
observed during recent crowd disasters. By proposing an integrated treatment of
simultaneous interactions between multiple individuals, our approach overcomes
limitations of current physics-inspired pair interaction models. Understanding
crowd dynamics through cognitive heuristics is therefore not only crucial for a
better preparation of safe mass events. It also clears the way for a more
realistic modeling of collective social behaviors, in particular of human
crowds and biological swarms. Furthermore, our behavioral heuristics may serve
to improve the navigation of autonomous robots.Comment: Article accepted for publication in PNA
Toward a Mathematical Theory of Behavioral-Social Dynamics for Pedestrian Crowds
This paper presents a new approach to behavioral-social dynamics of
pedestrian crowds by suitable development of methods of the kinetic theory. It
is shown how heterogeneous individual behaviors can modify the collective
dynamics, as well as how local unusual behaviors can propagate in the crowd.
The main feature of this approach is a detailed analysis of the interactions
between dynamics and social behaviors.Comment: 22 pages, 5 figure
The Effect of Integrating Travel Time
This contribution demonstrates the potential gain for the quality of results
in a simulation of pedestrians when estimated remaining travel time is
considered as a determining factor for the movement of simulated pedestrians.
This is done twice: once for a force-based model and once for a cellular
automata-based model. The results show that for the (degree of realism of)
simulation results it is more relevant if estimated remaining travel time is
considered or not than which modeling technique is chosen -- here force-based
vs. cellular automata -- which normally is considered to be the most basic
choice of modeling approach.Comment: preprint of Pedestrian and Evacuation 2012 conference (PED2012)
contributio
Pedestrian flows in bounded domains with obstacles
In this paper we systematically apply the mathematical structures by
time-evolving measures developed in a previous work to the macroscopic modeling
of pedestrian flows. We propose a discrete-time Eulerian model, in which the
space occupancy by pedestrians is described via a sequence of Radon positive
measures generated by a push-forward recursive relation. We assume that two
fundamental aspects of pedestrian behavior rule the dynamics of the system: On
the one hand, the will to reach specific targets, which determines the main
direction of motion of the walkers; on the other hand, the tendency to avoid
crowding, which introduces interactions among the individuals. The resulting
model is able to reproduce several experimental evidences of pedestrian flows
pointed out in the specialized literature, being at the same time much easier
to handle, from both the analytical and the numerical point of view, than other
models relying on nonlinear hyperbolic conservation laws. This makes it
suitable to address two-dimensional applications of practical interest, chiefly
the motion of pedestrians in complex domains scattered with obstacles.Comment: 25 pages, 9 figure
Overview of crowd simulation in computer graphics
High-powered technology use computer graphics in education, entertainment, games, simulation, and virtual heritage applications has led it to become an important area of research. In simulation, according to Tecchia et al. (2002), it is important to create an interactive, complex, and realistic virtual world so that the user can have an immersive experience during navigation through the world. As the size and complexity of the environments in the virtual world increased, it becomes more necessary to populate them with peoples, and this is the reason why rendering the crowd in real-time is very crucial. Generally, crowd simulation consists of three important areas. They are realism of behavioral (Thompson and Marchant 1995), high-quality visualization (Dobbyn et al. 2005) and convergence of both areas. Realism of behavioral is mainly used for simple 2D visualizations because most of the attentions are concentrated on simulating the behaviors of the group. High quality visualization is regularly used for movie productions and computer games. It gives intention on producing more convincing visual rather than realism of behaviors. The convergences of both areas are mainly used for application like training systems. In order to make the training system more effective, the element of valid replication of the behaviors and high-quality visualization is added
Placing large group relations into pedestrian dynamics: psychological crowds in counterflow
Understanding influences on pedestrian movement is important to accurately simulate crowd behaviour, yet little research has explored the psychological factors that influence interactions between large groups in counterflow scenarios. Research from social psychology has demonstrated that social identities can influence the micro-level pedestrian movement of a psychological crowd, yet this has not been extended to explore behaviour when two large psychological groups are co-present. This study investigates how the presence of large groups with different social identities can affect pedestrian behaviour when walking in counterflow. Participants (N = 54) were divided into two groups and primed to have identities as either ‘team A’ or ‘team B’. The trajectories of all participants were tracked to compare the movement of team A when walking alone to when walking in counterflow with team B, based on their i) speed of movement and distance walked, and ii) proximity between participants. In comparison to walking alone, the presence of another group influenced team A to collectively self-organise to reduce their speed and distance walked in order to walk closely together with ingroup members. We discuss the importance of incorporating social identities into pedestrian group dynamics for empirically validated simulations of counterflow scenarios
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