194 research outputs found
Understanding collaboration in volunteer computing systems
Volunteer computing is a paradigm in which devices participating in a distributed environment share part of their resources to help others perform their activities. The effectiveness of this computing paradigm depends on the collaboration attitude adopted by the participating devices. Unfortunately for software designers it is not clear how to contribute with local resources to the shared environment without compromising resources that could then be required by the contributors. Therefore, many designers adopt a conservative position when defining the collaboration strategy to be embedded in volunteer computing applications. This position produces an underutilization of the devices’ local resources and reduces the effectiveness of these solutions. This article presents a study that helps designers understand the impact of adopting a particular collaboration attitude to contribute with local resources to the distributed shared environment. The study considers five collaboration strategies, which are analyzed in computing environments with both, abundance and scarcity of resources. The obtained results indicate that collaboration strategies based on effort-based incentives work better than those using contribution-based incentives. These results also show that the use of effort-based incentives does not jeopardize the availability of local resources for the local needs.Peer ReviewedPostprint (published version
Fast download but eternal seeding: The reward and punishment of Sharing Ratio Enforcement
Many private BitTorrent communities employ Sharing Ratio Enforcement (SRE) schemes to incentivize users to contribute their upload resources. It has been demonstrated that communities that use SRE are greatly oversupplied, i.e., they have much higher seeder-to-leecher ratios than communities in which SRE is not employed. The first order effect of oversupply under SRE is a positive increase in the average downloading speed. However, users are forced to seed for extremely long times to maintain adequate sharing ratios to be able to start new downloads. In this paper, we propose a fluid model to study the effects of oversupply under SRE, which predicts the average downloading speed, the average seeding time, and the average upload capacity utilization for users in communities that employ SRE. We notice that the phenomenon of oversupply has two undesired negative effects: a) Peers are forced to seed for long times, even though their seeding efforts are often not very productive (in terms of low upload capacity utilization); and b) SRE discriminates against peers with low bandwidth capacities and forces them to seed for longer durations than peers with high capacities. To alleviate these problems, we propose four different strategies for SRE, which have been inspired by ideas in social sciences and economics. We evaluate these strategies through simulations. Our results indicate that these new strategies release users from needlessly long seeding durations, while also being fair towards peers with low capacities and maintaining high system-wide downloading speeds. © 2011 IEEE
Systemic Risk and User-Level Performance in Private P2P Communities
Many peer-to-peer communities, including private BitTorrent communities that serve hundreds of thousands of users, utilize credit-based or sharing ratio enforcement schemes to incentivize their members to contribute. In this paper, we analyze the performance of such communities from both the system-level and the user-level perspectives. We show that both credit-based and sharing ratio enforcement policies can lead to system-wide 'crunches' or 'crashes,' where the system seizes completely due to too little or too much credit, respectively. We present a theoretical model that identifies the conditions that lead to these system pathologies and we design an adaptive credit system that automatically adjusts credit policies to maintain sustainability. Given private communities that are sustainable, it has been demonstrated that they are greatly oversupplied in terms of excessively high seeder-to-leecher ratios. We further analyze the user-level performance by studying the effects of oversupply. We show that although achieving an increase in the average downloading speed, the phenomenon of oversupply has three undesired effects: long seeding times, low upload capacity utilizations, and an unfair playing field for late entrants into swarms. To alleviate these problems, we propose four different strategies, which have been inspired by ideas in social sciences and economics. We evaluate these strategies through simulations and demonstrate their positive effects. © 1990-2012 IEEE
Efficiency and Nash Equilibria in a Scrip System for P2P Networks
A model of providing service in a P2P network is analyzed. It is shown that
by adding a scrip system, a mechanism that admits a reasonable Nash equilibrium
that reduces free riding can be obtained. The effect of varying the total
amount of money (scrip) in the system on efficiency (i.e., social welfare) is
analyzed, and it is shown that by maintaining the appropriate ratio between the
total amount of money and the number of agents, efficiency is maximized. The
work has implications for many online systems, not only P2P networks but also a
wide variety of online forums for which scrip systems are popular, but formal
analyses have been lacking
Incentive-driven QoS in peer-to-peer overlays
A well known problem in peer-to-peer overlays is that no single entity has control over the software,
hardware and configuration of peers. Thus, each peer can selfishly adapt its behaviour to maximise its
benefit from the overlay. This thesis is concerned with the modelling and design of incentive mechanisms
for QoS-overlays: resource allocation protocols that provide strategic peers with participation incentives,
while at the same time optimising the performance of the peer-to-peer distribution overlay.
The contributions of this thesis are as follows. First, we present PledgeRoute, a novel contribution
accounting system that can be used, along with a set of reciprocity policies, as an incentive mechanism
to encourage peers to contribute resources even when users are not actively consuming overlay services.
This mechanism uses a decentralised credit network, is resilient to sybil attacks, and allows peers to
achieve time and space deferred contribution reciprocity. Then, we present a novel, QoS-aware resource
allocation model based on Vickrey auctions that uses PledgeRoute as a substrate. It acts as an incentive
mechanism by providing efficient overlay construction, while at the same time allocating increasing
service quality to those peers that contribute more to the network. The model is then applied to lagsensitive
chunk swarming, and some of its properties are explored for different peer delay distributions.
When considering QoS overlays deployed over the best-effort Internet, the quality received by a
client cannot be adjudicated completely to either its serving peer or the intervening network between
them. By drawing parallels between this situation and well-known hidden action situations in microeconomics,
we propose a novel scheme to ensure adherence to advertised QoS levels. We then apply
it to delay-sensitive chunk distribution overlays and present the optimal contract payments required,
along with a method for QoS contract enforcement through reciprocative strategies. We also present a
probabilistic model for application-layer delay as a function of the prevailing network conditions.
Finally, we address the incentives of managed overlays, and the prediction of their behaviour. We
propose two novel models of multihoming managed overlay incentives in which overlays can freely
allocate their traffic flows between different ISPs. One is obtained by optimising an overlay utility
function with desired properties, while the other is designed for data-driven least-squares fitting of the
cross elasticity of demand. This last model is then used to solve for ISP profit maximisation
A Game Theoretic Analysis of Incentives in Content Production and Sharing over Peer-to-Peer Networks
User-generated content can be distributed at a low cost using peer-to-peer
(P2P) networks, but the free-rider problem hinders the utilization of P2P
networks. In order to achieve an efficient use of P2P networks, we investigate
fundamental issues on incentives in content production and sharing using game
theory. We build a basic model to analyze non-cooperative outcomes without an
incentive scheme and then use different game formulations derived from the
basic model to examine five incentive schemes: cooperative, payment, repeated
interaction, intervention, and enforced full sharing. The results of this paper
show that 1) cooperative peers share all produced content while non-cooperative
peers do not share at all without an incentive scheme; 2) a cooperative scheme
allows peers to consume more content than non-cooperative outcomes do; 3) a
cooperative outcome can be achieved among non-cooperative peers by introducing
an incentive scheme based on payment, repeated interaction, or intervention;
and 4) enforced full sharing has ambiguous welfare effects on peers. In
addition to describing the solutions of different formulations, we discuss
enforcement and informational requirements to implement each solution, aiming
to offer a guideline for protocol designers when designing incentive schemes
for P2P networks.Comment: 31 pages, 3 figures, 1 tabl
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Resistance commons : file-sharing litigation and the social system of commoning
textThis dissertation is an investigation into the practice of peer-to-peer file-sharing and the litigation campaign targeting individual file-sharers carried out by the Recording Industry Association of America (RIAA) from 2003 to 2008. The competing conceptualizations of social relations which motivate the conflict over peer-to-peer file-sharing are explored using a combination of Autonomist Marxist theory and structuration theory. Peer-to-peer file-sharing is framed as part of the social system of commoning stemming from the recent ascendancy of immaterial labor within that sector of the economy dedicated to the production and distribution of informational and cultural goods. The RIAA litigation campaign is framed as a reaction to the emergence of new forms of social relations which are seen by the content-producing industries as subversive of revenue streams premised on commodity exchange in informational and cultural goods. The history of the RIAA litigation campaign is presented in detail with careful attention given to those instances in which defendants and other interested parties fought back against RIAA legal actions. The acts of resistance within the legal arena affected the ultimate potential of the litigation campaign to control the spread of file-sharing activities. Subsequent legal campaigns which have been based on the RIAA litigation model are also examined. These later file-sharing cases have been met with similar forms of resistance which have likewise mitigated the impact of legal efforts to combat file-sharing. In addition, a survey of file-sharers is included in this research as part of an attempt to understand the relationship between legal actions targeting peer-to-peer systems and individual file-sharers and the technological and social development of peer-to-peer systems. This research argues that file-sharing litigation has proven ineffective in turning back the flood of file-sharing and may have increased the technological sophistication and community ties among file-sharers. In the end, the conflict over peer-to-peer file-sharing is cast as a manifestation of a larger dynamic of capitalist crisis as content-producing industries attempt to come to terms with the contradictory tendencies of immaterial labor and the production of common pools of digital resources.Radio-Television-Fil
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