1,152 research outputs found

    Breaking Virtual Barriers : Investigating Virtual Reality for Enhanced Educational Engagement

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    Virtual reality (VR) is an innovative technology that has regained popularity in recent years. In the field of education, VR has been introduced as a tool to enhance learning experiences. This thesis presents an exploration of how VR is used from the context of educators and learners. The research employed a mixed-methods approach, including surveying and interviewing educators, and conducting empirical studies to examine engagement, usability, and user behaviour within VR. The results revealed educators are interested in using VR for a wide range of scenarios, including thought exercises, virtual field trips, and simulations. However, they face several barriers to incorporating VR into their practice, such as cost, lack of training, and technical challenges. A subsequent study found that virtual reality can no longer be assumed to be more engaging than desktop equivalents. This empirical study showed that engagement levels were similar in both VR and non-VR environments, suggesting that the novelty effect of VR may be less pronounced than previously assumed. A study against a VR mind mapping artifact, VERITAS, demonstrated that complex interactions are possible on low-cost VR devices, making VR accessible to educators and students. The analysis of user behaviour within this VR artifact showed that quantifiable strategies emerge, contributing to the understanding of how to design for collaborative VR experiences. This thesis provides insights into how the end-users in the education space perceive and use VR. The findings suggest that while educators are interested in using VR, they face barriers to adoption. The research highlights the need to design VR experiences, with understanding of existing pedagogy, that are engaging with careful thought applied to complex interactions, particularly for collaborative experiences. This research contributes to the understanding of the potential of VR in education and provides recommendations for educators and designers to enhance learning experiences using VR

    Predicting Paid Certification in Massive Open Online Courses

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    Massive open online courses (MOOCs) have been proliferating because of the free or low-cost offering of content for learners, attracting the attention of many stakeholders across the entire educational landscape. Since 2012, coined as “the Year of the MOOCs”, several platforms have gathered millions of learners in just a decade. Nevertheless, the certification rate of both free and paid courses has been low, and only about 4.5–13% and 1–3%, respectively, of the total number of enrolled learners obtain a certificate at the end of their courses. Still, most research concentrates on completion, ignoring the certification problem, and especially its financial aspects. Thus, the research described in the present thesis aimed to investigate paid certification in MOOCs, for the first time, in a comprehensive way, and as early as the first week of the course, by exploring its various levels. First, the latent correlation between learner activities and their paid certification decisions was examined by (1) statistically comparing the activities of non-paying learners with course purchasers and (2) predicting paid certification using different machine learning (ML) techniques. Our temporal (weekly) analysis showed statistical significance at various levels when comparing the activities of non-paying learners with those of the certificate purchasers across the five courses analysed. Furthermore, we used the learner’s activities (number of step accesses, attempts, correct and wrong answers, and time spent on learning steps) to build our paid certification predictor, which achieved promising balanced accuracies (BAs), ranging from 0.77 to 0.95. Having employed simple predictions based on a few clickstream variables, we then analysed more in-depth what other information can be extracted from MOOC interaction (namely discussion forums) for paid certification prediction. However, to better explore the learners’ discussion forums, we built, as an original contribution, MOOCSent, a cross- platform review-based sentiment classifier, using over 1.2 million MOOC sentiment-labelled reviews. MOOCSent addresses various limitations of the current sentiment classifiers including (1) using one single source of data (previous literature on sentiment classification in MOOCs was based on single platforms only, and hence less generalisable, with relatively low number of instances compared to our obtained dataset;) (2) lower model outputs, where most of the current models are based on 2-polar iii iv classifier (positive or negative only); (3) disregarding important sentiment indicators, such as emojis and emoticons, during text embedding; and (4) reporting average performance metrics only, preventing the evaluation of model performance at the level of class (sentiment). Finally, and with the help of MOOCSent, we used the learners’ discussion forums to predict paid certification after annotating learners’ comments and replies with the sentiment using MOOCSent. This multi-input model contains raw data (learner textual inputs), sentiment classification generated by MOOCSent, computed features (number of likes received for each textual input), and several features extracted from the texts (character counts, word counts, and part of speech (POS) tags for each textual instance). This experiment adopted various deep predictive approaches – specifically that allow multi-input architecture - to early (i.e., weekly) investigate if data obtained from MOOC learners’ interaction in discussion forums can predict learners’ purchase decisions (certification). Considering the staggeringly low rate of paid certification in MOOCs, this present thesis contributes to the knowledge and field of MOOC learner analytics with predicting paid certification, for the first time, at such a comprehensive (with data from over 200 thousand learners from 5 different discipline courses), actionable (analysing learners decision from the first week of the course) and longitudinal (with 23 runs from 2013 to 2017) scale. The present thesis contributes with (1) investigating various conventional and deep ML approaches for predicting paid certification in MOOCs using learner clickstreams (Chapter 5) and course discussion forums (Chapter 7), (2) building the largest MOOC sentiment classifier (MOOCSent) based on learners’ reviews of the courses from the leading MOOC platforms, namely Coursera, FutureLearn and Udemy, and handles emojis and emoticons using dedicated lexicons that contain over three thousand corresponding explanatory words/phrases, (3) proposing and developing, for the first time, multi-input model for predicting certification based on the data from discussion forums which synchronously processes the textual (comments and replies) and numerical (number of likes posted and received, sentiments) data from the forums, adapting the suitable classifier for each type of data as explained in detail in Chapter 7

    Fairness-aware Machine Learning in Educational Data Mining

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    Fairness is an essential requirement of every educational system, which is reflected in a variety of educational activities. With the extensive use of Artificial Intelligence (AI) and Machine Learning (ML) techniques in education, researchers and educators can analyze educational (big) data and propose new (technical) methods in order to support teachers, students, or administrators of (online) learning systems in the organization of teaching and learning. Educational data mining (EDM) is the result of the application and development of data mining (DM), and ML techniques to deal with educational problems, such as student performance prediction and student grouping. However, ML-based decisions in education can be based on protected attributes, such as race or gender, leading to discrimination of individual students or subgroups of students. Therefore, ensuring fairness in ML models also contributes to equity in educational systems. On the other hand, bias can also appear in the data obtained from learning environments. Hence, bias-aware exploratory educational data analysis is important to support unbiased decision-making in EDM. In this thesis, we address the aforementioned issues and propose methods that mitigate discriminatory outcomes of ML algorithms in EDM tasks. Specifically, we make the following contributions: We perform bias-aware exploratory analysis of educational datasets using Bayesian networks to identify the relationships among attributes in order to understand bias in the datasets. We focus the exploratory data analysis on features having a direct or indirect relationship with the protected attributes w.r.t. prediction outcomes. We perform a comprehensive evaluation of the sufficiency of various group fairness measures in predictive models for student performance prediction problems. A variety of experiments on various educational datasets with different fairness measures are performed to provide users with a broad view of unfairness from diverse aspects. We deal with the student grouping problem in collaborative learning. We introduce the fair-capacitated clustering problem that takes into account cluster fairness and cluster cardinalities. We propose two approaches, namely hierarchical clustering and partitioning-based clustering, to obtain fair-capacitated clustering. We introduce the multi-fair capacitated (MFC) students-topics grouping problem that satisfies students' preferences while ensuring balanced group cardinalities and maximizing the diversity of members regarding the protected attribute. We propose three approaches: a greedy heuristic approach, a knapsack-based approach using vanilla maximal 0-1 knapsack formulation, and an MFC knapsack approach based on group fairness knapsack formulation. In short, the findings described in this thesis demonstrate the importance of fairness-aware ML in educational settings. We show that bias-aware data analysis, fairness measures, and fairness-aware ML models are essential aspects to ensure fairness in EDM and the educational environment.Ministry of Science and Culture of Lower Saxony/LernMINT/51410078/E

    Speculative futures on ChatGPT and generative artificial intelligence (AI): a collective reflection from the educational landscape

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    While ChatGPT has recently become very popular, AI has a long history and philosophy. This paper intends to explore the promises and pitfalls of the Generative Pre-trained Transformer (GPT) AI and potentially future technologies by adopting a speculative methodology. Speculative future narratives with a specific focus on educational contexts are provided in an attempt to identify emerging themes and discuss their implications for education in the 21st century. Affordances of (using) AI in Education (AIEd)and possible adverse effects are identified and discussed which emerge from the narratives. It is argued that now is the best of times to define human vs AI contribution to education because AI can accomplish more and more educational activities that used to be the prerogative of human educators. Therefore, it is imperative to rethink the respective roles of technology and human educators in education with a future-oriented mindse

    NEMISA Digital Skills Conference (Colloquium) 2023

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    The purpose of the colloquium and events centred around the central role that data plays today as a desirable commodity that must become an important part of massifying digital skilling efforts. Governments amass even more critical data that, if leveraged, could change the way public services are delivered, and even change the social and economic fortunes of any country. Therefore, smart governments and organisations increasingly require data skills to gain insights and foresight, to secure themselves, and for improved decision making and efficiency. However, data skills are scarce, and even more challenging is the inconsistency of the associated training programs with most curated for the Science, Technology, Engineering, and Mathematics (STEM) disciplines. Nonetheless, the interdisciplinary yet agnostic nature of data means that there is opportunity to expand data skills into the non-STEM disciplines as well.College of Engineering, Science and Technolog

    Microcredentials to support PBL

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    Motivation in Student Retention: A Phenomenology of Non-traditional Undergraduate Students in Online Learning

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    The purpose of this transcendental phenomenology study was to understand the experiences of non-traditional undergraduate students taking online courses at a public or a private university in Virginia. The self-determination theory, which guided this study, explained the motivated behaviors of intrinsic and extrinsic needs that affect the determination in non-traditional students completing a task. Self-determination theory provided the theoretical framework to answer the central research question for this study as well as the sub-questions: (1) What are the lived experiences of non-traditional students while taking online courses at a public or private university in Virginia? (2) What influences non-traditional students at a public or private university in Virginia to persist in online learning? (3) What motivates non-traditional students at a public or private university in Virginia to attend online education? (4) What strategies would help drive non-traditional students at a public or private university in Virgnia to complete their online education? This study used a qualitative transcendental phenomenological design where two public universities and one private university were contacted, but due to the lack of participants from the public universities, all 13 participants came from a private university in Virginia. The data was collected through a screening questionnaire, questionnaire, semi-structured interview, and a journal prompt. The interviews were transcribed. The results provided four themes: self, online experiences, motivation, and strategies of non-traditional student’s experiences with taking online classes at a public or private university in Virginia. The study’s findings showed that there is a need for administrators and faculty to improve non-traditional students’ online retention

    Facilitating prosociality through technology: Design to promote digital volunteerism

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    Volunteerism covers many activities involving no financial rewards for volunteers but which contribute to the common good. There is existing work in designing technology for volunteerism in HumanComputer Interaction (HCI) and related disciplines that focuses on motivation to improve performance, but it does not account for volunteer wellbeing. Here, I investigate digital volunteerism in three case studies with a focus on volunteer motivation, engagement, and wellbeing. My research involved volunteers and others in the volunteering context to generate recommendations for a volunteer-centric design for digital volunteerism. The thesis has three aims: 1. To investigate motivational aspects critical for enhancing digital volunteers’ experiences 2. To identify digital platform attributes linked to volunteer wellbeing 3. To create guidelines for effectively supporting volunteer engagement in digital volunteering platforms In the first case study I investigate the design of a chat widget for volunteers working in an organisation with a view to develop a design that improves their workflow and wellbeing. The second case study investigates the needs, motivations, and wellbeing of volunteers who help medical students improve their medical communication skills. An initial mixed-methods study was followed by an experiment comparing two design strategies to improve volunteer relatedness; an important indicator of wellbeing. The third case study looks into volunteer needs, experiences, motivations, and wellbeing with a focus on volunteer identity and meaning-making on a science-based research platform. I then analyse my findings from these case studies using the lens of care ethics to derive critical insights for design. The key contributions of this thesis are design strategies and critical insights, and a volunteer-centric design framework to enhance the motivation, wellbeing and engagement of digital volunteers
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