179 research outputs found

    Game theory for collaboration in future networks

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    Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio

    Game theory for cooperation in multi-access edge computing

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    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio

    Quality of service differentiation for multimedia delivery in wireless LANs

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    Delivering multimedia content to heterogeneous devices over a variable networking environment while maintaining high quality levels involves many technical challenges. The research reported in this thesis presents a solution for Quality of Service (QoS)-based service differentiation when delivering multimedia content over the wireless LANs. This thesis has three major contributions outlined below: 1. A Model-based Bandwidth Estimation algorithm (MBE), which estimates the available bandwidth based on novel TCP and UDP throughput models over IEEE 802.11 WLANs. MBE has been modelled, implemented, and tested through simulations and real life testing. In comparison with other bandwidth estimation techniques, MBE shows better performance in terms of error rate, overhead, and loss. 2. An intelligent Prioritized Adaptive Scheme (iPAS), which provides QoS service differentiation for multimedia delivery in wireless networks. iPAS assigns dynamic priorities to various streams and determines their bandwidth share by employing a probabilistic approach-which makes use of stereotypes. The total bandwidth to be allocated is estimated using MBE. The priority level of individual stream is variable and dependent on stream-related characteristics and delivery QoS parameters. iPAS can be deployed seamlessly over the original IEEE 802.11 protocols and can be included in the IEEE 802.21 framework in order to optimize the control signal communication. iPAS has been modelled, implemented, and evaluated via simulations. The results demonstrate that iPAS achieves better performance than the equal channel access mechanism over IEEE 802.11 DCF and a service differentiation scheme on top of IEEE 802.11e EDCA, in terms of fairness, throughput, delay, loss, and estimated PSNR. Additionally, both objective and subjective video quality assessment have been performed using a prototype system. 3. A QoS-based Downlink/Uplink Fairness Scheme, which uses the stereotypes-based structure to balance the QoS parameters (i.e. throughput, delay, and loss) between downlink and uplink VoIP traffic. The proposed scheme has been modelled and tested through simulations. The results show that, in comparison with other downlink/uplink fairness-oriented solutions, the proposed scheme performs better in terms of VoIP capacity and fairness level between downlink and uplink traffic

    User-centric power-friendly quality-based network selection strategy for heterogeneous wireless environments

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    The ‘Always Best Connected’ vision is built around the scenario of a mobile user seamlessly roaming within a multi-operator multi-technology multi-terminal multi-application multi-user environment supported by the next generation of wireless networks. In this heterogeneous environment, users equipped with multi-mode wireless mobile devices will access rich media services via one or more access networks. All these access networks may differ in terms of technology, coverage range, available bandwidth, operator, monetary cost, energy usage etc. In this context, there is a need for a smart network selection decision to be made, to choose the best available network option to cater for the user’s current application and requirements. The decision is a difficult one, especially given the number and dynamics of the possible input parameters. What parameters are used and how those parameters model the application requirements and user needs is important. Also, game theory approaches can be used to model and analyze the cooperative or competitive interaction between the rational decision makers involved, which are users, seeking to get good service quality at good value prices, and/or the network operators, trying to increase their revenue. This thesis presents the roadmap towards an ‘Always Best Connected’ environment. The proposed solution includes an Adapt-or-Handover solution which makes use of a Signal Strength-based Adaptive Multimedia Delivery mechanism (SAMMy) and a Power-Friendly Access Network Selection Strategy (PoFANS) in order to help the user in taking decisions, and to improve the energy efficiency at the end-user mobile device. A Reputation-based System is proposed, which models the user-network interaction as a repeated cooperative game following the repeated Prisoner’s Dilemma game from Game Theory. It combines reputation-based systems, game theory and a network selection mechanism in order to create a reputation-based heterogeneous environment. In this environment, the users keep track of their individual history with the visited networks. Every time, a user connects to a network the user-network interaction game is played. The outcome of the game is a network reputation factor which reflects the network’s previous behavior in assuring service guarantees to the user. The network reputation factor will impact the decision taken by the user next time, when he/she will have to decide whether to connect or not to that specific network. The performance of the proposed solutions was evaluated through in-depth analysis and both simulation-based and experimental-oriented testing. The results clearly show improved performance of the proposed solutions in comparison with other similar state-of-the-art solutions. An energy consumption study for a Google Nexus One streaming adaptive multimedia was performed, and a comprehensive survey on related Game Theory research are provided as part of the work

    Network Selection in Wireless Heterogeneous Networks: a Survey, Journal of Telecommunications and Information Technology, 2018, nr 4

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    Heterogeneous wireless networks is a term referring to networks combining different radio access technologies with the aim of establishing the best connection possible. In this case, users with multi-mode terminals can connect via different wireless technologies, such as 802.16, 802.11, UMTS, HSPA and LTE, all at the same time. The problem consists in the selection of the most suitable from all radio access technologies available. The decision process is called network selection, and depends on several parameters, such as quality of service, mobility, cost, energy, battery life, etc. Several methods and approaches have been proposed in this context, with their objective being to offer the best QoS to the users, and/or to maximize re-usability of the networks. This paper represents a survey of the network selection methods used. Multiple attribute-dependent decision-making methods are presented. Furthermore, the game theory concept is illustrated, the use of the fuzzy logic is presented, and the utility functions defining the network selection process are discussed

    Enhancing cooperation in wireless networks using different concepts of game theory

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    PhDOptimizing radio resource within a network and across cooperating heterogeneous networks is the focus of this thesis. Cooperation in a multi-network environment is tackled by investigating network selection mechanisms. These play an important role in ensuring quality of service for users in a multi-network environment. Churning of mobile users from one service provider to another is already common when people change contracts and in a heterogeneous communication environment, where mobile users have freedom to choose the best wireless service-real time selection is expected to become common feature. This real time selection impacts both the technical and the economic aspects of wireless network operations. Next generation wireless networks will enable a dynamic environment whereby the nodes of the same or even different network operator can interact and cooperate to improve their performance. Cooperation has emerged as a novel communication paradigm that can yield tremendous performance gains from the physical layer all the way up to the application layer. Game theory and in particular coalitional game theory is a highly suited mathematical tool for modelling cooperation between wireless networks and is investigated in this thesis. In this thesis, the churning behaviour of wireless service users is modelled by using evolutionary game theory in the context of WLAN access points and WiMAX networks. This approach illustrates how to improve the user perceived QoS in heterogeneous networks using a two-layered optimization. The top layer views the problem of prediction of the network that would be chosen by a user where the criteria are offered bit rate, price, mobility support and reputation. At the second level, conditional on the strategies chosen by the users, the network provider hypothetically, reconfigures the network, subject to the network constraints of bandwidth and acceptable SNR and optimizes the network coverage to support users who would otherwise not be serviced adequately. This forms an iterative cycle until a solution that optimizes the user satisfaction subject to the adjustments that the network provider can make to mitigate the binding constraints, is found and applied to the real network. The evolutionary equilibrium, which is used to 3 compute the average number of users choosing each wireless service, is taken as the solution. This thesis also proposes a fair and practical cooperation framework in which the base stations belonging to the same network provider cooperate, to serve each other‘s customers. How this cooperation can potentially increase their aggregate payoffs through efficient utilization of resources is shown for the case of dynamic frequency allocation. This cooperation framework needs to intelligently determine the cooperating partner and provide a rational basis for sharing aggregate payoff between the cooperative partners for the stability of the coalition. The optimum cooperation strategy, which involves the allocations of the channels to mobile customers, can be obtained as solutions of linear programming optimizations

    Network coding-aided MAC protocols for cooperative wireless networks

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    The introduction of third generation (3G) technologies has caused a vast proliferation of wireless devices and networks, generating an increasing demand for high level Quality of Service (QoS). The wide spread of mobile applications has further reinforced the user need for communication, motivating at the same time the concepts of user cooperation and data dissemination. However, this trend towards continuous exchange of information and ubiquitous connectivity is inherently restricted by the energy-greedy functionalities of high-end devices. These limitations, along with the pressure exerted on the Information and Communications Technology (ICT) industry towards energy awareness, have induced the design of novel energy efficient schemes and algorithms. In this context, the Medium Access Control (MAC) layer plays a key role, since it is mainly responsible for the channel access regulation, the transmission scheduling and the resource allocation, thus constituting an appropriate point to effectively address energy efficiency issues that arise due to the users overcrowding. This dissertation provides a contribution to the design, analysis and evaluation of novel MAC protocols for cooperative wireless networks. In our attempt to design energy efficient MAC schemes, we were extensively assisted by the introduction of new techniques, such as Network Coding (NC), that intrinsically bring considerable gains in system performance. The main thesis contributions are divided into two parts. The first part presents NCCARQ, a novel NC-aided Cooperative Automatic Repeat reQuest (ARQ) MAC protocol for wireless networks. NCCARQ introduces a new access paradigm for cooperative ARQ schemes, exploiting NC benefits in bidirectional communication among wireless users. The NCCARQ performance in terms of QoS and energy efficiency is assessed by means of analytical probabilistic models and extensive computer-based simulations, revealing the significant gains we can achieve compared to standardized MAC solutions. In addition, the impact of realistic wireless channel conditions on the MAC protocol operation further motivated us to study the NCCARQ performance in wireless links affected by correlated shadowing, showing that the channel correlation may adversely affect the distributed cooperation benefits. The second part of the thesis is dedicated to the investigation of MAC issues in wireless data dissemination scenarios. In particular, the existence of multiple source nodes in such scenarios generates conflicting situations, considering the selfish behavior of the wireless devices that want to maximize their battery lifetime. Bearing in mind the energy efficiency importance, we propose game theoretic medium access strategies, applying energy-based utility functions which inherently imply energy awareness. In addition, Random Linear NC (RLNC) techniques are adopted to eliminate the need of exchanging excessive control packets, while Analog NC (ANC) is employed to efface the impact of collisions throughout the communication. During the elaboration of this thesis, two general key conclusions have been extracted. First, there is a fundamental requirement for implementation of new MAC protocols in order to effectively deal with state-of-the-art techniques (e.g., NC), recently introduced to enhance both the performance and the energy efficiency of the network. Second, we highlight the importance of designing novel energy efficient MAC protocols, taking into account that traditional approaches - designed mainly to assist the collision avoidance in wireless networks - tend to be obsolete.La presente tesis doctoral contribuye al diseño, análisis y evaluación de nuevos protocolos MAC cooperativos para redes inalámbricas. La introducción de nuevas técnicas, tales como la codificación de red (NC), que intrínsecamente llevan un considerable aumento en el rendimiento del sistema, nos ayudó ampliamente durante el diseño de protocolos MAC energéticamente eficientes. Las principales contribuciones de esta tesis se dividen en dos partes. La primera parte presenta el NCCARQ, un protocolo cooperativo de retransmisión automática (ARQ), asistido por NC para redes inalámbricas. La segunda parte de la tesis se centra en el diseño de protocolos de capa MAC en escenarios inalámbricos de difusión de datos. Teniendo en cuenta la importancia de la eficiencia energética, se proponen técnicas de acceso al medio basadas en teoría de juegos dónde las funciones objetivo están motivadas por el consumo energético. Las soluciones propuestas son evaluadas por medio de modelos analíticos y simulaciones por ordenador

    Distributed Adaptive Networks: A Graphical Evolutionary Game-Theoretic View

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    Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information diffusion rules, regardless of the nature evolutionary characteristic of a distributed network. In this paper, we study the adaptive network from the game theoretic perspective and formulate the distributed adaptive filtering problem as a graphical evolutionary game. With the proposed formulation, the nodes in the network are regarded as players and the local combiner of estimation information from different neighbors is regarded as different strategies selection. We show that this graphical evolutionary game framework is very general and can unify the existing adaptive network algorithms. Based on this framework, as examples, we further propose two error-aware adaptive filtering algorithms. Moreover, we use graphical evolutionary game theory to analyze the information diffusion process over the adaptive networks and evolutionarily stable strategy of the system. Finally, simulation results are shown to verify the effectiveness of our analysis and proposed methods.Comment: Accepted by IEEE Transactions on Signal Processin
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