856 research outputs found

    A lightweight web video model with content and context descriptions for integration with linked data

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    The rapid increase of video data on the Web has warranted an urgent need for effective representation, management and retrieval of web videos. Recently, many studies have been carried out for ontological representation of videos, either using domain dependent or generic schemas such as MPEG-7, MPEG-4, and COMM. In spite of their extensive coverage and sound theoretical grounding, they are yet to be widely used by users. Two main possible reasons are the complexities involved and a lack of tool support. We propose a lightweight video content model for content-context description and integration. The uniqueness of the model is that it tries to model the emerging social context to describe and interpret the video. Our approach is grounded on exploiting easily extractable evolving contextual metadata and on the availability of existing data on the Web. This enables representational homogeneity and a firm basis for information integration among semantically-enabled data sources. The model uses many existing schemas to describe various ontology classes and shows the scope of interlinking with the Linked Data cloud

    The Value of Plurality in 'The Network with a Thousand Entrances'

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    This contribution reflects on the value of plurality in the ‘network with a thousand entrances’ suggested by McCarty (http://goo.gl/H3HAfs), and others, in association with approaching time-honoured annotative and commentary practices of much-engaged texts. The question is how this approach aligns with tensions, today, surrounding the multiplicity of endeavour associated with modeling practices of annotation by practitioners of the digital humanities. Our work, hence, surveys annotative practice across its reflection in contemporary praxis, from the MIT annotation studio whitepaper (http://goo.gl/8NBdnf) through the work of the Open Annotation Collaboration (http://www.openannotation.org), and manifest in multiple tools facilitating annotation across the web up to and including widespread application in social knowledge creation suites like Wikipedia https://en.wikipedia.org/wiki/Web annotation

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    COMM: A core ontology for multimedia annotation

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    Multimedia question answering

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